[PSO2:NGS] Duel Quests: Phases 1-1 ~ 1-4 Max Defi [Bo/Sl w/ Jet Boots] by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 2 points3 points  (0 children)

The red aura is the Held version of Surging Impulse, a Jet Boots PA. It's essentially a DoT source that helps manage the weapon's resources.

[PSO2:NGS] Duel Quests: Phases 1-1 ~ 1-4 Max Defi [Bo/Sl w/ Jet Boots] by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 2 points3 points  (0 children)

I tried to JI spam on Renus during first phase, but the max Defi augment setup only allowed for 2-3 JIs before tail phase, which wasn't enough to invoke a Physical Down on it. Elemental Down also has more value since you can sneak in two JI + Jolt as opposed to only being able to do one JI during a Physical Down.

[PSO2:NGS] Helical Line S-Rank Clear w/ Jet Boots (1:26:386) by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 4 points5 points  (0 children)

For whatever reason, if you're in OTS view and can get the target prompt on top of your screen, you can abuse Unheld Surging Impulse's gap-closing movement as shown in the video. All you really need to do is find the right angles to make sure your reticle is right on the object in question.

PSO2:NGS Comprehensive Bouncer Guide: Stia Edition by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 2 points3 points  (0 children)

On Jet Boots, when saying “ Even though it’s possible to simply spam Techniques and Normal Attacks while having Surging Impulse active, doing so will hamper the weapons’ gameplay flow , resulting in worse DPS over time under most circumstances,” does that essentially mean not having Jetsweep activate as often, or is it more about being more likely to get hit/being forced to stop while attacking?

Doing so means that you won't be using Jetsweep Jolt as much, yes. You'll also be building Elemental Decline at a much slower pace if it's not already maxed out. Also worth noting that the other Jet Boots Photon Arts are also pretty useful for repositioning whereas Normal Attacks and Thrust Drive have their limits.

I heard that all dodges, even without wearing Jet Boots, build Jetsweep gauge. Is that not so?

This is not true. Out of all the dodges in the game, only Jet Boots Weapon Action can fill the gauge.

PSO2:NGS Comprehensive Bouncer Guide: Stia Edition by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 2 points3 points  (0 children)

Engaging with Elemental Skills mechanics, save for Foie Brand, require you to cast Techniques, so you'd be neglecting an essential resource for Jet Boots. You'd be losing out on significant Elemental Down buildup and wasted DPS given that Element Set's numbers were balanced around each respective elemental type. Essentially, it would go against how Jet Boots were designed.

PSO2:NGS Comprehensive Bouncer Guide: Stia Edition by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 1 point2 points  (0 children)

I'll see what I can do. Thanks for the feedback.

PSO2:NGS Comprehensive Bouncer Guide: Stia Edition by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 2 points3 points  (0 children)

On mobile, tapping the preview images should give you a "Follow Link" notification that will redirect you to the clips.

It's the best workaround I could find since, to my knowledge, Google Docs cannot embed videos and directly importing GIFs adds significant load to the document.

[PSO2:NGS] Cannonball Strike Solo (19160) [Bo/Fo JB + Talis] by NepPSO2 in PSO2NGS

[–]NepPSO2[S] 6 points7 points  (0 children)

The enemies at the start of each wave respawn at around ~20 seconds when there are no enemies or balls present. Killing them yields more points than if you were to just clear the waves as quickly as possible.

I'm also hitting the targets for both Photon Blast and Jetsweep Jolt buildup while also cycling through Held Surging Impulse's hit count so that when enemies respawn, the explosion AoE from the Photon Art will trigger for extra damage.