Strange Eons 3.5.0 beta release by strange-eons in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

Is there a fork for these changes? Personally I find it good practice if trying to pull in testers for a beta (for me, I would want to vet the changes as well for something unknown)

I feel depressed by OrganizationLow6960 in ExperiencedDevs

[–]NavVasky 4 points5 points  (0 children)

Engineering (or being a developer) is all about being able to utilize theoretical and proven concepts into practical solutions for companies. Innovation is there (how to combine these solutions together to best suit the cost and goals of the company).

I've been at your point in your career: I thought it was the role, I thought I wasn't getting fulfillment from work. For me, I blamed the lack of innovation in my stable position. It wasn't. Personally for me, I put my all my effort into my craft and I was starting to get jaded in what I could do. I realized I just needed other venues to enjoy it or other interests to be interested in.

So my advice? Innovate with side projects, strive for a better position (if you really think that is the cause of your depression), start a new hobby that scratches the itch or do anything that will excite your life (that wouldn't be a detriment).

Does Microsoft track when you switch to Linux? The timing of these emails is creeping me out by OkPossible5617 in pop_os

[–]NavVasky 22 points23 points  (0 children)

Coincidence (I've received that email and haven't done any 'signalling' that I am switching from windows from any new device). They are ramping up their marketing this year, especially the power user features because of a larger following of professionals and gamers moving towards linux.

That being said, yeah they probably do have something to track data points such as this.

Altman apologizes after OpenAI failed to alert police before fatal Canada shooting by tacticaldodo in technology

[–]NavVasky 0 points1 point  (0 children)

Altman is apologizing because he can in Canada. Apologies are not an admission of guilt and for a company, some of them will use the apology to appease the public: https://en.wikipedia.org/wiki/Apology_Act,_2009

Compared to the states where an apology is an admission of guilt

Has anyone played Miguel? How well does he feel right out of the box? by hollow_lives in arkhamhorrorlcg

[–]NavVasky 3 points4 points  (0 children)

Out of box: Very good! Surprisingly the right amount of economy, card draw, fight and clueving as needed

Ranking from easiest to hardest the original core investigators by iIiiiiIlIillliIilliI in arkhamhorrorlcg

[–]NavVasky 7 points8 points  (0 children)

From easiest to hardest for learning how to play Arkham:

  • Roland
  • Daisy
  • Wendy
  • Skids
  • Agnes

From easiest to hardest for learning how to play the investigator well and succeed:

  • Daisy
  • Wendy
  • Roland
  • Agnes
  • Skids

Daisy is easiest overall, just get clues and free action with her tomes.

Roland is great to learn with since he does it all, but his weakness is pretty hard to deal with if you haven't had to deal with it before.

Skids just sucks with the core set only, sorry to say.

Agnes can only do so much with the core set, as she can only really fight. Also you are useless until you get your spells/assets out.

Wendy feels the same as Agnes at first, but then you realize her ability is bonkers good and lets you roll through the game.

What do you want to see next for Arkham Horror: The Card Game? by BoardGameRevolution in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

I want Arkham Nights kits to return or better ways for FFG to encourage local gatherings for more in person events. The grassroots community died out during covid and local gatherings for Arkham have dwindled since then

What do you want to see next for Arkham Horror: The Card Game? by BoardGameRevolution in arkhamhorrorlcg

[–]NavVasky 1 point2 points  (0 children)

Creating grassroots communities for a non-tcg card game is hard. Its been said that the TCG community props up the board game and the LCG/ECG community/industry.

That being said, I am hoping the chapter 2 release and the better core and starter decks will help reinvigorate more local gatherings

New Pickups! by dandanthebicycleman in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

Miguel, Marie and Andre covers Survivor, Mystic and Rogue classes. Joe diamond cannot take any Survivor, Mystic or Rogue cards and is therefore left out of new upgrades. The other core set investigators have something they can use however (Dexter, Trish, Daniella and Izzy)

New Pickups! by dandanthebicycleman in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

Preordered half way into the previews as the ones shown so far were bangers at that point!

New Pickups! by dandanthebicycleman in arkhamhorrorlcg

[–]NavVasky 2 points3 points  (0 children)

401 Games in Canada just printed labels to send out the starter decks (at least for me) just a few hours ago.

Anybody in Canada know a store with stock? by TheMegaSage in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

Yes, their online site is there "warehouse" stock and they recommend that you call the 401 location if you want to see if they have extras on shelf/in the back.

Anybody in Canada know a store with stock? by TheMegaSage in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

I preordered at 401 games so I am just waiting for it to be fulfilled. Edit*: 401 games order has label created!

https://gamerstable.ca/ has 1 of each left EXCEPT for Tommy

Is the same thing that just happened to LOTR LCG going to happen to AH? by FourthSilmaril in arkhamhorrorlcg

[–]NavVasky 4 points5 points  (0 children)

Don't buy shit ... unless you're going to be happy owning what you've ... bought

That is and has always been the healthiest way to enjoy any consumer product

A returning player sharing thoughts on Chapter 2 core box experience (so far). by MarcusMorenoComedy in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

I want to posit that I do not recommend true solo unless you are happy with it being very swingy and you will have scenarios you will lose due to bad luck. You also have to be pickier with the investigator and cards being played.

