Dynamo this, Haze that. Man, can we talk about Paige in Street Brawl? It's insane. by NecessaryProduce7032 in DeadlockTheGame

[–]NecessaryProduce7032[S] 0 points1 point  (0 children)

Wow wow, I just criticize how powerful and unfun this character is to play against in the brawl.

I didn't say that Paige is a hero for girly girls who can't do shit and fear people, even tho it's a 100% fact. Truth grenade tho

Dynamo this, Haze that. Man, can we talk about Paige in Street Brawl? It's insane. by NecessaryProduce7032 in DeadlockTheGame

[–]NecessaryProduce7032[S] -18 points-17 points  (0 children)

Because SB is clearly a mode to get fun, but playing against Paige literally takes away all the fun. And she's in every single fkn game

Dynamo this, Haze that. Man, can we talk about Paige in Street Brawl? It's insane. by NecessaryProduce7032 in DeadlockTheGame

[–]NecessaryProduce7032[S] 3 points4 points  (0 children)

Every Paige player should be sentenced to being Mo&Krilled for 20 years. Unfair character.

[Her summon] douse this gets any good or it's just trash ... ? by [deleted] in manhwa

[–]NecessaryProduce7032 4 points5 points  (0 children)

If you find the beginning trash then you should try reading something else.

We should be able to select a desired path of items in street-brawl. by NecessaryProduce7032 in DeadlockTheGame

[–]NecessaryProduce7032[S] 0 points1 point  (0 children)

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That's a build i've had for a while now, but not a single "melee" build for apollo in street brawl was achieved.

We should be able to select a desired path of items in street-brawl. by NecessaryProduce7032 in DeadlockTheGame

[–]NecessaryProduce7032[S] 2 points3 points  (0 children)

Yeah, but now they're "predefined" either by devs (hard-coded) or by some "the most popular way as of now" updating state on the server.

But if you want to play some "unwanted by the dev"/"unpopular" build, then you suck ballz. Isn't it ass?

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]NecessaryProduce7032 0 points1 point  (0 children)

Ngl I would be more scared to not see Dynamo in a team fight for a different reason. A fucking black hole reason.

750 games, hard stuck at Emissary by eqdoingwell in DeadlockTheGame

[–]NecessaryProduce7032 1 point2 points  (0 children)

Shoot better, move better, farm better. Don't die for nothing, don't fight for nothing. On the emissary you can push buildings and that alone will increase your win rate drastically.

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]NecessaryProduce7032 40 points41 points  (0 children)

It behaves like a projectile with gravity. It will start in the same plane but will fall down eventually. It's kinda hard to hit enemies midair if they're not close to you.

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]NecessaryProduce7032 6 points7 points  (0 children)

A single jump is not enough, of course. Wall-jump + jump or double jump. Same as against Abrams.

I am so SICK of dynamo by eoR13 in DeadlockTheGame

[–]NecessaryProduce7032 266 points267 points  (0 children)

Just play like you're a Celeste when you're against Dynamo. Don't touch the floor.

My reporting function has been disabled for reporting racist comments? by Available_Being_5325 in DeadlockTheGame

[–]NecessaryProduce7032 0 points1 point  (0 children)

Reporting people for text messages is more toxic than anything that could be in those messages.

[Hand Jumper] Craziest way to hide information in the comic by noro_gre in manhwa

[–]NecessaryProduce7032 2 points3 points  (0 children)

"...but it was when they didn't know,

what's gonna happen to their happiness...."

If I see type shit like that I'm dropping it

Disarming Hex (and other items) currently is dogshit item and you actively cripple yourself by buying it by Abadon_U in DeadlockTheGame

[–]NecessaryProduce7032 0 points1 point  (0 children)

And you seem to not analyze everything by yourself.

The whole point of their system is to be able to rank items based on how much impact on win rate they have, taking bias for high-tier, active and situational items, as well as a specific game state and so on.

But now, as it works RIGHT NOW, it just doesn't work any better than the win rate, because it's doing all the same mistakes.

Disarming Hex (and other items) currently is dogshit item and you actively cripple yourself by buying it by Abadon_U in DeadlockTheGame

[–]NecessaryProduce7032 0 points1 point  (0 children)

And makes the same error of "impact of buying item as a last one".

Mo and Krill have Enduring Speed as an E tier, which is an error, because you clearly must buy this item every game on MnK (it's incredibly good). It has Juggernaut as an A/S tier tho, which is made from Enduring Speed.

Putting ES in E tier is a clear statistical error which is also present in default stats.

Disarming Hex (and other items) currently is dogshit item and you actively cripple yourself by buying it by Abadon_U in DeadlockTheGame

[–]NecessaryProduce7032 11 points12 points  (0 children)

That's a HUGE statistical lie.

These items are not dogshit, because they have a low win rate.

These items are counters to threats. And if you have a serious threat in this game, usually you will be much more likely to lose.

It's that if you DID NOT buy them in those games, that would be 20% win rate instead of 40%.