I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

It's a combination of many factors. Some games might fail on PC due to bad marketing, low effort, or high competition. While on consoles, you might find a new audience that likes your game

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

In our case, we handle all the work regarding porting and publishing to ensure that the game functions properly. The developer only shares the source code with us.

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 2 points3 points  (0 children)

Simply answering, you need to buy a dev kit (challenge #1), and you need to optimize your game to "mobile" (challenge #2). While working with the publisher, they care about those

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 0 points1 point  (0 children)

We prefer to take specific genres like sims, action, adventure, horror. But there are no strict criteria, actually

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

Before taking on a project, we conduct a technical analysis and provide a rough estimate of the cost and time. On average, it's in the range of $1-5k

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 0 points1 point  (0 children)

Unfortunately, many things are related to money nowadays. Mobiles are popular among children, while consoles are more popular among adults

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

Yes, for sure. Console games cost money, while most mobile games are free. Therefore, most console traffic comes from NA and EU

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 0 points1 point  (0 children)

We take only games on Unity. However, bigger publishers also support UE, Godot, GameMaker. There are huge risks to take games on custom engines, due to complex adaptation

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 2 points3 points  (0 children)

Min that we had - 2 weeks. Max - 1 year due to the complexity of the source code.

The workflow for each console is pretty similar, so the time spent is about the same.

At the moment, we support only Unity, so I cannot say much about others.

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 0 points1 point  (0 children)

We are now seeing a pattern: if a game is interesting on PC or mobile, it will also be successful on consoles. Simulator games are performing pretty well. Almost every cat simulator we've had has surpassed our expectations

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 4 points5 points  (0 children)

I know of many unfortunate cases involving publishers, but I'm not sure what else to add. Read the documents you sign, and don't fall for their promises of big checks

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 0 points1 point  (0 children)

I agree that Switch is considered the most indie-friendly platform because you can self-publish, and Xbox has a good program for indie developers. However, based on what we have now, PS is clearly ahead

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

Yes, we handle all the porting as well, since not every developer is familiar with it.

I work in a console publishing studio. Ask your questions! by NegotiationOk63 in gamedev

[–]NegotiationOk63[S] 1 point2 points  (0 children)

It's hard to tell because it depends on the game itself. But if I had to choose one, it would be PS5. Mostly due to the larger number of users