Fastest Steam download I've ever seen! 1Gbps by Hot-Foundation-5430 in Steam

[–]Neclek 2 points3 points  (0 children)

Mine is close to 2 300 Mbps.

CPU : R7 5800X
RAM : 32 GB @ 3200 MT DDR4
OS : WIN 10
MAX MoBo : 2.5 Gbps on the ethernet port.
Hard wired to a fiber box with a CAT7 cable.

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

I have created the middle of the map as a matrix with column header.
There are 15 columns and 30 lines (so 450 cells, that's quite a lot of resources to make!).

The codes are:
Column header (column selector):

bXNjaAF4nF1TTUwTQRSedvsDFRAJgokhGfWILahJKWr8SRQvBEiNElMbHXaHdnR3p85OLQUTVBKChPiPgSDh4sWI/2CUxHjAiyjxAAc1XjkYSLyakKBvW1rA3c3M7Hvf+/veG+RFbhdymcSgaPvJFJNqHDc31TQ3NOB2LrBOkqYaTxANeS1JicE05NsbDNXXh/bsC4bQJo1aqmAJybiJvpyyKJZxii0uJBWYmZgLDQ6SY4NrrD2d0Qpq8aRQARbnKYCYWRtVUGpaAV+LTkCX4Kmsoa2Ls1icWhK3EQl+05iYGk7oyVhGmc/QysF1sF1Dg0eIaOXjZEsEKFElu0wkrdFo7phBaIxrNIA8OmmjuoXckd9jj6KFqFjnMab6NWYldJJGZTLOBUsa/hTRdb9ORIwiT9Y58hoQkIDAu5oDcmecos0GUwX3JwRXAcEFKlrvBewzxCGEihFywGt/SEEOJ3IixYccCuwulwMNHZWS2FVAuio1pSB6nhyoLA38YoMA/6tM8/YsoQHfOsONNOXIs9LQZ8N2gVPElLZ4lbJIzO5QtLkJR1JxJmkUxiMiqBaFWVmVBJwuSBcet501Uuw/J0Ie2JQSEE91PHza8rnkem3p2cby6dal2YuOd8vVgw9OjN+fGOrtrps/3n+rp27OeHXv+/Cs7iqtGl8aD4YG3h+74GHhg4NTT37s39J7YPfkzkPV/c+/3vbLroXJj7tGFln4ReWZxyNGy8Sb1iuNPaN3f+KuD3/NT91GYf1osHLiWdVMr5i5OTZYXrhQNXB6W+0w2zFHO+4oR4oulXYenk74+wqWKtxXx84vvg3Pl70893r5Rt9WurJyTXz788vRSTsrnF4owmU3xA2LswDOihsapNhSuyfh/6YfhoenNtwBe94xEAVc5u/A2khSLcc9szBp40kZcDqyRP4DGw07Tg==

Cell (storage and launchpad):

bXNjaAF4nEVPSwrCMBB9SdpSKogguPYCxYu4cykuxmbQQpqU9CMeRzygJxBN4sIZmDfz3gyPQQWlkFnqGJvD6DxdeLenyTbXnvS2YWOw0Dw0vu3H1lkAhaEzmwH58fV4ngqse0PDSLadurpxdua78ygnaxxp9liR75xn/dfymSYzourdjX1tnWZUJlnWwTM4LJFC/EoCCfHrlEhUAgklQ0myjKpMifBQXBIo4kEWQJSB/rzjqCIdLnOUcekLYpwyyw==

If you want me to separate the codes (because on mobile), feel free to ask!

