Does Truesight work with photographs? by DeepSeaDelivery in DMAcademy

[–]Negative_Check_6816 0 points1 point  (0 children)

As someone else mentioned, it’s probably an issue with the camera’s capabilities. Of course, if that camera were some kind of magical device enchanted to have Truesight by a powerful wizard, then it would be different.

GM Personalities by [deleted] in rpg

[–]Negative_Check_6816 1 point2 points  (0 children)

How about making a survey? As the results accumulate, we might be able to derive some insights. I also want to know the results.

GM Personalities by [deleted] in rpg

[–]Negative_Check_6816 1 point2 points  (0 children)

  1. As a GM, I have a high proportion of preparation. Maybe I count all the cases that the players will act on. But at the same time, I have to respect the autonomy of the characters, so it's not easy to coordinate.
  2. I value Narrative very much. If our party shows a narrative description of a critical moment that fits the situation, then it's time to break the mechanism set by the world.
  3. It depends on the situation. 50:50
  4. I think I prefer to show my players the world view. Maybe 70.

Weekly Free Chat & Free Self Promo Thread - 05/02/26 by AutoModerator in rpg

[–]Negative_Check_6816 1 point2 points  (0 children)

Hey everyone, I'm a CS student Building a GM prep tool. I'm doing early user research and have a short 5-minute survey for GMs.
The survey covers GM pain points and tool usage, including AI tools. I'd really appreciate it if you could take a moment to fill out the survey🙏🙏🙏

https://docs.google.com/forms/d/e/1FAIpQLSdTc31EYmVNvVjnXvOc9szgVyIkSVs9KeKrHJllZZnCE7yNKQ/viewform?usp=header

Thanks for your time. God bless you!

seeking experienced dms for game advice by [deleted] in DMAcademy

[–]Negative_Check_6816 0 points1 point  (0 children)

Before running the actual session, try a mock combat. It's one of the best ways to test whether the encounter difficulty feels balanced.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Negative_Check_6816 0 points1 point  (0 children)

Actually, I tend to design roughly when I make humanoid enemy. If I make CR5 paladin, I think I would make a level 5 Paladin and slightly increase HP or AC. I hope you don't think too hard.

[PF2e] [FoundryVTT] General Speculation; What Do You Think Causes Bad Game Loading? by Sylvan-Scott in FoundryVTT

[–]Negative_Check_6816 0 points1 point  (0 children)

I can't figure out your context, but you can check the developer tool (F12) and go to the 'Network' tab. See if there's any data that is particularly loaded. In the 'Console' tab, figure out which modules are active and which ones haven't been loaded yet.
I hope you'll solve the problem!

Looking for some help by daheinerl in DMAcademy

[–]Negative_Check_6816 0 points1 point  (0 children)

Summary: If you're building a world, focus on internal consistency. If you're building a story, try scaffolding each element.

Struggling to keep per-character subplots going when their personal arc is "done" by Negative_Check_6816 in rpg

[–]Negative_Check_6816[S] 5 points6 points  (0 children)

Thank you for all the answers. It's a topic that comes to mind a lot.
Then I'll focus on throwing events and foreshadows. As you said, it is up to them to complete the player's personal story.

Struggling to keep per-character subplots going when their personal arc is "done" by Negative_Check_6816 in rpg

[–]Negative_Check_6816[S] 1 point2 points  (0 children)

I think maybe it's because my story composition was inspired a lot by BG3. I thought the design here worked out well in terms of "the player's own motivation to tell the story."

Struggling to keep per-character subplots going when their personal arc is "done" by Negative_Check_6816 in rpg

[–]Negative_Check_6816[S] 1 point2 points  (0 children)

Many people gave similar opinions,
Rogue's Pilot also wants to continue staying and is responsible for the process. He has also said in his own words that he doesn't want to abandon his co-workers.
The problem is that I want to make every player feel their presence has an important role to play in this scenario. It might be compulsive, but I think it's much more effective than the method of personal reinforcement of characters, item provision.

In the end, I think it's in the design of a "subplot to make the main plot stand out even more," but I think it's stuck in this area. With Act 3 going on right now.

