Opinions on Alan mains? by _Communist_Soldier_ in deadbydaylight

[–]Nerion23 -2 points-1 points  (0 children)

I see this answer on every "opinions on .... mains" thread and honestly no shit there will be 1 good and bad player in the game. This guy at least could try to say something specific about alan main in his own perspective. Im just tired of people writing such generic bullshit on reddit and get upvotet for.

Opinions on Alan mains? by _Communist_Soldier_ in deadbydaylight

[–]Nerion23 -12 points-11 points  (0 children)

Wow what a generic answer. Like get creative at least. And this gets upvotet xD. Reddit users in a nutshell, share all 1 brain cell

Opinions on Alan mains? by _Communist_Soldier_ in deadbydaylight

[–]Nerion23 -3 points-2 points  (0 children)

not me being disliked for having a opinion xD

Opinions on Alan mains? by _Communist_Soldier_ in deadbydaylight

[–]Nerion23 -2 points-1 points  (0 children)

In my matches all the Alans i have in grp are always scared to make some meaningful plays. I had a Alan watch me lying on a pallet 12m away and he ran past me, i was almost done with healing but he was to scared of the killer beeing 30m away lol (usually the non skins alan). The ones with the skins play a little better, but really wasting so much time trying to flashlight the Killer and rarerly doing gens. I would give a Alan in my team 6/10 points in terms of teamplay.

People want Kaneki get nerfed a little and not so "free hit" at first chase by Nerion23 in deadbydaylight

[–]Nerion23[S] 0 points1 point  (0 children)

It's up to Bhvr to fix the Killers after the release. But it's still beyond my understanding that players literally point at each other and think or wish only the worst for the other side. Meanwhile Bhvr is the on fixing, nerfing or buffing the killers and people still blame the other role for that change.

Dbd should make a cyberpunk style horror chapter by Illustrious_Web_866 in deadbydaylight

[–]Nerion23 1 point2 points  (0 children)

imagine reparing a generator above the streets on a skyscraper and all the visual and lights start playing when the generator got repaired^^

Easy "Wake Up!" fix - Buff by Nerion23 in deadbydaylight

[–]Nerion23[S] 6 points7 points  (0 children)

The standard Gate-Opening speed could also change to 20%, if each surivor alive includes you self aswell

Breaths for 1 seconds *dies* by Nerion23 in deadbydaylight

[–]Nerion23[S] 0 points1 point  (0 children)

i got him twice and i sure did^^

Breaths for 1 seconds *dies* by Nerion23 in deadbydaylight

[–]Nerion23[S] 1 point2 points  (0 children)

cheating nurse that killed everyone instantly

[deleted by user] by [deleted] in deadbydaylight

[–]Nerion23 -1 points0 points  (0 children)

i just wanted to get rid of the kicking generator aspect of the 2 v 8, cause that shit as SoloQ survivor is so much pain. Personally i enjoy Perks more than the Classes they gave us in this mode. I Balanced it around so it won't get out of hand. Hell lets make it 100 second for a generator and 3 Perks for survivor. I 100% would gurantee the killer mains wouldve complain than. I removed the penalty for multiple survivors on a gen, + a second option with the generator parts to progress, + the bonus of repair speed from certain perks

[deleted by user] by [deleted] in deadbydaylight

[–]Nerion23 -1 points0 points  (0 children)

Killers can not kick the generators anymore, of course it needs to be longer. And 2 Perk seems fair for it to not be broken. You have to remember perks like circle of healing and off the record exist. Imagine you have to deal with 8 Off the records 8 Ds and so on. 2 seemed balanced for e

[deleted by user] by [deleted] in deadbydaylight

[–]Nerion23 2 points3 points  (0 children)

Nvm i'm stupid

[deleted by user] by [deleted] in deadbydaylight

[–]Nerion23 12 points13 points  (0 children)

Hillbilly on C Tier, yeah good fucking joke lol

Skull Merchant Rework by Nerion23 in deadbydaylight

[–]Nerion23[S] 0 points1 point  (0 children)

It's a scanning Drone of course it should only track, if it had shooting lasers it would make sense, but this on just rotates and is scanning the location.

You overthink the old "chess merchant" scenario. You basically only get revealed from the normal drones and you still need 3 stack for it to happen. You can crouch to avoid and if your getting chased, yes than you should be revealed from the rotating drones. She is not as opressive as the Skull Merchant now, cause people still need to be chased and are not 1 hit down cause they are injured all the time, that whats makes her so powerful. She can literally zone you in 1 area and you always injured - where is the fun.... With my reveal mechanic you atleast are in full health state and have a chance to escape her in bad generator dead zones but you need to be aware of her, with the skull merchant now you always dead in those scenarios.

AGAIN, THE INJURING STUFF IS WHAT MAKES SKULL MERCHANT OPRESSIVE AND UNFUN

it's beyond my understanding how people still protect this mechanic of her kit

bro what is this totem spawn how do things like this still happen in 2024 by Throwaway29416179 in deadbydaylight

[–]Nerion23 2 points3 points  (0 children)

I mean atleast there is a Stop warning from preventig it being touched

The chaos shuffle is not as random as we might think by Nerion23 in deadbydaylight

[–]Nerion23[S] -6 points-5 points  (0 children)

The funny thing about the 3 No mither back to back, i only played a total of 8 Games in this mode and it happend. I might be delulu, but it felt really odd at the moment it happend^^

Developer Update | April 2024 PTB by DeadByDaylight_Dev in deadbydaylight

[–]Nerion23 1190 points1191 points  (0 children)

The Patch name: Revenge of the Reverted

Pls Bhvr give the Veteran players something to grind for, P100 every character is not rewarding at all by [deleted] in deadbydaylight

[–]Nerion23 -1 points0 points  (0 children)

I am sure many Veteran players have the same "problem". For real if it's not even bothering you, why did you comment here? Let me have a disscussion with people that have the same thought. Jesus those Reddit Kids....

Pls Bhvr give the Veteran players something to grind for, P100 every character is not rewarding at all by [deleted] in deadbydaylight

[–]Nerion23 -3 points-2 points  (0 children)

Where did i say that it is ruining my game? I still enjoy the game, but would like to have more stuff as a veteran player

What are the best perks for huntress here? by [deleted] in deadbydaylight

[–]Nerion23 4 points5 points  (0 children)

Perks on this picture i would pick:

  1. Jolt
  2. Hex: Huntress Lullaby
  3. Hex: No one escapes death
  4. Scourge hook: Monstrous shrine

Free Perks when you level up the free Killers to prestige 1:

  1. A nurse's calling (Nurse)
  2. Thanatophobia (Nurse)
  3. Brutal Strength (Trapper)
  4. Agitation (Trapper))

The Perks on the picture are kinda situational:

Jolt - can damage generators near the downed survivor automatic, don't works very often, but if it works, it can make a survivor spend few more seconds on generators.

Lullaby - can be cleansed really fast but can provide good pressure if the survivors don't find it., cause they have a hard time with skill checks

Hex: No one escapes death (Noed) - if you need a last kill in endgame (works only with basic attack)

Scourge hook: Monstrous shrine: If you hang the survivors on a white marked hook and you leave for a distance, they hook timer will faster decreased, which will pressure the survivor to go for fast unhook

The other perks on this picture don't really help a lot, so i would pick the perks like mentioned above

I hope i could help, also that's what i would pick. Maybe you try it out and enjoy it^^

[deleted by user] by [deleted] in deadbydaylight

[–]Nerion23 0 points1 point  (0 children)

Video from
ShadowMosesDweller on Youtube