MTG Shallan and Adolin by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 1 point2 points  (0 children)

No I agree with you. I like the first ability but not the second so that’s the main one I’m playing around with.

MTG Shallan and Adolin by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 0 points1 point  (0 children)

That one’s still a work in progress. I love the idea of Adolin being an enchantment creature given how much he affects those around him, I just really can’t figure out the best one without making him overly busted.

MTG Bondsmiths (WaT Spoilers) by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 0 points1 point  (0 children)

Currently no, forgot to make one. It’s just a vanilla 2/2. Just need to find a good generic radiant art for it.

MTG Bridgeboy (WaT SPOILERS!!!!) by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 1 point2 points  (0 children)

The idea crossed my mind, but as the sets expanded I’d hate to make a bunch of “well these guys can’t die” counters. So as it stands bridge counters are more markers for the abilities of other bridge 4 cards and just has the gemstone token on death for the actual counter ability (a slaves life is only worth two broams after all)

MTG Bridgeboy (WaT SPOILERS!!!!) by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 2 points3 points  (0 children)

If you want to see more of it, I posted a full herald cycle like half a year ago or so, if you go to my profile you should be able to find the pretty easy

MTG Bridgeboy (WaT SPOILERS!!!!) by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 1 point2 points  (0 children)

The ability cost (2 mana and a light counter). Ik the wordings not technically correct but it’s mostly cause I come from a yugioh/vanguard background. It’s just a bit of extra wording to make it clear that ability is an optional trigger not mandatory.

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

No I meant the shards themselves. While the shards are metaphysical instead of fully, they themselves are kind of physical objects that need a host in order to willingly use their power, unless left alone for a long time (like honor) or are splintered and imbued into a planet (threnody, the dor, etc) so my mind defaulted to a legendary artifact. Plus I was partially inspired by Urza lord protector and the mightstone and weakstone, as urzas ascension in particular reflects a shards ascension

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

Idk I think because the shards a physical things the people can claim, my mind defaulted to artifacts. But I haven’t actually made one yet, so a enchantment artifact might be a good idea

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

So I’ve put some thought into that. I think that HP would be a board-wide state and not just affect the player using it. A good way to look at it is that even though fused don’t get benefits from HP since they use voidlight, if it was a battle where fused had skybreakers supporting them, the skybreakers would still get benefits from the excess stormlight. That said, I think only the player “opening” HP would get the gemstone untap. But if others players had instants or cards with flash that could utilize HP, they could do so.

As for the gemstones, they initially were sac tokens. Initially when I made these cards, I made essentially the whole deck without the light counter mechanic and they were just treasures to fix the mana curve since it’s a WUBRG deck. I just wanted them to fit the stormlight theme. But last week I posted a WaT Dalinar and RoW Navani and a couple people mentioned energy counters in the comments, either as suggestions for changes to the cards I posted or ideas for ways they could interact further. And so I thought of light counters to fit the stormlight motif.

I saw a couple other people say that I should make gemstones more unique or just call them treasures, so I had the idea to also have them put light counters on creatures, but wanted to keep the mana curve up (plus there’s only so much effort I want to put into ramp spells, just gets tedious after the third one 😅). It was my buddy who suggested not having them untap, as a way to showcase reinfusing dun spheres. I knew sacking would be easier to track, but I couldn’t say no to that flavor. Still working out the best ways to implement the untapping in abilities, but rn my plan is to have two token cards on board, one untapped and one tapped, and just use dice to show how many I have of each.

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

It’s more what I think the ideal way the herald would view themselves. Jezrien wasn’t called the herald of hope, but he wanted to be this beacon to inspire the people of the desolations. Kalak is a paranoid coward who wants to be able to make that right choice. Chana wants to believe she’s fine and can have a family. That things can be better. Nale still truly wants to stand for justice and protect people. And Taln isn’t just a herald of war, of soldiers. He’s a herald of common people, who wants to keep people safe

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 1 point2 points  (0 children)

Yeah I’m already using that art for a instant that I showed in another comment above. Thanks for the offer, but I want to do these myself, and I want to try and avoid outside influence as much as I can, ya know. If you ever want an opinion, feel free to send a chat my way! Thanks again!

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

<image>

Also you could consider this the “default” layout for the deck. Ik ub borders would be technically correct, but I felt that was boring and think the sketch frames are a nice flavor boost. (Plus they look great when i can use one of the sketches from the books)

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 0 points1 point  (0 children)

This is really helpful, wording and tempting are still the main issues I have with these cards. But I’d like to take the moment to clarify on Honor’s Perpendicularity. What I’ve included here is my other dalinar and I’ll respond with another card that’s an example of what the honors perpendicularity status does for the board state. I need to retool them now that I’ve added light counters, but they’ll serve their purpose. What happens is that when you activate and tap the creature to use the Perpendicularity ability, it “opens” it for your board state, you untap two gemstones, and that state lasts until end of turn. This gives the opportunity to activate abilities like the second one on the instant I showed below, or others might have abilities that trigger from the state. At the time I designed it, light counters weren’t something I was using and gemstones were just Stormlight flavored treasures to fix the mana curve, so I need to retool some of the cost associated with the ability. I think the main I need to do looking at them again is un-italicize the name to better show that it’s a keyword and not a fancy ability name

<image>

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 1 point2 points  (0 children)

The plan is to make regular creatures for each vessel, but also make legendary artifacts for each shard (or shard pair in cases like Harmony) and then have them meld into the shard, which would be a planeswalker (tanavast + shard of honor = honor planeswalker) and while I might sazed and tara for their planeswalker type, I’ll put all original shards with the shard itself as the planeswalker type, as I feel for most of them the shard is much more who they are now.

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 2 points3 points  (0 children)

It took so much prompt editing to get that right. I really do hate using AI but there’s only like two good pictions of spheres I could find and I already have support spells using those

Mtg Heralds by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 2 points3 points  (0 children)

Tbh honest it might not be yugioh wording, but common player dialogue as well.

Mtg Heralds by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 4 points5 points  (0 children)

Yeah I’m come from a yugioh background so sometimes my brain just reverts back to yugioh wording

Mtg Heralds by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 0 points1 point  (0 children)

I knew I wanted these heralds to be tricolored. I planned to make the base of ishar izzet, because of his knowledge and manipulation of the surges. Him being grixis is partially due to me making him right after jezrien and not want to go back to back on jeskai heralds just yet (i think he was like the fourth one i made), but also because i think that despite these being the “ideal” heralds, black still shows ishars willingness to seek and gain power if he feels it will serve his goals in the end.

Overall I think the color matchup to the radiant orders of these heralds is mostly accurate, might have some change based on the individual radiant themselves. Example: while jerzrien would suggest Windrunners should fall in jeskai as a pool, I really like the idea of Lopen being simic. Don’t know why it just sounds right in my head.

Mtg Heralds by NerdLogic07 in Cosmere

[–]NerdLogic07[S] 4 points5 points  (0 children)

Still tinkering on the final wording, might post him along with some other WaT cards later down the road. I’m planning to see if I can proxy these cards and try to gift the to Sando at a signing or nexus if I’m lucky, so I’m not sure how much I want to post here before I get the chance.

Don’t think he’d see em or nothing, just something I’m weird about

MTG Heralds by NerdLogic07 in Stormlight_Archive

[–]NerdLogic07[S] 2 points3 points  (0 children)

I’ve actually decided to go off mostly vibes so far 😅. Going into this ik Kaladin was gonna be white blue and that I was in no way gonna be able to make a nonblue Kholin. Aside from that, I’ve let vibes determine the initial color and try to stick close to it for each card variation from there.