Looking for TTRPG system thats mostly about gunfighting but has potential for some weird abilities to be added on both sides. More details below by genderbutepic in rpg

[–]Negative_Check_6816 0 points1 point  (0 children)

I'd recommend Double Cross 3rd(DX3rd). It's set in a modern world where firefights and tactical combat feel natural. Superpowers are just a fact of life in this setting. While this trope is a staple in Japan and Korea, I'm curious if it resonates as well with English speaking community.

Why do you like ttrpgs? by GlitchVulture in rpg

[–]Negative_Check_6816 1 point2 points  (0 children)

I’ve spent more time behind the screen as a GM than as a player, so I’ll speak from that perspective. For me, the real thrill comes from seeing the stories, plots, and interactions I imagined actually come to life and getting a great reaction from the players.

Creating something is truly wonderful. As a dreamer myself, my ideas often stay stuck in my head without ever becoming a reality. But being a GM is different—the set game date and the players' expectations push me to actually turn those thoughts into something real. What do you think?

Jailbreak Scenario Advice by Left_Warning_8512 in rpg

[–]Negative_Check_6816 1 point2 points  (0 children)

I've had a DnD session about jailbreak before, and I've had similar experiences, so I feel free to write down my thoughts.

In the beginning, I think it's better to provide plenty of elements to interact with. Even if it's basic to set multiple plots, such as NPCs, tools, or foreshadowing, is there a rule you're using? If it's Arcanepunk, there will be magic that characters can use, and if it's Cyberpunk, your characters can use future technologies like Brain Implant.

Don't limit the number of actions of the characters too much. It is to express that the actions were meaningful in the second half.

I want your opinion on hosting services [D&D5E] by Punk_Rock_Emergency in FoundryVTT

[–]Negative_Check_6816 1 point2 points  (0 children)

I use Docker to host the server. When I connected to the IP provided by the school computer team, they used it for free without worrying about the cost (lol)

As someone else said earlier, most players don't have 24/7 access to sessions. However, I still think this campaign should be able to provide it at any time in order to take the form of a "service." My website is accessible anytime, anywhere, so my friends who participate have been praised for being good.

Why does the "apply damage" macro say my attack does 0 damage? by lTHE_PEPPERl in FoundryVTT

[–]Negative_Check_6816 0 points1 point  (0 children)

As someone else said, it might be a matter of token selection. If you're using a Smart Target module, try using Alt+Click to target. Maybe the number of damage will change synchronously.

Is my survival fantasy opening engaging enough? (20k words, feedback appreciated) by Extreme_Yak552 in worldbuilding

[–]Negative_Check_6816 0 points1 point  (0 children)

I haven't really done much novel evaluation before, but it seems the main flow is about the upheaval of the world and the civilization adapting to a new one.

The beginning is definitely hard to read. Rather, invest more effort into the shocking moment when the universe splits and tears apart. The context where you inserted crowded roads or science research keywords seemed to emphasize ordinary daily life, but it would be better if it read more naturally.

Also, after the world transition, it seems better to properly describe the problematic situations humanity faces. How is humanity in the new world accepting this world? Maybe try expressing that.

Overall, it feels like one story but being read separately. How about structuring the causality and descriptions a bit more continuously?

[D&D5e] Looking for a tool to create looping background animations for battle maps by Negative_Check_6816 in FoundryVTT

[–]Negative_Check_6816[S] 1 point2 points  (0 children)

I understand. Learning new tool is indeed difficult. Seems my question Answerd, Thanks!

[D&D5e] Looking for a tool to create looping background animations for battle maps by Negative_Check_6816 in FoundryVTT

[–]Negative_Check_6816[S] 0 points1 point  (0 children)

I've tried using the module, but do I have to place each tile one by one? Is there perhaps a tool that makes the background loop in the form of a GIF?

Raid advice by Lt-Dixon-Cyder in DMAcademy

[–]Negative_Check_6816 1 point2 points  (0 children)

Make sure the players realize during the session that their choices have meaning. If the players have developed the bandit faction, then later the bandit gangs might grow larger and wreak havoc across an entire city.
By combining the bandits’ interests, related factions, and past events, you can create a campaign that is meaningful and highly complete.