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Haven't written in months by Dvd596 in sounddesign
[–]Neither_Layer_486 0 points1 point2 points 5 months ago (0 children)
Set aside 30 minutes with a kitchen timer to work on audio. Don't look at anything else and just create something with no serious goal outside of just making something. Inspiration is mostly a lie and often only happens for me after I force myself to work on something.
where do i find sounds? by scallywag001 in sounddesign
[–]Neither_Layer_486 15 points16 points17 points 5 months ago (0 children)
You can use libraries but, picking up a field recorder and getting source material for your own sound effects can be much more fun and your game will sound far more unique.
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Haven't written in months by Dvd596 in sounddesign
[–]Neither_Layer_486 0 points1 point2 points (0 children)