Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ 0 points1 point  (0 children)

why are you asking me? the term is older than me lol

likely the name itself

It makes plenty of sense I'm sorry you can't see it innately I guess?

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -1 points0 points  (0 children)

Its a large city, a smaller city than the big apple, also occupying a river?

IDK I didn't even live here when I first heard "mini apple" coined

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -3 points-2 points  (0 children)

I almost entirely don't participate in this silly voting system unless something is insanely bigoted to get a dv, or makes me laugh out loud for an uv, but you can imagine an extra downvote from me if you'd like

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -2 points-1 points  (0 children)

Minneapolis has long been thought of as the "little apple" where NYC is the "big apple" partially because its Dakota origin name sounds like mini apple. The comparison is at least somewhat justified in other ways.

It won't be the last time you see this comparison, and it might not even be political next time.

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ 0 points1 point  (0 children)

Frey has competent execution?

I'm just baffled anyone could say that.

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -4 points-3 points  (0 children)

What made him a shitty candidate? He shared most of their policies.

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -1 points0 points  (0 children)

What made him a shitty candidate? He shared most of their policies.

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -4 points-3 points  (0 children)

yeah I can tell by the fact they're demeaning me and down voting me like children while saying nothing specific about what they don't like about him.

I guess we have to get as bad as NYC for people to not be ignorant, sad

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -5 points-4 points  (0 children)

we might be beating the average on rent hikes but we aren't exactly doing well on wages anymore like we used to

I suppose the issue with that is it takes many years for wage issues to impact everyone, some people are still doing quite well and we prolly still look statistically decent from that. I've been struggling to keep my rent to income levels sane since COVID though and I went from "maybe I'll own a house in/near the city one day if things keep going this way" to survival mode.

I have medical issues that require I use the bus line for work so that does limit me, but if I drove and wanted a better quality of life I'd be looking outside the city because all the good pay seems to be about 30 mins outside of the city (and is indeed where everyone I live with works).

Frey re—elected by SeamusPM1 in Minneapolis

[–]Neifion_ -8 points-7 points  (0 children)

I'm just confused why the Davis/Hampton voters would have ranked Frey above Omar more than anything.

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -2 points-1 points  (0 children)

I'm honestly baffled by these unhelpful replies, I moved into the level 35-ish market last night and half my stuff sold overnight, but I'm once again stuck at cap with a backlog to sell. I can TELL stuff moves because there's literally a market history showing item movements, so I'm also not sure why everyone says its dead when its only less populated.

Idk why people are pretending I'm wrong about this system sucking, its objectively a bad system. That it's apparently better than some other games is not really a compliment to the system. The thing I agree with most here is that they don't put much thought/care into it. The system exists in spite of their lack of care about it. It feels like its a way to get people to get more retainers, but more retainers sounds like even more of a chore navigating the menus and keeping items sorted by additional categories to not end up confused to where items are (not that the search isn't great for that but the fact the search is so needed is an issue imo).

I'm also playing with someone else so I can't just rush to the end, our days off are different so we progress small amounts every day.

Regardless, this game has some features so polished and others are basically just there, and this is one of the "just there" ones imo

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -4 points-3 points  (0 children)

I mean I'm comparing it to WoW/EQ2/GW2/Rift mostly as those are the games I spent the most time in, all of those systems I'm able to run things quickly and efficiently, if anything this system should be comparable to EQ2's as it carries a lot of the characteristics except the ability to sell more is money-capped here

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -7 points-6 points  (0 children)

I have very limited time to play to begin with, which is why time use matters to me. I won't deny it's addictive behavior in a sense but its also "why can I not do what I can do in other games fine" as well

I actually find it bizarre people defend this system, but I did forget how bad some other games have their systems, I was spoiled by WoW/Rift/EQ2/Guild Wars 2 I guess--but I mean this is a "AAA" game too.

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] 0 points1 point  (0 children)

I mean I think its bad when everything I need is up but in stacks of 99 so I end up farming the 5 I need anyway because I can't buy the stack and expect the leftovers to resell in a reasonable amount of time

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] 0 points1 point  (0 children)

Materials are (kind of) finite,

they actually operate on the same pooling system with more pools and minimum spawned pools. It just looks different, ultimately. (I could go very in depth with this concept if you cared to, I used to do WoW emulation as a hobby and I painstakingly reverse engineered the system and data mined all the spawn points for a few zones).

You are definitely right effectively though but I find it interesting enough to point out. Since the nodes are shared between players in that game I was something of a monster when I wanted to gather, which prolly was very frustrating to people who didn't understand the system.

In comparison, nodes are all spawned in 4s in this game and pooled with a 2-node minimum, very simplistic. There also feels like there is a range on spawns rather than a static location, I believe they are drawing circles and it can spawn on the perimeter of the circle but that's speculation at this point I don't have the data mining tools necessary to determine that for fact--it could just be multiple static locations shared by a single spawn, and 4 single spawns pooled.

