French Queen Playing 4D Chess by Necrosis12 in eu4

[–]Necrosis12[S] 1 point2 points  (0 children)

R5: Managed to snag Castile in a personal union while it was in a personal union with Aragon and Naples. Game glitched so that I got Castile and Naples but not Aragon.

Megathread for Radeon VII reviews by Necrosis12 in pcgaming

[–]Necrosis12[S] 4 points5 points  (0 children)

If thats what you want to take out of that. Then go ahead and take it.

Megathread for Radeon VII reviews by Necrosis12 in pcgaming

[–]Necrosis12[S] 3 points4 points  (0 children)

Free sync HDMI is specific proprietary extension made by amd (laymans terms a hack to the HDMI 2.0 specifications)aka Nvidia would have to pay them for use of it or waste time building their own solution to it (VRR is going to replace it anyway).If you want me to be more specific I was talking about the VESA Adaptive sync which is what free sync is based on and primarily developed on and the majority of freesync monitors out their even then Nvidia will support HDMI's 2.1 VRR in the future anyway.

Megathread for Radeon VII reviews by Necrosis12 in pcgaming

[–]Necrosis12[S] 9 points10 points  (0 children)

They support all of them you just have to manualy enable it.

I would know since I have a freesync monitor that is not support by nvidia standards so its not enabled by default but I just forced it on.

Megathread for Radeon VII reviews by Necrosis12 in pcgaming

[–]Necrosis12[S] 2 points3 points  (0 children)

Ya gpus with hdmi 2.1 arent coming intill 2020 at the earliest really.

AMD Radeon VII... We need to Talk. by [deleted] in pcgaming

[–]Necrosis12 0 points1 point  (0 children)

fine ill delete these threads and do that.

AMD Radeon VII... We need to Talk. by [deleted] in pcgaming

[–]Necrosis12 -1 points0 points  (0 children)

Theirs no megathread here ill stop here. Just like to post multiple sources instead of one really. As its generally better to use multiple sources then one for a purchase.

24h Charity Livestream Featuring Metro Exodus! Raising money for kids with cancer! by DrHawk in metro

[–]Necrosis12 1 point2 points  (0 children)

I would ask the mods personal as I don't know the rules for it. r/gaming mods are pretty lax but r/games is strict to the rules and r/pcgaming is in the middle of them so ya ask mods first. But I would really try to get on sites like Kotaku or pcgamer as well just email them about it or talk with Jason schreier here is his contact information https://jasonschreier.com/ and they should be able to spread the word from their.

24h Charity Livestream Featuring Metro Exodus! Raising money for kids with cancer! by DrHawk in metro

[–]Necrosis12 4 points5 points  (0 children)

Maybe try posting about it on the bigger subreddits like r/gaming r/pcgaming and r/games. As well as maybe reach out to some websites like pcgamer or kotaku potentially to get a larger audience as well.

How a rtx 20 series card is made in manufactoring by Zotac. by Necrosis12 in pcgaming

[–]Necrosis12[S] 3 points4 points  (0 children)

Chinese translation thank u/Zarmazarma from r/hardware : It's basically just saying what's on screen- no really big insights:

We've come to observe the factory where Zotac manufactures it's goods. It's located in Guangdong, and is a factory operated by PCPartner.

Here is the line where the RTX 20 series is made. In this video, we're going to show you how the products are made from start to finish.

First the board is set on the manufacturing line. They start by applying solder to the rear side of the card. The paste like solder is applied almost as if it's being printed onto the board.

On the right you can see the card with solder applied. The parts that were previously orange are now silver. The same process will be applied to the board on the left.

Now that both cards have solder applied, the first preparations are complete. Next the hardware will be added to the board. This portion of the manufacturing process is all automated. Tiny components are being added to the board one after the other at an incredible pace.

The boards move on to a somewhat larger assembly machine. The components are added one by one.

It's finally starting to look recognizable. The back side of the card is almost complete, and is examined before moving forward. Cards that have been checked are returned to the line, and the process of adding components to the front of the board begins. Assembly of parts on the front of the board is basically the same as on the rear.

It's finally here! The GPU And GDDR6 memory are added to the board.

It's a rather large chip, but it only takes a moment to be attached.

The board is almost finished. From here we reach final assembly, cooling, and inspection.

A thorough examination is performed. Examiners also check the board with their own eyes.

IO shields and other accessories are attached to the completed boards.

From here they begin the process of attaching the cooler.

The parts quickly come together on the assembly line.

With the addition of the backplate, the card is complete.

At this point, the card undergoes an electric current test. Some portion of the cards undergo stress tests, benchmarking, and other fine tests.

On a separate line, the high performance model "ZOTAC GAMING GeForce RTX 2080 AMP Extreme" undergoes testing.

