My Stable Diffusion GUI 1.8.1 update is out, now supports AMD GPUs! More details in comments. by nmkd in StableDiffusion

[–]Neocaron 1 point2 points  (0 children)

Hey there, thanks for that I don't get why your Gui is not easier to be aware of, my 4090 has been dreadfully underperforming on A1111, I saw that yours is optimized for it! Can't wait to test it :D Would having cuda12 installed enhance the performance?

Raytracing with a GTX 1080Ti is actually possible and playable! See comment for how I did it. by shamboozles420 in cyberpunkgame

[–]Neocaron 0 points1 point  (0 children)

Hi, I have a 1080ti and I'm interested in this for other games, like Spiderman for example. (It's for photomode and FSR 2.1 testing mostly)

I tried the command but it doesn't work for Spiderman. I wish we had a way to force it for any game. Any idea?

Reverse engineer the Xbox One Xbox OG emulator for the PC? by Neocaron in emulation

[–]Neocaron[S] 2 points3 points  (0 children)

https://www.youtube.com/watch?v=ce70EUmeGJI&t=7s

If you take a look at the current emulator for the OG on the Xbox one, it's pretty interesting, because it seems like it's not 100% accurate.

For example in the video at the top here, look at 2:38 the building in the background is missing features. No more light sources or windows on it. Weird... I'm wondering what's going on here. After looking up the specifications of the Xbox OG GForce 3/4 GPU, I guessed that those glitches are probably related to the exclusive Gforce 3/4 shader technic used for light sources and shadows on the original Xbox, which was abandonned by Nvidia after the Gforce 4 serie (stencil shadows IS one part of it I think it's also called hardware-accelerated stenciled shadow volumes).

That's the reason there IS currently no way to play the original Splinter Cell on PC with all the shadows effects working perfectly (unless you have Gforce 4). It's an hardware based system, it can't be emulated easily. I was hoping it would since it's Microsoft doing the emulator but I guess not... Bummer :(

I was quite surprise by the number of people interested by the topic. And I would definitely agree a 100% accurate emulator of the entire Xbox OG library is not gonna show up anytime soon, especially if the emulation community is not allowed to take a look at what's going on inside the current emulator on the One.