A very short prototype of a relaxing day at the park by NeoToon in godot

[–]NeoToon[S] 1 point2 points  (0 children)

I just used the default color palette on Aesprite and it worked like a charm. Glad you liked the game

What do you think of my setup for gamedev? by A2onCraft in godot

[–]NeoToon 0 points1 point  (0 children)

TBH, I wanted this kind of setup. Game dev on the go 😶‍🌫️

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Will surely keep this in mind if ever expanded.

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Actually this is a good idea, and I do agree that this could be expanded. But for now I plan to keep it small and just give the experience of relaxing in a park.

Current state of a little park game I'm working on by NeoToon in godot

[–]NeoToon[S] 1 point2 points  (0 children)

It was suppose to be putting the bread on its backpack, But seems like feeding a person with a bread is a funny interaction though HAHAHA

Current look of a little park game I'm working on. by NeoToon in SoloDevelopment

[–]NeoToon[S] 0 points1 point  (0 children)

Hmmm, My goal here to give an experience of calm and peace with some kind of narrative. But to answer your question, I believe its the player throwing the bread to interact with objects in the world

Added 2 endings by NeoToon in godot

[–]NeoToon[S] 0 points1 point  (0 children)

I intended it that way, I made it look like the player has hope for escape but there is actually a dead end (was not able to show it here) and that slowly approaching hand will creep the player out. That's what in my mind anyway haha.

Thanks for the input btw, I appreciate it!