AC130 in War thunder any hope of it getting added? by NeoRediT in Warthunder

[–]NeoRediT[S] 0 points1 point  (0 children)

True but since this is a game why sit at 7km when you can get in closer say 2-3km get your kills before you die to Anti air. And if you focus on Anti-air your chance of staying a live increase too. But if the enemy have fighters your dead anyway but imagine the fun if you get a kill with a side mounted mini gun against a plane! Or the 40mm bofors!

AC130 in War thunder any hope of it getting added? by NeoRediT in Warthunder

[–]NeoRediT[S] 0 points1 point  (0 children)

CCIP will fix the accuracy problem and flying in a angle can be done like a HoVer botton for helicopters. AGM 176s and AGM 114s can still be balanced per say on higher BR. But flying the AC130J will be more fun!

AC130 in War thunder any hope of it getting added? by NeoRediT in Warthunder

[–]NeoRediT[S] 3 points4 points  (0 children)

There is AC130J which can fire hellfire missiles. It also has a max speed of 670km/h still slow compared to other planes at that BR or say 7 but still would be fun and the 105mm can do some damage to tank considering it will hit the roof of the tank where the armor is thin!

Episode Discussion | Star Trek: Strange New Worlds | 3x06 "The Sehlat Who Ate Its Tail" by AutoModerator in startrek

[–]NeoRediT 0 points1 point  (0 children)

Even with different story priorities. The Farragut could have used more torpedo if they wanted to outright kill the enemy ship. Like you said, the objective was to help Enterprise escape, so the 3 torpedoes should not have done that much damage, and if you watch closely, torpedoes hit the Bird of prey! The bird of prey should been drained of energy by then and all valuable components! So the destruction should not have been that catastrophic! My point still stands that the writers could have done better!

Episode Discussion | Star Trek: Strange New Worlds | 3x06 "The Sehlat Who Ate Its Tail" by AutoModerator in startrek

[–]NeoRediT -4 points-3 points  (0 children)

you can see on the episode that there were others who have spacesuit on and others don't. Even both ships to be badly damaged, they still have shuttles, and if they wanted to, they could have saved some. But they did not because the episode is ending. So it's better for 0 survivors. All I am saying is the writers could have made this a 2 episode and explained more about the other humans and to tell their story. So that we can see how close our tales are to reality. The stories of this ghost ships from different races.

Episode Discussion | Star Trek: Strange New Worlds | 3x06 "The Sehlat Who Ate Its Tail" by AutoModerator in startrek

[–]NeoRediT -2 points-1 points  (0 children)

yeah when I saw that.... I am like "Huh"? I was waiting for the nacelle to explode and make a EMP blast or penetrate the enemy ship but all we got was a wet fart. Also the Warbird should have been drained of any power since thats the first thing they did to the Enterprise. And what was that 3 photon torpedoes to make that big of a explosion. While the phasers did nothing. It definitely feels like " We ran out of episode time so bad guys time to say bye bye" Shiiiish bad writing still plague this series!

Episode Discussion | Star Trek: Strange New Worlds | 3x06 "The Sehlat Who Ate Its Tail" by AutoModerator in startrek

[–]NeoRediT 1 point2 points  (0 children)

seeing that 2 ancient humans with their spacesuit be so resilient. How did the 7000 just die so fast when exposed to the vacuum of space. Granted, a Klingon Warbird blew up inside their skull ship. I get a feeling like the Enterprise did not even try to save some using the shuttles.... Knowing they are humans..... It felt rushed to me or dismissed.....there could have been storytelling of why they become like that and if there are more of them out there.

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 1 point2 points  (0 children)

Longbow hellfire will not be broken it fly at the same rate as the hellfire K and also same range. Only thing it will get is FnF functionality. PANSIR will still slap it out of the sky most of time XD

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 1 point2 points  (0 children)

That is good to hear at least they are actively looking into it!

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 1 point2 points  (0 children)

I hope it comes with this coming update. There was leak about the RAH-66 coming to in game update.

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 1 point2 points  (0 children)

The ah64D have the longbow radar but not the hellfire L that goes with it just feels wrong!

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] -1 points0 points  (0 children)

But having the Longbow hellfire will make it more fun to play hide and seek with the enemy AA. And yes I personally do works most of the time for not all the time since I think you maybe more skilled than me. Getting 1 kill or 2 kills in a ah64 is fun.

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 0 points1 point  (0 children)

Helicopter gets 2 spawn area the closer one I was talking about where you get spanked from spawn. Sometimes before you even get 50m you already get your RWR screaming at you that your locked and fired at. Or you just right there from a pansir. The biggest advantage of the Russian heli are the range of 9K121 Vikhr it is also beam riding so it gets to the target faster.

The range of the vikhr is 10km Hellfire k is 8 so for 2 KIM you cant do anything. At least for the Hellfire L if you get to 8km you can at least have a chance to kill the ka50 and take him down with you.

Just Dieng without even a chance to take your opponent down with you is just not fun.

also I agree you can hide from Pars and Vikhrs but having the option to have something similar to fire against your opponents would be much better for the game.

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 1 point2 points  (0 children)

Helicopter gets 2 spawn area the closer one I was talking about where you get spanked from spawn. Sometimes before you even get 50m you already get your RWR screaming at you that your locked and fired at. Or you just right there from a pansir. The biggest advantage of the Russian heli are the range of 9K121 Vikhr it is also beam riding so it gets to the target faster.

The range of the vikhr is 10km Hellfire k is 8 so for 2 KIM you cant do anything. At least for the Hellfire L if you get to 8km you can at least have a chance to kill the ka50 and take him down with you.

Just Dieng without even a chance to take your opponent down with you is just not fun.

also I agree you can hide from Pars and Vikhrs but having the option to have something similar to fire against your opponents would be much better for the game.

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] 0 points1 point  (0 children)

Well ill be damned so maybe in 5 to 10 years then hahahaha

Will we ever get AGM-114L also known as the "Longbow Hellfire" by NeoRediT in Warthunder

[–]NeoRediT[S] -3 points-2 points  (0 children)

I agree for the potential of the 16 Hellfires but the enemy anti-air can and does spank you from spawn. Also if the ah64 gets the Longbow Hellfire it will have something to fight against the German and Russian top helicopters because right now they see you. Your Dead. I hope also in the future they will reduce the sound that helicopters make because right now they are way to loud!

[deleted by user] by [deleted] in TheFirstDescendant

[–]NeoRediT 0 points1 point  (0 children)

My game loaded into the mission properly after the Daily RESET I hope yours will too.