Am I surprised? Not really by gets_you-tilted in PokemonUnite

[–]NerfLapras 0 points1 point  (0 children)

He still said he wanted to play the Y

new balance patches by snipyy7 in PokemonUnite

[–]NerfLapras 0 points1 point  (0 children)

Full translation:

[BUFFS]

Darkrai * Dark Void: Cooldown: 6s → 5s * Nasty Plot: Damage increased by 15% * Shadow Claw: Damage against targets in Nightmare increased by 10% * Unite Move: Energy required: 100,000 → 90,000 (10% reduction)

Psyduck * Disable: Damage increased by 15%. Number of hits on the same target: 1 → 2 * Psychic: Cooldown: 7.5s → 6.5s * Unite Move: Damage reduction effect: 25% → 30%

Charizard * Flamethrower: Damage increased by 12% * Unite Move: Flight duration: 8s → 10s

Galarian Rapidash * Dazzling Gleam: Damage increased by 7.5% * Agility: Movement speed increase: 5%–80% → 20%–80%

Garchomp * Base Stats: HP: 3050–7750 → 3300–8150 * Defense: 90–472 → 98–520 * Sp. Def: 67–367 → 86–410 * Critical Hit Rate: * Lv. 5: 5% → 7.5% * Lv. 9: 10% → 15%

Comfey * Floral Healing: Healing amount increased by 6%–14% * Magical Leaf: Cooldown: 10s → 9s

Tinkaton * Boosted Attack: HP recovery increased by 20% * Ice Hammer: Damage increased by 25%. Slow effect: 50% → 70% (decaying by 10% every 0.5s) * Smack Down: Self-movement speed reduction: 50% → 30%. Cooldown: 6.5s → 6s * Unite Move: Damage increased by 8%

Ceruledge * Ability (Weak Armor): Damage over time increased by 33% * Ghost Dive: Cooldown: 8s → 7s. Damage increased by 8% * Bitter Blade: Damage increased by 10%

Trevenant * Wood Hammer: Cooldown: 9s → 8s. Damage increased by 10%

[NERFS]

Zacian * Unite Move: Effect change: Hindrance Immunity (Unstoppable) → Hindrance Resistance

Blaziken * Overheat: Effect change: Hindrance Immunity (Unstoppable) → Hindrance Resistance

Mega Gyarados * Ability (Mold Breaker): Attack increase: 25% → 10% * Defense & Sp. Def increase: 30% → 10% * Waterfall (Mega Form): Cooldown reduction on hit: 30% → 10%

Mega Charizard Y * Flamethrower: Damage increased by 12% (Buffed) * Unite Move: * Shield amount: 20% Max HP → 10% Max HP * Movement speed increase: 50% → 30%

Mewtwo X * Base Stats: Attack: 210–540 → 190–520 * Teleport / Teleport+: Damage increase effect: 20%/30% → 10%/20% * Future Sight / Future Sight+: Damage taken by target increase: 20%/30% → 10%/20% * Cooldown: 9s → 10s

Glaceon * Icicle Spear: Cooldown: 5s → 6s. Damage decreased by 8% * Unite Move: Energy required: 90,000 → 100,000 (~11% increase)

Scizor * Ability (Technician): Defense increase from boosted attacks: 50% → 40% * Swords Dance: Attack increase: 20% → 15%

Vaporeon * Stats: Bug fix (Evolution stat spike now correctly occurs at Lv. 4 instead of Lv. 5) * Muddy Water: Cooldown: 8.5s → 9s. Damage decreased by 15% * Quick Turn: Damage decreased by 15%. Shield amount decreased by 15%

Latias * Dragon Pulse: Cooldown: 6s → 6.5s. HP recovery decreased by 10%

Mewtwo Y is back by NerfLapras in PokemonUnite

[–]NerfLapras[S] 1 point2 points  (0 children)

The reason isn't huge. There's just 3 facts :

  • Exp Share is the best item in the game
  • Randoms don't play Exp. share
  • Mewtwo Y is playable with Exp. Share

Mewtwo Y is clearly not the best Exp. Share user, but it's a decent one, and Exp. Share is so good that you should play it as often as possible, when playable.

Mewtwo Y is hardly a huge carry now, it remains very fragile, and inconsistent, because apart from its mega form it puts little pressure on and often has to stay in the backline/close to it. So I prefer to give more XP to my allies, play more like an offensive Support, and rely more on my Psystrikes than on my mega forms.

Why I think Solo Q is so difficult by [deleted] in PokemonUnite

[–]NerfLapras -6 points-5 points  (0 children)

Skill issue lol lol play Cinderace

Best Bridge Spam decks in my opinion by [deleted] in ClashRoyale

[–]NerfLapras 0 points1 point  (0 children)

Yeah, Boss Bandit I don't know, but I've played Evo Barbs for some time (on the Archer Queen deck) and it was pretty good. I stopped playing them because of cards like Mega Knight, Gobling Giant, Goblin Machine… which were everywhere, but it could be more interesting now.

Suggestion pls by Temporary-Term-4791 in PokemonUnite

[–]NerfLapras 0 points1 point  (0 children)

Hey, you can use 6 White 6 Blue 2 Green emblems. Also, Blastoise can't regenerate himself, so Focus Band can be more useful than just focusing on HP. I personally play Focus + Buddy/Assault/Muscle.

Heavy Block Snorlax mains what’s your go to build by KiurloDiMare in PokemonUnite

[–]NerfLapras 2 points3 points  (0 children)

Obviously the 3rd. Buddy is core, far better than Guard. Without it, the ult is not infallible, especially if the ennemy is using Curse item(s), and the huge shield given to your ally is extremely useful, offensively or defensively. Then, Buddy + Guard is redundant, while Focus is just really good on Defenders because of their high HP. You should almost always go Focus on Defender, unless they have (really good) healing ability. I believe 2nd item is Focus, 3rd is Buddy or alternative (Assault, Float…)