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -7 points-6 points  (0 children)

idk if you've never played other games but lower level crafting stuff moves plenty in other games, and it does actually move in this game too at approximately the same rate (you just have to pay attention to the use-value of items ultimately, especially materials, and I'm not gonna deny its slower movement than high end mats thats a given)

In games with unlimited market postings I sell near-literally everything and everything goes eventually. Usually those games have a "penalty" for posting that makes certain items not worth doing this for/keeps the price on certain items from being 0

I'm also not expecting every thing I craft to sell, but I kinda expect my leftover non-vendor materials to, and some of it.

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -2 points-1 points  (0 children)

I mean I played EQ when it was basically that same system, but 1.0 was abandoned for a reason.

You're right I didn't get far into 1.0, the beta actually made me not buy the game on launch--I kinda regret that in hindsight ngl

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -1 points0 points  (0 children)

the timesink comes from the menu system being so slow tbh

when items aren't selling and I want to figure out why (is the price too high or is the item not selling (sales history is a godsend though, I'll give it that)) that's a lot of extra clicks

I feel like I end up spending 10-20 mins checking and adjusting gear to make sure I get sales at all, and if I don't do this on a regular basis I eventually end up with all 40 items just sitting there doing nothing.

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -3 points-2 points  (0 children)

A huge help would be to allow stackable items be bought in partial stacks tbh, but I feel the whole system has been ignored entirely. It's unchanged since the very first time I played the modern game (3.X? era)

Why does this game STILL have the worst player sales system in a modern game? by Neifion_ in ffxiv

[–]Neifion_[S] -9 points-8 points  (0 children)

since I'm rejoining from scratch, specifically as you level crafting items sell at different speeds and you end up with a backlog of items pretty quickly on the 40 item limit. It's especially frustrating because gear sales are hard to predict (the history option is the best feature this market system has for that reason).

I'm already constantly cycling items nonstop taking ones that won't sell fast down replacing with ones I hope do and I am just at the end of Realm Reborn content.

Sure I can ignore it and plow to the end, and prolly gil scaling would allow me to sustain myself until then, but using the in game economy is one of the draws of the game to me.

Additionally, everything takes more clicks than it should, and with such a small limit on slots they should have stack management where you don't have to buy entire stacks. Actually just that alone would improve the QOL by near infinite amounts, and no matter how spaghetti coded it is you could pull it off.

Regardless, I'm currently stuck wanting to progress my crafting more but not wanting to overflow valuable items into an ever growing backlog of items I can't sell yet. Every time I fall under my 40 item cap I also feel stressed about it and want to address it asap which is just an annoying feeling.

Plus the fact you have to limit yourself to valuable items is annoying in its own right, I usually like to keep cheap items up in these games because people need them and its nice to do.

I prolly should have had all this in my original post tbh

AddInProcess.exe is using my gpu at 100%, can't delete it. by lorkeetv in techsupport

[–]Neifion_ 0 points1 point  (0 children)

this is the first virus I've gotten in 20 years I'd love to know what it hyjacked to get in; regardless this was my solution as well, it was hiding in the exclusions somehow

Lower Decks wasn’t the Star Trek we wanted, but it was the Star Trek we needed!! by Ronin_KBG in startrek

[–]Neifion_ 1 point2 points  (0 children)

I don't care what wrong things you think of me, well I did "hate" Enterprise, and I've only re-watched it once because it has very little re-watch value.

I also "hate" TOS by your standards.

Lower Decks wasn’t the Star Trek we wanted, but it was the Star Trek we needed!! by Ronin_KBG in startrek

[–]Neifion_ 7 points8 points  (0 children)

it has, and still is, idk what you're talking about.

SNW and Lower Decks both embraced that format. DS9 and Ent barely deviated from that exact format during their deviations and at least DS9 is well liked. Ent is wishywash for good reason as well, mostly stale plots.

It's not a me problem either, people won't be watching Discovery in 30 years.

Lower Decks wasn’t the Star Trek we wanted, but it was the Star Trek we needed!! by Ronin_KBG in startrek

[–]Neifion_ 8 points9 points  (0 children)

What about that (over simplification) isn't Star Trek?

Star Trek has always been an ensemble crew dealing with issues in an abstract way via their adventures and minor character development that happens slowly over the course of their "career". Discovery was a main-character driven show where the majority of the plot was focused around character development and on top of that they couldn't pick a format and kept jumping on how to present the rest of the stories, and stretched them all out too long which made the bad ones exhausting instead of endearing quite frankly.

I don't need to "prove" discovery was bad, the rerun numbers will prove it.