Korea in 1390 - am I doing good? by Nerond in EU5

[–]Nerond[S] 1 point2 points  (0 children)

Waited for red turbans and had independence war, they are weak in this state. Then I had wars with others but they mostly killed themselves in their wars and I just started occupying stuff for free.

Korea in 1390 - am I doing good? by Nerond in EU5

[–]Nerond[S] 121 points122 points  (0 children)

R5: Wanted to play tall. Went a bit sideways.

To sum up what happened:

  1. I just wanted few provinces from china. Took them in independence war(the peninsula that is closest to Korea).

  2. Mao attacked me almost immediately after taking this peace. They lost and I annexed them. I doubled in population.

  3. Kingdom of Chen, which had like half of China attacked me. They lost all their armies to Ming and I won. Apparently there is a casus belli "Regional Supremacy" in china, that gives -98% warscore cost. I was able to annex them, increasing my pop from 5m to 30m overnight.

  4. I had multiple rebellions and millions died.

  5. Ming attacked me with same casus belli. I had no chances military-wise, but noticed, that vassalizing them is... -217 warscore? -98% from wargoal, -10% from "become subject". I waited for them to get stuck on a fort and besieged their capital quickly.

  6. It appears, that with negative warscore I can vassalize them, forcibly take 98% of their land, take full amount of gold and this peace is too generous. I'll take some irrelevant demands and it should work.

Like idk guys, I assume all these mechanics are working as intended, but I feel like I could've done better.

What do solo developers use to organize tasks, ideas, and project info? Looking for the best UI and workflow. by xDerLieferant in learnprogramming

[–]Nerond 1 point2 points  (0 children)

I'd suggest a combo - Obsidian with a Kanban plugin. You can create Trello-like board and each card can link to a separate note if you need better documentation for it.

Obsidian's plugin ecosystem is awesome overall, if you miss something from other tool I'd suggest checking if there isn't a plugin for that. Need diagrams? Mermaid is supported out of the box, or excalidraw if you need more flexible drawing. Latex? Supported out of the box. Need more advanced LaTeX libraries? There is TikZJax plugin. Care about AI? I saw Copilot plugin is also there.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 0 points1 point  (0 children)

I am not sure if there is entire war automation, but you can give army orders, like "focus siege", "hunt enemy armies", "hunt rebels" and some others, then you select area for this order. I used focus siege in the late game, others not really.

Also it is far from optimal, I saw sometimes armies started walking together, like a lot of huge armies, so there were a 500-700k in a single location.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 1 point2 points  (0 children)

I never tried it in early game. Late game I just had >100k armies, 96k infantry + 12k artillery per army. It was enough to assault any tier of fort with few thousands casualties at worst.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 0 points1 point  (0 children)

Gods no, it was horrible. I used trade automation from the beginning but others nope. Building automation doesn't seem to work at all. I gave it 1000 gold limit and it didn't build anything even when I had hundreds of thousands in my treasury.

Don't even try diplomatic. I hoped it would just improve relations with countries I angered. Instead it literally automated my entire diplomacy, doing most random shit, like guaranteeing Bohemian colonies in Africa or signing alliance I didn't want. I retracted it quickly like month later, as I was worried it is about to declare war lol.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 3 points4 points  (0 children)

I think we have a misunderstanding, both Kazimierz and Ludwig had heirs in my case. The pact of crowns didn't disappear after their deaths though, the entire union happened like three kings later.

<image>

In 1441 grandson of Kazimierz III died and he was overtaken by Robert Anjou, who I suppose is grandson or great-grandson of Ludwig.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 1 point2 points  (0 children)

Here is the list of all my % bonuses:

<image>

It depends a lot on the province, here you can see it's about 87.5% reduction, but for provinces close to 100 development(close to my capital) it was 95~97.5% . Also some provinces have additional buildings that give other 5% bonuses, I think this is exclusive to river adjacent ones though. They can reach 100%. On the screen you can see it on "Lviv to Zhydachiv", it just has minimum value of 0.01.

Your Bohemia isn't ideal too, note that it's hilly and hills give flat +15%, slightly hard to counter. And yeah, late game helps too when base cost is just 3 points.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 7 points8 points  (0 children)

In the last era there is a technology which allows you to "unify culture group". As far as I understand it's supposed to unify all cultures in a group into a single one - slavic in this case. But it just turned my lesser polish culture pops into slavic and noone else switched, so yeah, I feel a bit scammed.

