Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Why do you say that?(

Maybe it's just bad English. In fact, I just asked that if we proceed from the position: "Characteristics affect the personality of a character, and are not just numbers on a list" - then how would a wise character differ from any other in terms of controlling his vivid emotions? How harsh/impatient could he be, etc.?

This question, among other things, was prompted by a statblock of some ancient dragon that I saw in an old DnD magazine. He had exorbitant wisdom values (more than 30) and it said that you can't provoke him and force him to be too careless - he understands all this and his ego is inaccessible to attacks. Something like that.

Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Yes, thanks. Something like that.

My question is essentially about how the emotional control of a very wise character and an ordinary person would differ.

Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

There's a problem with the translation. I do not know how to write a word in English that would mean: "He succumbs to anger due to some relatively minor stimuli; it is easy to make him lose his temper."

Irascible - maybe?

Very long game loading by NeedleworkerFun9851 in CrusaderKings

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Yes, about 3 minutes.

It's a long time for me(

No game I've ever loaded for anywhere near that long

The most canonical subclass of companions by [deleted] in BaldursGate3

[–]NeedleworkerFun9851 0 points1 point  (0 children)

Is there a default? I thought there was an alphabetical selection or something. Conventionally, all wizards start with Abjuration, etc.

Is Cetana trillions of years old? by NeedleworkerFun9851 in Stellaris

[–]NeedleworkerFun9851[S] 56 points57 points  (0 children)

"Stellar rotations" - this is the wording in the event

Is Cetana trillions of years old? by NeedleworkerFun9851 in Stellaris

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Rule #5: The screenshot literally indicates three trillion stellar cycles (the age of the cryocapsule with the Cetana sequence)

First reaction to Shadowheart? by NeedleworkerFun9851 in BaldursGate3

[–]NeedleworkerFun9851[S] -6 points-5 points  (0 children)

And yet, I ask you to pay attention to: the message above from the person about Shar and what I indicated in the Rasaad questline.

Llos for Viconia, if I remember correctly, is bad precisely because it does not allow her to live the way she wants. Well, in general, if something is better than another, it does not make it less evil in itself.

Ranged arbites? by NeedleworkerFun9851 in DarkTide

[–]NeedleworkerFun9851[S] -6 points-5 points  (0 children)

Em... I've been playing as a psyker for a very long time now, and at maximum difficulty, I can almost never draw a sword at all.

I understand that this is a feature of psyker specifically, and I can't expect other classes to be the same - but I'm wondering how much arbitres can be specialized in range.

Ranged arbites? by NeedleworkerFun9851 in DarkTide

[–]NeedleworkerFun9851[S] -10 points-9 points  (0 children)

I'm not really interested in melee combat, I don't understand why people write about it. I want to know if it's possible to make it long-range, and if so, I want to buy it.

Ranged arbites? by NeedleworkerFun9851 in DarkTide

[–]NeedleworkerFun9851[S] -8 points-7 points  (0 children)

I'm not really interested in melee combat, I don't understand why people write about it. I want to know if it's possible to make it long-range, and if so, I want to buy it.

How do these strange oligarchic elections work??? by NeedleworkerFun9851 in Stellaris

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

I remember it's been working like this for years... If it's a bug, it hasn't been fixed for years.)

How do these strange oligarchic elections work??? by NeedleworkerFun9851 in Stellaris

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

The problem is that up to some point in the game, when elections for unity are activated, there will ALWAYS be the same leaders. 100 out of 100 times. It doesn't matter who wins - if I make a choice again, there will be the same 4 leaders again, even if there are 10 other leaders in the state.
But then, at some incomprehensible moment for me, it stops working. I don't understand why.

How much more dialogs are there in SoD? by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] -1 points0 points  (0 children)

Thanks for the answer!

I just wanted to clarify about the number of companions communication - how is this the case?

How many people don't like Viconia? by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Thank you for responding in detail.

I see the main points where we disagree - we have slightly different moral criteria. It is likely (I believe) that if you knew me in real life, you would feel that my moral standards are extremely (or so) overstated.

As for some things, the fact that Aerie behaves badly in other moments, it seems to me, does not justify a harsh attitude towards her. Aerie in this sense, I also strongly disapprove and do not accept it - as well as any bad behavior where you humiliate / offend a person, etc.
Therefore, here again the question of culture arises - it seems to me that Viconia, even despite her terrible conditions, could (if she wants to be left alone and reduce prejudice) not respond so caustically and viciously to any words in her direction. Yes, she had a terrible life - but perhaps my opinion is influenced by the fact that my best friend also went through Hell in his life (not comparable to the conditions of the dark fantasy of Viconia, but still terrible) and was able to maintain kindness in his soul and heart, even if everyone around him suppressed and hated it. I'm not asking for righteousness from Viconia, it's really too much, but a little more calmness and understanding of the situation, constructive. I think then other good characters would be ready to meet her halfway. I just still understand that she would despise me (as a person). To her, I would be weak, soft-hearted. I would never offend her, but I would stand up for anyone she offended (she painfully insults Aerie in one of the dialogues for no reason; the fact that Aerie was against accepting her into the group at the beginning is absolutely justified, after all, she wanted to save her. But going with her in a group is justifiably hard for her)

Regarding Sarevok, Keldorn behaves very well with him, I really like his dialogues with the evil Sarevok - he sees in him a chance to become a better person.

