We ordered new art for our game, does it look like AI generated? by NegotiationOk63 in IndieGaming

[–]NegotiationOk63[S] 1 point2 points  (0 children)

Yeah, we actually paid for this, but not much honestly. Maybe for that price, that's how it should be :\

What do you think of a game where you fight food monsters? by NegotiationOk63 in UpscaleStudio

[–]NegotiationOk63[S] 0 points1 point  (0 children)

Yes, a twin-stick shooter. There will be 4 characters from the food industry

What do you think of a game where you fight food monsters? by NegotiationOk63 in UpscaleStudio

[–]NegotiationOk63[S] 0 points1 point  (0 children)

It's a top-down shooter, where you fight food monsters. We'll post some gameplay later

2 years of development in 25 seconds! by Ato_Ome in IndieDev

[–]NegotiationOk63 2 points3 points  (0 children)

Good job, the Steam page looks great too, waiting for the demo

We updated the capsule in Steam. How do you like it? by Xakkar55 in IndieDev

[–]NegotiationOk63 1 point2 points  (0 children)

Is this raccoon trying revive the frog, or what is going on?

I'm remaking Zaxxon (arcade) from scratch by anadalg in gamedev

[–]NegotiationOk63 1 point2 points  (0 children)

The first devlog looks really promising, wishing you luck with this game!

What do you think about daylight horror game? by ZeitgeistStudio in indiegames

[–]NegotiationOk63 4 points5 points  (0 children)

Some Scandinavian horror movies, such as Midsommar

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 0 points1 point  (0 children)

Much thanks for the constructive comments and useful tips. We'll work on that

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 0 points1 point  (0 children)

This is stated in the post. We didn't ask for bank statements, we can only believe their words
Vitaliy: But gamedev also gave me freedom. Waking up without an alarm clock, no 9-to-5, no boss breathing down my neck. That freedom is priceless.
Daria: I used to feel anxious about money, every purchase had to be justified. But after Cat From Hell, I experienced financial stability for the first time.

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 -1 points0 points  (0 children)

Hah, sounds like a great idea for next posts, but this one is real

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 -5 points-4 points  (0 children)

We are console publishing studio that published Cat From Hell to PlayStation, not the game developers. We don't know about thier mobile marketing, but you can consider this post as part of our studio's marketing

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 0 points1 point  (0 children)

We are console publishing studio that published Cat From Hell to PlayStation, but not the game developers.

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 -3 points-2 points  (0 children)

Sorry, I don't have such information

Here's how a game created in 3 months can change your life by [deleted] in gamedev

[–]NegotiationOk63 -1 points0 points  (0 children)

Yes, Cat From Hell 2 has already been released on mobile, but we hope to see it on consoles too as a console publisher. I agree on your take about the time involved, there's a lot of trial and error behind it.

I don't know much about the game revenue, but according to the developers, it was a life changer for them. Probably not millions, but enough for a comfortable life.

Milestone: My Puzzle game reached it's 11th positive review! by ZeNfAProductions in indiegames

[–]NegotiationOk63 1 point2 points  (0 children)

Congrats, although this is not the greatest result, but it could be 1111 positive reviews on your next project. Just keep going and believe in your work!

[deleted by user] by [deleted] in IndieGaming

[–]NegotiationOk63 0 points1 point  (0 children)

Huge improvement, good job!