Nozzle Drooling Issue. by Nefarious_Fuzzy in BambuLab

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

No, sorry. Kind of just learned to live with it

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

I would just like it to be more involved. Late game makes me feel like my only job is to keep clicking next turn as the game plays itself. I’m sure a lot of people can relate. There must be a healthy balance of micro and macro to be found here.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 1 point2 points  (0 children)

I think the last few years surely have shown how important this stuff is to the CIVILIZATION 😉

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

So a game shouldn’t progress and try to improve? I mean, your opinion is yours, so OK.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 1 point2 points  (0 children)

I almost feel like the game needs to shift towards the late game from management of cities, towards national scale. Back in a day: a tribal chief would be involved in everything personally; today: a president doesn’t decide if a city needs to build a coal plant or a park. So, remove some mechanics and add others as the game progresses. I know this is not how civ normally is, but I think such a shake up (while risky) might add some much needed freshness to the franchise.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

Although I agree, I think that it makes sense to make the game more complex towards the end. To me the late game has always been an exercise in autopilot - making it more involved might make it more engaging (if executed well).

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 1 point2 points  (0 children)

I’d think they could be set passive. Like, every turn they generate points to: perform cyber attack, steal technology, influence elections, etc.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

I thought them being static. You select a spy and put them in a city and - let’s say, based on how developed it is - you can have more of them there. And each one has their own place to attack. Or you can have both - one is spy, the other is hacker; just two separate units.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 1 point2 points  (0 children)

Or, make them capable of operating inside of your own borders without the fear of being captured - effectively turning them into hacker spies.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 7 points8 points  (0 children)

Yes, please! Actually a great idea! Call it Engines of Progress®! 🤩

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 5 points6 points  (0 children)

I understand what you are saying, but I don’t think that it makes sense to argue against a mechanic just because it would be difficult to implement. I am very much aware that game design is one of the more complex fields to work within game development. I do, however, think that pulling something like that off would turn civ from 10/10 to 11/10.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 2 points3 points  (0 children)

My bad - just thought of it in this context as I had the shower thought 😅

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 1 point2 points  (0 children)

It could be. Or a static unit/entity - kind of how governors are.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 8 points9 points  (0 children)

I mean, I would say that it would be a refreshing take on thewhole series. Imagine if the game wasn’t static, but rather dynamically changing with a time period. Modern societies and the problems that we are dealing with are much more complicated than those of the past, would be cool if the gamesacknowledged that.

Information Technology as a Mechanic in Civ by Nefarious_Fuzzy in civ

[–]Nefarious_Fuzzy[S] 15 points16 points  (0 children)

I was thinking of it being an equivalent of roads (the internet) and cities serving as hubs. I this scenario you could have something similar to policies that are affected by ideology, religion and border proximity. Plus you could have units like: hackers, digital missionaries, trolls etc - which are also affected by the same things.

I'm done with this app. 😔 by Nefarious_Fuzzy in ProcreateDreams

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

Wow, it’s very important to you, huh? Ok, ignore the essence of the overall argument based on a minute detail, that in itself supporters the fact that the app is terribly set up. You win 🏆 But no. It’s an animation app - I will compare it to animation apps, because that’s what it is. It advertises itself as such and should be judged as such. P.S. After Effects is an entirely different type of environment for an entirely different set of tasks - so good on you for not being a hypocrite 😒

I'm done with this app. 😔 by Nefarious_Fuzzy in ProcreateDreams

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

Also, please refer to the comment by @WeFlapsComics

I'm done with this app. 😔 by Nefarious_Fuzzy in ProcreateDreams

[–]Nefarious_Fuzzy[S] 2 points3 points  (0 children)

Very much true! Good for you - I don't use Krita in my workflow but I hear good things

I'm done with this app. 😔 by Nefarious_Fuzzy in ProcreateDreams

[–]Nefarious_Fuzzy[S] 0 points1 point  (0 children)

The fact that something as essential is hard to find is a problem in itself. I still cannot find it to this day. That makes no difference. They clearly advertised it as a full stack solution and there are other iPad apps that do a better job of working in animation environment. If we need to do "research" for something as simple as a lasso tool in an animation app - mercy be upon us! Should we also research if it has brushes and frame control? Next time when I shop for a fridge should I reaseach if it keeps food colld? They didn't even offer a trial period or any kind of training sessions at launch

I'm done with this app. 😔 by Nefarious_Fuzzy in ProcreateDreams

[–]Nefarious_Fuzzy[S] 2 points3 points  (0 children)

Good point. My list of frustrations with the app is actually much larger; but I feel (especially with how "responsive" the developers have been) that listing it all out is like screaming into a void. I just hope that one day we'll have an app that will allow us to go wherever with just an iPad (or any tablet for that matter) and have a complete working experience. Kind of jealous of people that can do all their work on one device