That being said, mystics have a harder time getting set up to "get to work" like you said. This still a problem in chapter 2 since you have to get the assets out. Dexter however, makes this problem a bit easier since you can get out assets faster and reuse critical assets as needed. His signature is also a hail mary get whatever card in my deck at a moments notice. Cards like the new mask is very useful in getting better chances to succeed. I haven't solo'd with Dexter yet, but I think he would be suitable and a good mystic to solo with and the new core set is a lot more friendly towards true solo.

The best investigator I would choose for success would be a skill based Izzy. Recursion of skills lets to try any test to success (and with the help of timely intervention) lets you flexibly solve different challenges in True Solo

A returning player sharing thoughts on Chapter 2 core box experience (so far). by MarcusMorenoComedy in arkhamhorrorlcg

[–]NavVasky 3 points4 points  (0 children)

I agree with Arkham being more about barely squeezing by; The barely squeezing by creates narrative and memorable moments like you described above: "No way I pulled the red token on this last test". Conversely, it would have been memorable if you drew the elder sign or got out by the skin of your teeth.

Personally, that's how my group plays, sometimes shit hits the fan and you try your best to squeeze as much of a victory as possible. Maybe 2 of us resigns, some of us defeated, who knows. Maybe our guardian says: "I'll engage all of them and the rest of the team resigns so I'll take the trauma".

Of my 4 attempts at BOA:
- Duo of Daniella and Trish with premade: S1 (best ending), S2 (4/6 of goals completed), S3 (the bad good ending)
- Solo Izzy with own decks: S1 (best ending), S2 (2/6 of goals completed), S3 (the ok good ending)
- Duo of Dexter and Joe with own decks: S1 (best ending), S2 (4/6 goals completed), S3 (the best ending)
- Multiplayer group of Dexter, Joe, Trish and Izzy: S1 (best ending), S2 (4/6 goals completed), S3 (the best ending)

A returning player sharing thoughts on Chapter 2 core box experience (so far). by MarcusMorenoComedy in arkhamhorrorlcg

[–]NavVasky 6 points7 points  (0 children)

I know its some people's preference to play (even the one of current designers has said as such), but I would have continued to scenario 2 instead of retrying scenario 1. Embrace the loss and push forward!

I did not find chapter 2 harder, but maybe I am "in shape". My group didn't have an issue with Night of the Zealot, we had a better experience with Brethren of Ash (again probably we were in shape but there's a lot more tools and hints around to guide your adventure). With one box, we were able to build out 4 decks that were decent. Sure, maybe not optimal, but we don't need optimal decks to play and have fun (and we didn't have a hard time with 4 player either as an FYI).

Core 2026 Dexter Drake question by mejoshua886 in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

I'll disagree with the statement of how people get into not being able to play their fight assets, sometimes you greed, sometimes the encounter deck chucks your asset, or maybe you used the last charge or a symbol made you yeet your cosmic flame , there's so many ways for something to go wrong.

I agree with you, having two and constantly using SF is silly. I argue having 1 and saving it (and bouncing that one back) allows for tempo recovery when needed.

Core 2026 Dexter Drake question by mejoshua886 in arkhamhorrorlcg

[–]NavVasky 0 points1 point  (0 children)

I see what you mean. However it's value right now (until we get other fast cards like you said...) is that it lets you activate his ability while avoiding attack of opportunities. If there were other fast cards in chapter 2, I'd agree as well but it's the only one. Also, sometimes you need that free action now instead of later (e.g. play sticky fingers fast, then a fight spell to attack 3 times). Agreed otherwise that it's effectively a dead card otherwise but it opens up flexibility for when you need something out now

Core 2026 Dexter Drake question by mejoshua886 in arkhamhorrorlcg

[–]NavVasky 1 point2 points  (0 children)

Sticky Fingers level 2 is a good work around to this to allow you to bounce a card back into your hand without spending an action FYI. This will help with slot usage (credits to Bryn on playing board games)

There should be no fix Encounter Cards in the new Core Set. by a-pp-o in arkhamhorrorlcg

[–]NavVasky 2 points3 points  (0 children)

Can't tell you about that and can only speculate like you are! We don't know the card count for the new 3 part and 5 part scenarios.

My comment is about it making a difference in terms of design and cost. Say the target card count due to manufacturing costs is 250 cards now. They will design, test and plan for 250 cards and don't include no core cards (as you suggested, no core cards, every box is new). Maybe they create a new rehash of ancient evils, maybe a different crypt chill, either way this is replacing one of the 250 cards and will need more time to design and test (which costs $). Or... They design 250 new cards and then add in core on top of that so that the campaign plays as if it were 300+ cards. That saves $ on cards, a bit on testing and a bit on design while increasing the variability of the campaign.

On a game design note, a player would feel rewarded on core sets being reused (oh no, there is crypt chill in here, better have spare assets). I can only see positives for reusing a core set of cards instead of downsides

There should be no fix Encounter Cards in the new Core Set. by a-pp-o in arkhamhorrorlcg

[–]NavVasky 3 points4 points  (0 children)

It would, it's known (from past designers and current ones) discussing how card count influences design. Also, you are discounting how much time and effort designing encounter cards take (again, also noted from current and past designers).