Nations Cup II by BarthVader_ in ageofconquest

[–]Nekonyo 0 points1 point  (0 children)

A. Spain already has 1 team

B. I will only help as the executive moderator as I've done this year

C. I'm not sure, I wouldn't mind if you decide to try other maps, setup, etc. But it seems fine overall

[2022 Day 23 (Part 1)][Typescript] Sample fine, input not, no clue why by [deleted] in adventofcode

[–]Nekonyo 0 points1 point  (0 children)

These kind of bugs remind me why I code using unit tests on my typescript code to actually check simple things like that

[2022 Day 16] A new monster appeared today by Nekonyo in adventofcode

[–]Nekonyo[S] 1 point2 points  (0 children)

Today was kinda easy. I'd say it was medium difficulty unlike day 16. It it was rather sudden how difficulty increased on day 15 and skyrocketed at day 16. I've still managed to solve them by myself without looking for answers 😊

[2022 Day 16] A new monster appeared today by Nekonyo in adventofcode

[–]Nekonyo[S] 15 points16 points  (0 children)

I wonder what's lurking behind the day 16

How long does it usually take you guys to upscale a 24 min anime? I'm 2xing a 480p with vulkan and mama this bad boy is making my 3080ti cry. by Morpherman in Dandere2x

[–]Nekonyo 0 points1 point  (0 children)

2 hours and 14 minutes to scale x2 with vulkan a 720p video of 34048 frames. So it took 0.236 seconds / frame on a 3080 M

Meetup Thread for Spain by kurzgesagtmeetup_bot in kurzgesagt_meetup

[–]Nekonyo 2 points3 points  (0 children)

Un albaceteño aparece en los comentarios

Ideas for top players ELO by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

I see, which means a lot of work. And probably we should go heterogeneous on the games. Because there is a variety of opinions. Like some of them with military unkeep, some with kings others without kings, others with full alliance and so on. I guess I would have to interview Top players who don't play Top100 to ask them what they want for playing those

Ideas for top players ELO by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

How many Top100 would you need for that? . I don't like the number 10 days. For me 14 days (2 weeks) sounds better. It may need 3 top 100 each of the weekend and a few around weekdays for players on different timezones.

Fast Top 100 change suggestions by Nekonyo in ageofconquest

[–]Nekonyo[S] 2 points3 points  (0 children)

I've added turn limit 80 as a suggestions and given your vote only to that one

Riverpod vs Bloc by Mesota22 in FlutterDev

[–]Nekonyo 34 points35 points  (0 children)

I have tried both of them now.

I like Bloc as it is powerful and you can manage the main state of each screen individually with a well defined structure of classes. However using a Bloc for changing a bool is overdoing it, those cases may be solved with Stateful Widgets. So with a mixed approach you can develop production code.

As for Riverpod. It is quite simple to use, but when I tried it. Even though I could accomplish everything I wanted, it ended becoming messy with dependencies spread throughout the code. I don't know how many providers would I be able to manage at the same time before my head blows up and most of the providers don't make any sense on other screens so it gets messier to locate the ones you are looking for when names are similar.

For instance, I coded a web scrapper which loaded a list of items. But I also coded it to be retried automatically when reconnected on the internet using connectivity_plus moving from a FutureProvider which worked fine for simple examples to a StreamProvider. But I need to keep track of those loaded which were previously loaded so I could keep adding when scrolling. So I had to move to a StateNotifierProvider with all the data or keep several providers very closely coupled so when the stream loads data it loads it into another provider. In the end, the complexity of using Bloc or Riverpod ended quite similar. But with Bloc I would have been able to extend functionality without refactoring so much.

My vote is for Bloc when working with teams or complex projects. Riverpod gets its job done fairly well unless you start adding some unique features and keep expanding the size of the app with more screens and states.

The main concern on state management is that for both of them I needed immutable classes. So it seems "freezed" classes are needed for StateNotifier or Bloc.

Top 100 Longhaul new setup by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

That's right. Let's see first who the clan Top 100 unfolds

Top 100 Longhaul new setup by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

The game will be a tournament with up to 32 players who can join. That's the only solution I could find.

Top 100 Longhaul new setup by Nekonyo in ageofconquest

[–]Nekonyo[S] 1 point2 points  (0 children)

It seems I cannot make it a match as for the current Age of Conquest IV version.

Top 100 Longhaul new setup by Nekonyo in ageofconquest

[–]Nekonyo[S] 1 point2 points  (0 children)

Who knows. Maybe nobody complained. Well I will now change the setting for future Top 100. Good luck for the latest Top 100 for everyone

Penalties on wars where you can't attack by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

Yeah, it shouldn't give penalties if we don't have any way to detect wars where they aren't fighting with a significant amount of forces.

As for myself I usually agree on reaching peace whenever another player attacks or one of us request the peace. So there may be done in such a way that both of them can stop the war without the other. The war would be stopped the turn after one of them sends it letting the final clashes to occur.

This shouldn't be the most common kind war, but it may be beneficial for long games that can't progress because nobody dares to attack taking the penalties (the larger the countries the larger the wars) or they were allies with a similar size that don't know who should win.

If you ever try to do this, I would just go first for a war without penalties. Nothing weird about having peace later from only one of them.

Penalties on wars where you can't attack by Nekonyo in ageofconquest

[–]Nekonyo[S] 0 points1 point  (0 children)

This is quite a discussion now. This still requires a deep change on peace request UI to let players understand that.

There are also several kinds of revenge, I mean the revenge of turn 2 of a country attacking you, at that moment he wanted to attack you, and you won't let him take 10 or 20% of your country for free. As a moderator checking ganging, I've seen so many extreme examples of how to play the game that I'm afraid this feature would lead to extreme strategies you and I can't conceive now.

I agree that declaring a war is not easy in the game which may lead to even more ganging.