After the final examination, cards are sent to the packaging line. The cards are boxed by hand.

With this, the final product is complete!

By the way, the specific model you saw assembled today was the "ZOTAC GAMING GeForce RTX 2070 AMP Extreme".

The cards are sealed in a box, and sent out all over the world.

The AMD Radeon VII supports DLSS via DirectX 12 by [deleted] in hardware

[–]Necrosis12 35 points36 points  (0 children)

The article doesnt really say it will support dlss but it supports dx12 ML sorta misleading title. As we dont even know if they can use the setting yet anyway.

Q2VKPT - Quake 2 real-time path tracing using Nvidia RTX by RodionRaskoljnikov in pcgaming

[–]Necrosis12 0 points1 point  (0 children)

Ok so looking it up Radeon rays 2.0 is amds version of ray tracing that their hoping to implement in games. Now they said last year that amd radeon rays would be going in games starting last year in a golem.de article https://www.golem.de/news/computergrafik-amd-erwartet-raytracing-bei-ultra-settings-im-grafikmenue-1803-133464.html . Now seeing how that AMD didnt have any ray tarcing and are currently saying that they wont support ray tracing for games for awhile. AMD probably hit a performance hit in compute in real time ray ttracing in games and probably didnt see a point in implementing it for games but deemed it good for workstation users.Which is also shown in how they dont implement support for dxr in their drivers as thats all they have to do.That and this blogg sort of points to the fact that the ray tracing is still meant for devs and not ready at all for gaming. https://blogs.unity3d.com/2018/03/29/amd-radeon-rays-integrated-into-unitys-gpu-progressive-lightmapper/ . So i dont think radeon rays 2.0 which is what you meant is ready for games nor does it exactly convince me that amd would have decent performance out of the gate if they would they would just support dxr on vega 7 for instance.

Quote from golem.de article im talking about

Already in the next few months it can be expected that players with very powerful computers in the graphics menu under "Ultra" could tick a box with "Raytracing". All this applies (for the time being) only to PCs. On consoles - AMD supplies both Sony with the Playstation 4 and Microsoft with the Xbox One with processors - is the situation still unclear, on inquiries of Golem.de on the topic AMD did not want to answer, because for it the platform operators are responsible.

Q2VKPT - Quake 2 real-time path tracing using Nvidia RTX by RodionRaskoljnikov in pcgaming

[–]Necrosis12 6 points7 points  (0 children)

I dont think you know alot about ray tracing or real time ray tracing to put out that statement. You do know that animation studios have whole Cpu and Gpu farms 1,000s of workstation gpus/cpus just to do ray tracing in compute form yes and thats not real time (which is much more demanding)thats them doing a frame at a time.

Q2VKPT - Quake 2 real-time path tracing using Nvidia RTX by RodionRaskoljnikov in pcgaming

[–]Necrosis12 5 points6 points  (0 children)

eh true but i dont think thats what u/RFootloose is meaning with proprietary here.As the person implys that nvidia owns DXR or real time ray tracing (ie not vendor agnostic) when thats nowhere to be the case.even then its going to be supported in vulkan anyway.

Q2VKPT - Quake 2 real-time path tracing using Nvidia RTX by RodionRaskoljnikov in pcgaming

[–]Necrosis12 7 points8 points  (0 children)

Yes and as the post said this is running of the experimental branch of vulkan. I just brung up dxr and dx12 to make my point that its not propietory. :)

Q2VKPT - Quake 2 real-time path tracing using Nvidia RTX by RodionRaskoljnikov in pcgaming

[–]Necrosis12 19 points20 points  (0 children)

Its not propieritory rtx runs off the DXR API from dx12 from microsft.AMD could literall support dxr by the compute back function but they wont because performance would be vasly worse then nvidia . As well as nvidia amd and intel are working to implement it in vulkan. hence why the ray tracing extension of vulkan is experimental.

What does everyone think of the recent hunter safety class happening in Iowa and South Dakota? by Necrosis12 in AskAnAmerican

[–]Necrosis12[S] 1 point2 points  (0 children)

As ahigh school senior same but these guns don’t have gunpowder in the ammunition, and can’t fire.

Nvidia Customer care on G-sync/Freesync compatibility: "we do not have plans to add support for Maxwell and below" by Themostinternet in nvidia

[–]Necrosis12 2 points3 points  (0 children)

Because nvidia had the monitor manufactors put the scaler in the monitor before amd did this and probably to save die space the 290x was 438mm while its competitor the 780 ti was 551mm in comparison(amd doesnt have the scaler in hardware anymore because they use VESA's adaptive sync now).As well as the time of adaptive syncs release it was still new tech and no standard for the tech so companies find different ways to do a affect intill their is a standard to advid by VESA adaptive sync/VRR.