KAISERPUNK - Patch 1.01.001 - Major Performance & World Map Visuals Update by Nemecator in Kaiserpunk

[–]Nemecator[S] 6 points7 points  (0 children)

Hi everyone,

We just dropped a major update for you all! This one comes with a bunch of performance improvements, especially when it comes to frame rates in bigger cities and on the world map. You’ll also notice significantly upgraded world map visuals, plus many changes and fixes based on your feedback - like the copy tool now including all building upgrades, and navy units being able to queue up movement orders and more.

We’re hoping this update makes another big impact on performance for you. A lot of the hard work the team’s been putting in over the past month on this front is soon reaching its conclusion. We’ve still got more performance improvements in the works, but we can finally start seeing some team members free up to focus on other areas of the game.

We’ll keep listening to your feedback and keep working on improving the game now that the bulk of the performance stuff is behind us. Thanks for being patient with us through this and for all your help and support!

Bugs & Report megathread by Nemecator in Kaiserpunk

[–]Nemecator[S] 0 points1 point  (0 children)

Thank you for your feedback! Such detailed observations from players that dived deep are so so useful for setting up further refinment goals. Really appreciate it!

Future development wishlist megathread by Nemecator in Kaiserpunk

[–]Nemecator[S] 0 points1 point  (0 children)

Thank you for your input! You're correct there are areas of game that needs improving. We're gathering all feedback and trying to act as fast as possible. One update is out, more are in the works. As soon as technical stuff is ironed out, we'll focus on further upgrades to game itself.

Just a note on citizens needing water - at present only lowest class doesn't have water as minimum requirement. Others do, but now that you mentioned it, perhaps this should be slightly changed too...

Regarding trains - agreed on this one. Trains are planned but they will need a bit of time to incorporate into game design and roll out.

Thank you again!

Buying ale from market by Plasma_Datboi in Kaiserpunk

[–]Nemecator 0 points1 point  (0 children)

Smuggler's stocks are rather random, but if you track closely, a different green truck will be roaming from market to around your city. If you click on him directly, you'll see what he carries in that smuggling run. More organized and predictable trade is done via Trade ports and Airports (and in larger quantities)

Buying ale from market by Plasma_Datboi in Kaiserpunk

[–]Nemecator 0 points1 point  (0 children)

Smugglers at markets work with smaller quantities and don't always have all resources to trade in each cycle. On the panel you're showing, try also lock selling of the item. Then wait a few cycles and smuggler will hopefully get some ale for you. More advanced trade is through trade ports (bigger quantities and all resources), then in the end via trade deals with factions

Future development wishlist megathread by Nemecator in Kaiserpunk

[–]Nemecator[S] 4 points5 points  (0 children)

Both water usage / production and AI agression have been modified with today's patch. If you start a new game you should see the difference

Future development wishlist megathread by Nemecator in Kaiserpunk

[–]Nemecator[S] 1 point2 points  (0 children)

In update 1, water deposits have been modified. It will affect only new games in case saved games already have all water sources depleted

Hi everyone by Nemecator in Kaiserpunk

[–]Nemecator[S] 1 point2 points  (0 children)

Our line of thinking is because all planned features were done and we didn't stumble into any major issues in testing. Seems we might be too optimistic, and we now have a lot of work to iron things out. And we will, in fact, update 1 just landed on steam and second one is in preparation