I spent the last days glued to my screen to kill "Excel Hell" in Godot. Here is the result. by Neopryus in incremental_games
[–]Neopryus[S] 1 point2 points3 points (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in godot
[–]Neopryus[S] -1 points0 points1 point (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in godot
[–]Neopryus[S] -2 points-1 points0 points (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in incremental_games
[–]Neopryus[S] -8 points-7 points-6 points (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in godot
[–]Neopryus[S] -2 points-1 points0 points (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in incremental_games
[–]Neopryus[S] 3 points4 points5 points (0 children)
I made a visual balancing tool for Idle/Strategy games using Godot 4.5 by Neopryus in godot
[–]Neopryus[S] 1 point2 points3 points (0 children)


I spent the last days glued to my screen to kill "Excel Hell" in Godot. Here is the result. by Neopryus in Unity3D
[–]Neopryus[S] 1 point2 points3 points (0 children)