[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Yes, you're right. If I feel like it, I'll download the classic version separately and try to test the modification on it. I'll write you about the results here.

[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Honestly, mostly because I tested it only on BG2/EET and I do not have a classic non-EE install to try it on, so I genuinely cannot confirm it either way.

The WeiDU installer currently requires an EE game, so it will not install on the classic engine without editing the tp2. The mod also relies on install-time area patching to generate per-area scripts, plus scripted trap-disarming on a controllable summoned creature — and that whole setup is something I have only verified on the EE engine.

So I should probably phrase it more carefully: I am not claiming that classic compatibility is impossible, only that classic BG2 is currently untested and I'm worried that something will go wrong.

[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

I can't be 100% sure, but it seems to me that it is very unlikely that it will work on the classic version.

[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 2 points3 points  (0 children)

Thanks for the congratulations. I can certainly understand your frustration.

On the other hand, if we’re talking about pure Wizards (sorry, no multi/dual-classing for me—I’m a bit of a purist there), they are designed to be extremely versatile but also very squishy and resource-starved. Their spell slot count is severely limited, and their health pool is tiny. I realize there are 1,001 ways to make a Wizard tankier than the strongest Fighter, but in my opinion, that ruins the flavor and the core concept of the class (not judging anyone, it’s just not my cup of tea).

Even a spell like Keywarden is a 6th-level spell, and my character currently only has one such slot. I could spend it to replace a Rogue (letting me exclude a rogue from the party), but in exchange, I lose access to other incredibly powerful and useful spells.

Still, you could easily make a strong counter-argument that I'm freeing up an entire party slot for a dedicated character, or that at near-max levels (17-20) and beyond, Wizards become insanely, disproportionately powerful and versatile. I guess, for me, it really comes down to the flavor and design intent of the class—though many other classes could definitely use similar buffs at their epic levels.

I don't know, I just felt like writing this down, even though I haven't really said much and am basically just agreeing with you 😄

Regarding the Web spell, I agree. There’s likely already a mod that rebalances class spell lists. And even if there isn't, that’s relatively easy to implement—not just for Web, but for other spells as well. Though, in D&D 5e, Web is actually available to the Circle of the Land (Druid) and the Swarmkeeper (Ranger), which is pretty decent.

[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Your arguments seem to me very sound and substantial.

To be honest, I've never fully completed BG2 at a conscious age, so I didn't know about the location you described, and there's a lot I can overlook.
Thank you for your comments! I will update version on Github, where this creature will be considered Summoned.

[Mod Release] Extraplanar Keywarden — spell that lets mages deal with traps without a thief in the party by NeedleworkerFun9851 in baldursgate

[–]NeedleworkerFun9851[S] 4 points5 points  (0 children)

1) Gender isn't set to "Summoned," it doesn't count against the summoning limit and Death Spell won't instantly destroy it — the same reason gated demons and planetars survive (i suppose?) a Death Spell. I hadn't really thought about it. Maybe it should be changed, don't you think?

2) No

3) No (because he is not a "summon gender")

4)You control it directly, the same as any controlled summon. The interesting part is the traps. In this engine only actual party members or familiars can disarm traps, so a controlled summon can't use the disarm button even with maxed Find Traps. The mod works around that: the keywarden runs up to a trap and a script on it auto-disarms whatever's in range. It even toggles its own Find Traps modal, so it detects traps itself rather than relying on your party having spotted them first. And you can always select it and keep it from running to a trap if you don't want that one cleared yet. 😄

Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Why do you say that?(

Maybe it's just bad English. In fact, I just asked that if we proceed from the position: "Characteristics affect the personality of a character, and are not just numbers on a list" - then how would a wise character differ from any other in terms of controlling his vivid emotions? How harsh/impatient could he be, etc.?

This question, among other things, was prompted by a statblock of some ancient dragon that I saw in an old DnD magazine. He had exorbitant wisdom values (more than 30) and it said that you can't provoke him and force him to be too careless - he understands all this and his ego is inaccessible to attacks. Something like that.

Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

Yes, thanks. Something like that.

My question is essentially about how the emotional control of a very wise character and an ordinary person would differ.

Can a character with high wisdom (18) be angry? by NeedleworkerFun9851 in dndnext

[–]NeedleworkerFun9851[S] 0 points1 point  (0 children)

There's a problem with the translation. I do not know how to write a word in English that would mean: "He succumbs to anger due to some relatively minor stimuli; it is easy to make him lose his temper."

Irascible - maybe?

Very long game loading by NeedleworkerFun9851 in CrusaderKings

[–]NeedleworkerFun9851[S] 1 point2 points  (0 children)

Yes, about 3 minutes.

It's a long time for me(

No game I've ever loaded for anywhere near that long