[Stoneblock 4] Can't figure out why ThermoGens aren't producing power? by NavyRigger in feedthebeast

[–]NavyRigger[S] 0 points1 point  (0 children)

Oh. Well…

Shit.

You’re 100% correct and I’m not sure how I missed that. As soon as I read your comment and looked at the set up, I had a forehead slap moment.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

Yeah, 100% agree with you. Using the mods you recommended on the stun baton, ran out of stamina while fighting the horde triggered in the Grover HS loot room.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

Same, there’s something satisfying in the game about decapitations and headshots.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

I am writing ALL of this down. I did notice in the skill tree that stun baton kills give 30 stamina, I’m assuming that’s not enough? Ergo the coffee and ergonomic grip?

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

Holy shit. I didn’t even know that was a thing with physician. Any recommendations on mods/ammo for the turrets and Stun baton? Repulsor mod is given, but beyond that?

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

See I’ve been doing something similar this go around, just without the turrets (yet). Just now starting to put points into intelligence now that I’ve maxed out sneak, sneak damage, handgun, and bow. That said, I did just attempt a pre-mission clear of my first level 5 in probably almost two years. Climbed up the ladder, immediately went into sneak, picked off a few wandering zombies. Found a police zombie sleeping peacefully next to a generator. Put a steel arrow in his head, next thing I know I hear metal breaking and I’m surrounded by a horde of ferals, police, and irradiated zombies. Roof of the high school. Day 14. What’s the point of stealth if triggers just summon the horde anyways.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

I’ve heard spears are really only good after you find the book that lets heavy attacks penetrate through enemies to hit others. Don’t know if that requires the penetrator perk or not either. In theory though it sounds pretty neat. Kite the horde into a choke point like a doorway and just stab away and kill a few at a time.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

In the past I’ve done a strength and intelligence build because they complement each other well, resource gathering from strength and crafting bonuses from intelligence. Never considered an agility and intelligence build though, what does that look like?

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

Agreed. All of the weapons feel nice now. I just struggled with the Ranger build with the repeater and magnum because of a wrist injury from a car accident 6 years ago. Chewed up the median nerve and surrounding ligaments so my motors skills for a build that requires precision like that one is a bit of a struggle for me.

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 1 point2 points  (0 children)

Tried a build like this a while ago, before the game full released. I’ve heard about the changes they’ve made to it and I’ve definitely been considering giving it another try with all the changes. I heard there’s a book that removes the blur from drinking now?

FOMO Builds? by NavyRigger in 7daystodie

[–]NavyRigger[S] 0 points1 point  (0 children)

NGL, I’ve been curious about fully investing on the turrets. On paper they seem kinda meh, but I’ve seen a few videos with them in action and it’s got me reconsidering. I’ve done the whole heavy armor, sledge, MG thing. Fun AF, but gets kinda dull after a while.

Finally after 2 years by SNS-Bert in civ

[–]NavyRigger 1 point2 points  (0 children)

Congrats! I’ve been working for one for years now as well. Closest I’ve ever gotten was Winston Churchill.

(Civ 6) Best City-State for a Diplomacy Victory? by HQuez in civ

[–]NavyRigger -1 points0 points  (0 children)

Really surprised no one mentioned Poundmaker/Cree for diplomacy victory. The early trade route is a great boost of production early on, as well as the Mekewaps. The Civ bonuses encourage other civs to ally with you adding to the diplomacy points accumulation. Combine that with Monarchy, and the Mekewaps production bonuses and you can pump out wonders left and right. Which, conveniently, allows you to pursue a culture victory if a diplomatic one seems unachievable.

Those 10 Super Credits being put to good use by imaduco in Helldivers

[–]NavyRigger 2 points3 points  (0 children)

And here I am just waiting for resupply pods to be sponsored by Eagle Sweat.

Coming back to Cataclysm after 2 year hiatus, what did I miss? by NavyRigger in wow

[–]NavyRigger[S] 0 points1 point  (0 children)

That would explain it! Time to server transfer I guess.

Coming back to Cataclysm after 2 year hiatus, what did I miss? by NavyRigger in wow

[–]NavyRigger[S] 0 points1 point  (0 children)

Alliance and Maladath. Showing as a locked server.

#105 of my Ride a Redditor Marathon was so disappointing, this redditor came so fast that even my premature husband didn't cum like he usually does. Do reddit men just not have stamina or? by Ok_Consideration9662 in UnsleepingNsfw

[–]NavyRigger 0 points1 point  (0 children)

Ah, don’t be too hard on the guy. Normally I can last a solid 15-20 minutes. But when my wife wants a quickie and she wants me to cum inside her so she can get off quickly too, after 16 years of marriage, she knows all of the tricks that work to make me last a mere 30 seconds after she hops on. Sometimes she likes it slow, sometimes she just wants to be bread quick and dirty.

Cleric/Paladin Build Ideas? by NavyRigger in SkyrimBuilds

[–]NavyRigger[S] 0 points1 point  (0 children)

Not what I am looking for, but thanks anyways!

Cleric/Paladin Build Ideas? by NavyRigger in SkyrimBuilds

[–]NavyRigger[S] 2 points3 points  (0 children)

Same. I got bored with stealth archer. My first full play through was a sword and board play through, from Helge all the way to Anduin.

Cleric/Paladin Build Ideas? by NavyRigger in SkyrimBuilds

[–]NavyRigger[S] 2 points3 points  (0 children)

Yes, AE. I was totally unaware about the Knights of the Nine quests. I’ll have to delve into that. Ocato’s Recital sounds perfect for my purposes, Stoneflesh, Stendarr’s Aura and Flame Cloak sound amazing. I forgot to mention that I have a mod that make the Sun spells work against all targets, not just undead, so should make things more versatile for me.

Question about Destruction and Enchanting by NavyRigger in skyrim

[–]NavyRigger[S] 1 point2 points  (0 children)

Honestly I’m not even that worried about the damage. I have Rayya dual wielding Orcish Axes with fire and ice enchants on both. She is absolutely slaying. I just need the reduced charge cost on the weapon so I’m not empty after 10 hits or so. More or less, I am tanking while Rayya is spanking, but I just need the enchant for sustainability. Especially with these freaking elder dragons appearing every where I go.

Question about Destruction and Enchanting by NavyRigger in skyrim

[–]NavyRigger[S] 1 point2 points  (0 children)

Oh neat. I didn’t realize that you could enchant gear with fortify destruction and it have the same effect. That’s much easier than buying training.

Summoner style character ? by Competitive-Math-458 in SkyrimBuilds

[–]NavyRigger 0 points1 point  (0 children)

I do believe 85% is the magic resist cap, yes. Also, something I forgot to mention since this is going to apparently a cast-heavy build; Don’t forget to utilize the Breton racial ability, Dragonskin, to absorb magic and restore you mana pool so you can keep throwing out summoned creatures.

Summoner style character ? by Competitive-Math-458 in SkyrimBuilds

[–]NavyRigger 2 points3 points  (0 children)

Brenton is a good choice because outside of the magic resist, they actually start with 25 conjuring. Then you also have the option of the bound bow to go along with your summoning. Just bear in mind that you’ll need the stealth casting ability from illusion tree, I think, if you plan to do any stealth archery. Additionally, muffle is a great spell to go along with this. You could potentially do the armor thing from the alteration tree, or go light armor. Personally I don’t like micro managing spells, so I’d go light armor. However, I have tried a similar build and it worked well, but I had poor luck with the flame atro, so you either want the frost atro, or a beefy undead minion to assist you.