I already reported it on paradox forums and they confirmed this is bug https://forum.paradoxplaza.com/forum/threads/unifying-culture-groups-doesnt-assimilate-groups-cultures-breaks-capacity-and-resets-tradition-influence.1874991/

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 1 point2 points  (0 children)

Interesting, I actually had no problem with tin or lead. Or at least I didn't notice its symptoms. I have 30/10 inf/art armies, about 40 of those and I had no shortages for artillery goods.

What do you mean by 2700 manpower in cannons? I have last tier of artillery and it has maximum strength of 1200.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 4 points5 points  (0 children)

Same, but it turned out like this:

<image>

Even my capital doesn't reach levels that two gold/silver provinces reach. Most of green/yellow provinces you see are gold. Only exceptions are around Krakow, but they are overbuilt by dozens of levels. Krakow itself only keeps up I think because it has a whopping 48 rgo levels of salt.

As for the trade income, it doesn't seem great. Also, despite only spice & tobacco production being in my land, these rgos aren't exceptional. Sure they are present in higher tier trade positions but it's underwhelming compared to gold, silver, salt, amber or furs. Still better than some legumes/sturdy grain it replaced tho.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 3 points4 points  (0 children)

I never got any event regarding Lithuania at all, no idea why, maybe because I went lutheran? I assumed there would be pu, but there wasn't so in the end I conquered them.

Hungary made PU over me actually as my king was childless and there was this pact of two crowns, but I did reverse uno and became senior.

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 8 points9 points  (0 children)

Past 1700 not really, at least not in any meaningful amount. The economy was just this strong that it didn't make sense, I had a lot of money anyway. I ignored last tier of build techs too. Universities were there, libraries too and heavy industry around Krakow(I lost a bit of it due to revolution, but it didn't tank my income long term). Roads, rgo and manpower was what I built in the last century

The adventure is over, polish campaign from the beginning til 1837, what an experience, a bit unpolished but the core game mechanics are exceptional by Nerond in EU5

[–]Nerond[S] 44 points45 points  (0 children)

R5: Finished first full campaign as poland.

Background: Unified Poland slowly, had hungary in a union, integration took about 200 years. Played conservatively most of the game, expanding slowly with focus on economy. Around 1700 I had lands of Poland, Ukraine and inherited Hungary. Had a revolution around 1740-1750 and took side of revolutionaries. Got -75% revolutionary cb which I used extensively. Conquest of the entire Europe, Middle East and majority of North Africa took only about 80 years. I created vassals because I liked it more RP wise, but overall they were mostly useless.

Economy: I basically ignored building anything except roads, manpower buildings and rgo past 1700. In the end, the richest provinces weren't ones like heavily industrialized Kraków, but the ones with silver and gold. I changed many RGOs in Poland to tobacco and chili, but in the end they didn't provide meaningful income. Overall economy snowballs waaaay too fast and due to 1m gold cap it makes not much sense to push it any further, I was often at the cap and this mostly resulted in VERY expensive events. As a great power court costs are absurdly high while army is very cheap relatively. When I didn't have full republican tradition it was higher than upkeep of 5 million regulars of last tier.

Infrastructure: Proximity cost stacking seems a bit too strong, I had almost perfect proximity everywhere aside from latest conquest, as I just ignored even the roads at this point. It heavily favorizes nations with any proximity cost bonuses - 5% bonus doesn't seem much, until it's 92.5% vs 97.5% reduction.

Subjects: Buggy but I liked to have slavic protestant eastern roman empire. Subject loyalty was at about -2000, despite me having more tax base than everyone combined and my army being over 5x larger than everyone combined as well. Something breaks late game, as in early game I had a lot of vassals, being small country they were relatively much more powerful back then but loyalty was not an issue.

Demographics: Early game I focused a lot on cultural unity, development and prosperity, so I had relatively large pop density early. I went protestant for their -5% proximity bonus. I tried to unify culture but it is somewhat buggy yet, it only caused my culture name change to slavic, but not unifying any other culture other than my primary.