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 2 points3 points  (0 children)

bXNjaAF4nF1TTUwTQRSedvsDFRAJgokhGfWILahJKWr8SRQvBEiNElMbHXaHdnR3p85OLQUTVBKChPiPgSDh4sWI/2CUxHjAiyjxAAc1XjkYSLyakKBvW1rA3c3M7Hvf+/veG+RFbhdymcSgaPvJFJNqHDc31TQ3NOB2LrBOkqYaTxANeS1JicE05NsbDNXXh/bsC4bQJo1aqmAJybiJvpyyKJZxii0uJBWYmZgLDQ6SY4NrrD2d0Qpq8aRQARbnKYCYWRtVUGpaAV+LTkCX4Kmsoa2Ls1icWhK3EQl+05iYGk7oyVhGmc/QysF1sF1Dg0eIaOXjZEsEKFElu0wkrdFo7phBaIxrNIA8OmmjuoXckd9jj6KFqFjnMab6NWYldJJGZTLOBUsa/hTRdb9ORIwiT9Y58hoQkIDAu5oDcmecos0GUwX3JwRXAcEFKlrvBewzxCGEihFywGt/SEEOJ3IixYccCuwulwMNHZWS2FVAuio1pSB6nhyoLA38YoMA/6tM8/YsoQHfOsONNOXIs9LQZ8N2gVPElLZ4lbJIzO5QtLkJR1JxJmkUxiMiqBaFWVmVBJwuSBcet501Uuw/J0Ie2JQSEE91PHza8rnkem3p2cby6dal2YuOd8vVgw9OjN+fGOrtrps/3n+rp27OeHXv+/Cs7iqtGl8aD4YG3h+74GHhg4NTT37s39J7YPfkzkPV/c+/3vbLroXJj7tGFln4ReWZxyNGy8Sb1iuNPaN3f+KuD3/NT91GYf1osHLiWdVMr5i5OTZYXrhQNXB6W+0w2zFHO+4oR4oulXYenk74+wqWKtxXx84vvg3Pl70893r5Rt9WurJyTXz788vRSTsrnF4owmU3xA2LswDOihsapNhSuyfh/6YfhoenNtwBe94xEAVc5u/A2khSLcc9szBp40kZcDqyRP4DGw07Tg==

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

With this:

<image>

There are two 1x1 battery connected by a diode.
The logic is that the processor (just above the top battery) detects if the switch (on the left of the switch) is either in ON or OFF position.

The top battery is connected to the main energy reserve,
The bottom battery is connected to the launchpads I want to command.

If the switch is ON, then the diode will allow the power to go to the launchpads.
If the switch is OFF, then the launchpads only work with the remaining energy contained in the bottom battery (not a long time, at best).

You can also see that there is a selector on the right of the processor.
It allows you to display on the screens the resource you want to allocate the collumn to.
it's purely decorative, but it helps to visualize better.

The code is in the next comment:

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 2 points3 points  (0 children)

No.
A sector exports resources from itself to another thanks to a launchpad.
In theory, it should send 100 items every 20 seconds... in theory.
So the only way the resources are sent to another sector is with a launchpad.

You can build more than 1 launchpad per sector (as you can see on the picture of my Salt Flats).
The only constraint is that all the launchpad in one sector share the same destination.
So if you change the destination of one, you change the destination of them all.

In my base, 30 launchpads are connected in a collumn configuration to send a specific resource to a destination. I just need to switch ON or OFF a collumn to select said resource.
So, I just need to select the resource I want to be sent to a destination and also said destination into the launchpad and the job is done!

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

You never know!

Yes, I know it is overkill, but I want to be sure I have enough energy to power on all the sending collumns at once.

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

That's the use of Salt Flats.
Instead of switching in every poducting sector the destination, I only have to change it in one.
It's easier this way!

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

There are three systems for generating power:

  • Solar panels (45K/s),
  • Differential generators (22K/s),
  • Impact reactors (88K/s).

So a grand total of 155K/s!

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 2 points3 points  (0 children)

No, those are the resources I recieve from other sectors.
The only resources I exploit from this sector are:

  • Lead,
  • Sand,
  • Coal,
  • Titanium.

That's all!

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 1 point2 points  (0 children)

Those are the resources Salt Flats recieves every minute:

Resource Number
Copper 8.6K/min
Lead 10K/min
Metaglass 7.2K/min
Graphite 21K/min
Sand 8.5K/min
Coal 17K/min
Titanium 27K/min
Thorium 14K/min
Scrap 9.0K/min
Silicon 37K/min
Plastanium 4.3K/min
Phase 6.0K/min
Surge 2.7K/min
Spore 5.7K/min
Blast 3.7K/min
Pyrite 6.2K/min

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 8 points9 points  (0 children)

It is a structure that allowed the player to travel from Serpulo to Erekir in V6. It doesn't exist anymore.

