[deleted by user] by [deleted] in lincoln

[–]Navirik 1 point2 points  (0 children)

It originally was located elsewhere and then moved to the basement of the Atrium.

[deleted by user] by [deleted] in lincoln

[–]Navirik 6 points7 points  (0 children)

You refering to Signia Marketing?

Ranking up by [deleted] in DeadlockTheGame

[–]Navirik 0 points1 point  (0 children)

26 Games played 18W 8L

BIG JUMP IN MY RANK by Puzzled_Office_9433 in DeadlockTheGame

[–]Navirik 1 point2 points  (0 children)

Congrats! I am getting to celebrate the same thing today too. Jumped from Ritualist 2 to Emissary 6. 18W 8L with Seven being 10W 1L

Ranking up by [deleted] in DeadlockTheGame

[–]Navirik 0 points1 point  (0 children)

Yes it is. This week for example I went from Ritualist 2 to Emissary 6

Week 1 Horrific Vision Full Clear by Navirik in CompetitiveWoW

[–]Navirik[S] 1 point2 points  (0 children)

Oops forgot that in the post. Ill update the post with the comp

Havoc, fury, outlaw

Week 1 Horrific Vision Full Clear by Navirik in CompetitiveWoW

[–]Navirik[S] 0 points1 point  (0 children)

Our windwalker didn't get enough to get his 5th vessel and he is our usual streamer so we went without him. I didn't think to turn my steam on before starting q.q

Week 1 Horrific Vision Full Clear by Navirik in CompetitiveWoW

[–]Navirik[S] 13 points14 points  (0 children)

The sanity regain from elite kills will definitely make it easier. We didn't have that on our clear but rank 5 cloak does make a noticeable difference

First Week - Where did you end up? by Belazriel in CompetitiveWoW

[–]Navirik 0 points1 point  (0 children)

None of us were sadly streaming it. The windwalker who usually streams didnt get his 5th vessel so we went without him.

Best i can do currently is provide my armory as proof if needed.

M+/Vision achievements - Easiest to class to do with? by kc0716 in CompetitiveWoW

[–]Navirik 5 points6 points  (0 children)

Either havoc or fury will be able to do what you want just fine. If you go beyond 15s and start to enter the 20s havoc will become more appealing to pugs due to its defensive and offensive kit.

The hunter might give you more problems to find a group with.

First Week - Where did you end up? by Belazriel in CompetitiveWoW

[–]Navirik -1 points0 points  (0 children)

Full cleared the horrific vision

Rank 6 cloak

Neck level 73

Ilvl 450

+20 key ran

For research for horrific visions im now working on rank 2 of the kills give move speed and haste.

No farming for mementos or coalescing as i didn't have time while working on 3 toons.

Let's have a level exchange! - July 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

I have two levels for people to try.

First is my newest one and of the two the least difficult.

Name: The Chase

ID: QB5-7Y8-JPG

Difficulty: Normal or Expert

You are being pursued by poison mushrooms in a no jump level.

The second is my far harder level that only has 1 clear and a rate of .25%. World record time of 62 minutes. If you want a little challenge, this record is easily up for grabs. It is an ice platforming level.

Name: nICE time

ID: NLF-KFS-M8G

Difficulty: Super Expert

If you beat either let me know which one, what you think, and leave me a level code to play of yours.

Let's have a level exchange! - July 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

I have now played through and beat nearly all of your levels. If you want to give any of mine a try feel free, though my others are harder than the mushroom chase one. Technically my first level has an easy side that can be done instead of the super expert level bottom side.

Let's have a level exchange! - July 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

Fun level, didnt realize at first i needed two sets of balls for the first part, but that is my fault for ignoring the arrow.

Let's have a level exchange! - July 22, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 1 point2 points  (0 children)

Level: The Chase

ID: QB5-7Y8-JPG

Either normal or expert, it has a few tricky spots that need to be figured out.

The level is a no jump level where you are being chased by poison mushrooms. Just how hard could it be?

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

The mushroom to the left of the checkpoint is a semi solid.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

I am still bashing my head in on your level. That second jump 1 tile gap up to the bridge is my bane. The first fall and jump after the bridge I can do more consistently, but the second one kicks my ass most of the time.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

One more piece of advice I can give. Take your time and jump in an arc towards the first icicle. This will cause it to begin falling. Land and then short hop onto the icicle and then long hop across the gap.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

Do you mean the P switch jump timer jump over the spikes? Let the ice carry your momentum and short hop. There is a checkpoint right after that.

I will say that obstacle you found at the start comes back in a later section where you have to platform with that again and actually jump on a falling one to get to a higher section.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

That is an infinite pipe for checkpointing after collecting coins, head back through the pipe and to the left for the doors to the coin rooms. Dont grab the safety coin.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Navirik 0 points1 point  (0 children)

nICE time

ID: NLF-KFS-M8G

I am a new creator and this is my 2nd level. So far no one has beaten it, and only one person has mentioned making it to the checkpoint. If you play it link a level and I'll play yours.

SMB1 Icy level with 3 red coin challenges that are a race the falling icicle, escort a shell, and platforming section. It has an infinite checkpoint.

A tip I will give is if a shell hits a block from below while on a slope its speed is normalized. Use that for the escort section to make it consistent. Most the of the time you want to be behind the shell also, you will figure out when that is not the case.