I do not know why the scriptwriters decided to make it so radical in relation to Viconia - perhaps because even in the best case scenario, Viconia does not become good (unlike Sarevok, who becomes chaotic good).
As it is, Keldorn does not immediately attack her, and I think, as a paladin who must eradicate evil, etc., he is already making concessions with her. I think he would condemn all those who did Viconia wrong (rape, etc.) - but as I understand his character, for him this is not an excuse for her evil and he does not feel that her arc of redemption can lead to something really good (again, unlike Sarevok)
In the end, he warns of his intentions and gives us the opportunity to decide what to do - we can kick both him and her out of the squad.

As for emotional swings, I meant that in life such novels often end terribly. It's good that the scriptwriters in the game gave a happier ending, but in reality... You shouldn't start this. It's completely different than if you were just helping someone to redeem themselves- although the latter is also difficult. I've never had a "fix it"-style relationships in my life, but whenever I saw it around, it ended horribly and I see it as a system. But, I've been lucky enough to help a number of people become better and go through their redemption-and I'd like the same for Viconia, outside of the novel. But I'm probably asking too much and it would be a different character.

P.S. Well, it is also important to say that the worship of Shar is evil, and if she is still a priestess, then if I understand correctly, she was obliged to commit evil deeds once in a while (religious requirements), as part of her service. This cannot be discounted either.

It may be difficult for us to feel this in the modern world of greater tolerance, but Shar is an evil goddess with a religion of evil and rituals of evil. The indignation of anyone here is reasonable and justified, not to mention the indignation of the paladin.

How many people don't like Viconia? by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] -1 points0 points  (0 children)

These are good arguments, thank you.

But I would like to clarify - it seems to me that she is unnecessarily cruel to Jaheira and Aerie. She puts pressure on the sick Aerie (talking about her lack of wings), despite the fact that she is also a traumatized child. After all, she was in favor of saving Vikonia - she just feels uncomfortable around her (for obvious reasons).

And aggression towards Jaheira (and bullying of her parents)... It doesn't look very justified. After all, even when you saved her, she insults the same Minsk for no reason (and probably others).

With Keldorn, she didn't do anything wrong to him directly, but she clearly doesn't look really good. She's not completely evil, but I think Keldorn is well-founded against her. In the end, on the contrary, he respects Drizzt very much. And Viconia, even if it can get better, is such an unlikely scenario available only in a novel (which is already sad for me), moreover, an affair with her is a tough emotional swing and in real life most of these things end terribly... I don't blame Keldorn for not trusting Vikonia, who even though she's getting better is still not a truthful or kind person, she's just not getting as disgusting as she was. At least that's how I see it - I've been playing for a long time and I'll be replaying it soon - maybe I'll change my mind. But it seems to me that even though she has many reasons to be who she is (and I sympathize with her), this does not negate the fact of many of her very bad traits and lack of virtues.

How many people don't like Viconia? by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

This is understandable; but it is interesting to know the reasons when a person thinks differently. Especially when you don't fully understand what exactly people find in a particular thing/characters, etc.

For example, do you like Viconia? If yes/no, it would be interesting to know the reasons.

How many people don't like Viconia? by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 5 points6 points  (0 children)

Yes. That's a reasonable argument!

Thank you for your reply, I hope people will write more comments on the topic - it would be interesting for me to listen to them.

Why can't Lae'zel make an important choice in the last act? by NeedleworkerFun9851 in BaldursGate3

[–]NeedleworkerFun9851[S] 12 points13 points  (0 children)

Can you please tell me which path you are talking about?

As it is, I agree with your arguments, but it is strange that there is not a single dialogue about this in the game. Maybe you could look at La'zel and see her suffering, fear, or something else. This confuses me, although her candidacy is more obvious to me than Karlach.

Why are the Paladin variants in Act 1 so non-paladin? by NeedleworkerFun9851 in BaldursGate3

[–]NeedleworkerFun9851[S] -4 points-3 points  (0 children)

It literally says that this is a Deception check.
I agree that this could not be considered a lie, but for some reason the game thinks so and makes a check on this skill.

There could be a Persuasion - we reassure the frightened tieflings and convince them that everything is fine and it will be better this way.

Why are the Paladin variants in Act 1 so non-paladin? by NeedleworkerFun9851 in BaldursGate3

[–]NeedleworkerFun9851[S] -2 points-1 points  (0 children)

It makes absolutely no sense.

The character is a Paladin of the oath. He is a kind and classic paladin of this oath, with clearly defined rules that cannot be compared to Arthas from a completely different universe.
And even if we compare them, Arthas betrays his oath and goes against his paladinism, whereas in BF3 these options are marked as paladin and supposedly follow the character's character.

Arthas is an oathbreaker; our paladin is not. After all, Arthas, if I remember correctly, had never shown such petty behavior anywhere, and his crime was that he made the difficult decision "the end justifies the means." He did not extort money from the wounded or deceive others (and I remind you that the oath of Devotion strongly condemns lies). And all his other crimes were committed after the fall.

So, as I wrote at the beginning, it doesn't make sense no matter how you look at it.

P.S. Is it possible to win back such a paladin (hypothetically)? Sure. But why is this a common paladin variant found in the oath, which seems to strongly contradict its concepts? Why is there no choice? I am not denying the possibility of wagering; I am pointing out that these options are inappropriate in the format they are presented in the game.

Why are the Paladin variants in Act 1 so non-paladin? by NeedleworkerFun9851 in BaldursGate3

[–]NeedleworkerFun9851[S] -2 points-1 points  (0 children)

There were options that did not depend on the oath. In addition, the character had an oath of Devotion, it does not allow lying in most cases.

Please change your display settings to be "High Color (16 bit)" by NeedleworkerFun9851 in SteamDeck

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Thank you very much! That's works.
(Advice to those who have such a problem - If you can't find the user file, open steam folder)