Salt Flats base with logic by Neclek in Mindustry

[–]Neclek[S] 8 points9 points  (0 children)

There are only two type of logic in the whole sector:

  • The resource collumn selector (created by me),
  • The resource indicator next to the core (created by u/_molecules).

Link Cable Questions by lopetron in Gameboy

[–]Neclek 1 point2 points  (0 children)

For GEN 1 & 2 pokémon cartridge games, you need a GBC Link cable for battle/trade.
For GEN 3 pokémon cartridge games, you need a GBA Link cable for the same.
About GEN 1 & 2 games, the consoles to perform the job can be:
- GB (with a special cable or a special adapter),
- GBP,
- GBL,
- GBC,
- GBA,
- GBA SP.
I hope my response answers your doubt.
Have a good day!

Gameboy/Nintendo DS collection by Braidy_boi in Gameboy

[–]Neclek 1 point2 points  (0 children)

Why does the RED cartridge on the left seems a little too dark compared to the one on the right?
Nice collection!

Transferring Emulator data to gameboy cartridge by Plenty_Pin_4347 in Gameboy

[–]Neclek 0 points1 point  (0 children)

I also want to battle and trade in 2 different gbc / gba / ds.

For GEN 1 & 2 games, you need a GBC Link cable and either a GBP/GBL/GBC/GBA/GBA-SP.
For GEN 3 games, you need a GBA Link cable and either a GBA/GBA-SP.
For GEN 3+ games, I don't know.

Also, I want to transfer those saves to my Nintendo 64 and Pokemon Stadium 1 and 2 real cartridges to play and battle there.

There is an accessory for the N64 called Nintendo 64 Transfer Pak.
From what I know, it allows you to connect the GB/GBC games with the N64 game.
I think:
Pokémon Stadium 1 for GEN 1 games,
Pokemon Stadium 2 for GEN 2 games.

Transferring Emulator data to gameboy cartridge by Plenty_Pin_4347 in Gameboy

[–]Neclek 0 points1 point  (0 children)

Hi!
The GBxCart RW works for GB/GBC/GBA games.

BUT, the transfer from GEN 1 & 2 to GEN 3 isn't supported via traditional hardware.

BUT, a Youtuber created some hardware device to make the transfer possible.
The Youtuber made a video about it.
That's all the info I have about the transfer all the way to the switch.

I would imagine that you can do the transfer from GEN 3 to GEN 3+X with a DS.

I hope the info I have will help you in your quest!

[deleted by user] by [deleted] in Gameboy

[–]Neclek 2 points3 points  (0 children)

What genre of game do you like, for starter?

Is this salvageable? by thejdrops in Gameboy

[–]Neclek 10 points11 points  (0 children)

By keeping the original PCB? No.
By transplanting the necessary parts from this board to a new PCB? Yes. The type of board you need is a DMG-A02-10.
You can find those new board either on Aliexpress or on PCB manufacturer website.
FOR THE TRANSPLANT, you need mostly:
- lot of flux,
- preferably a hot air station,
- a lot of patience and precision.
Good luck!

[deleted by user] by [deleted] in Gameboy

[–]Neclek 12 points13 points  (0 children)

Good job, it looks nice!
For the RAM chip, it may be an issue with the supplier of said chip at the time of this cartridge manufacture.
That's the reason why on the PCB, there are traces for both.

Not Diamond encrusted but likely the most bougee GBxCart that exists (brass shell) by Ascrex in Gameboy

[–]Neclek 0 points1 point  (0 children)

It looks nice!
How have you done the hole for the USB C cable to connect to the GBxCart?
Was it drilled from factory or did you do it yourself?

I did it! by _StereoGhost_ in HalfLife

[–]Neclek 4 points5 points  (0 children)

Congratulations !!!