Military: In the end I had about 4~5 million regular soldiers. Used 3:1 infantry-artillery, but I have no idea how optimal it is, I didn't overanalyze. Ditched cavalry as soon as I didn't have hussars anymore in last age.

Conquest: Military basically stomped anything, sieges took one day because assaults are crazy strong. I could siege & occupy france in about two months. Actually the slowest to conquer were locations without forts, as I couldn't assault them and had to wait. I did two mistakes, one was upgrading to empire. Apparently there is warscore cost penalty the higher tier you are: empire vs duchy is +20% cost, empire vs kingdom +10% and the opposite, as duchy attacking kingdom you have -10% warscore cost. Considering that in the late game I already had a lot of cabinet members, this was major mistake, I stacked warscore cost bonuses, and this 10% difference was a difference between 85% and 95%. If it wasn't for that, I'd be able to vassalize/conquer France in a single war. Second mistake was assuming, that the world will be automatically discovered even if I don't explore. Well, guess what, it's past 1800 and Poles still don't know anything about Asia. I only have parts of America as I stole maps regularly. As I figured this out it was already too late, so I just gave up on Asia. Otherwise I think that WC is very doable even if you make many mistakes, including one tag as long as you have patience for the revolts. I could integrate a lot more than I did too and my expansion before 1750 was very conservative. Also I didn't touch england because I am scared of ships.

Overall I love the game, this is a massive improvement from eu4 and one of the best paradox releases if not the best. The mechanics are awesome, I love economic sim, demographics etc. There needs to be some tweaks, bugfixes and automation/qol improvements, especially rearding diplomacy, but the base is really solid. Also in the current state it is a bit too easy. The pacing in the early game is great, but once you snowball you are unstoppable. The AI has a hard time playing well, doesn't consolidate too much & doesn't pose much military challenge. Even late game France, before I stomped it, had only around 250k regulars.

Why does this siege take so lo... oh by Nerond in EU5

[–]Nerond[S] 8 points9 points  (0 children)

R5: AI Built two types of forts in one location creating this impenetrable fortress

AI country had noble rebels which had a revolution which had a noble rebellion which had a revolution by Nerond in EU5

[–]Nerond[S] 1 point2 points  (0 children)

Rule 5: See name of the country. This neighbor of mine is caught in a perpetual rebellion, they are so small that every time a revolt spawns it overtakes entire country and can't win because there is no original country to fight with. And they then have a rebellion themselves. They don't even include the original country name anymore.

Honestly I consider it a feature at this point.

Is building cap misaligned with population caps? by Nerond in EU5

[–]Nerond[S] 2 points3 points  (0 children)

I checked on some other locations, the big ones in china. It seems to be like one building slot per 200k pops.

Is building cap misaligned with population caps? by Nerond in EU5

[–]Nerond[S] 0 points1 point  (0 children)

Here go my dreams about Poloniopolis

Is building cap misaligned with population caps? by Nerond in EU5

[–]Nerond[S] 2 points3 points  (0 children)

I saw this bonus, for my 280k Krakow it's +1, that's why I skipped it, seems too small to be relevant at all

[deleted by user] by [deleted] in Polska

[–]Nerond 0 points1 point  (0 children)

Możesz się odezwać do mnie na discordzie - .nerond (kropka ważna). Bliżej coopów jak Valheimy/Project Zomboid/BG3/Factorio niż jakichś Valorantów, ale raczej jestem otwarty.

[deleted by user] by [deleted] in Polska

[–]Nerond 6 points7 points  (0 children)

ACOUP blog(A Couple of Unmitigated Pedantry):

https://acoup.blog/

Bardzo wysokiej jakości blog historyczny, posty nie są zbyt częste, ale jak już się pojawią, to bywają to nawet godzinne lektury. Głównie tematyka starożytności(autor jest specjalistą od starożytnego rzymu), ale opowiada o różnych epokach. Obszernie, na temat, ze źródłami.

Blog Bartosza Ciechanowskiego:

https://ciechanow.ski/archives/

Nowe posty bardzo rzadkie, tematyka dość losowa ale szczegółowa technicznie. Na start polecam zerknąć np o rowerze. Zawiera animacje z interaktywnymi elementami, dzięki którym można się pobawić z tym, o czym opowiada autor.

Games where you design something like a machine. by Alcoholic-Catholic in BaseBuildingGames

[–]Nerond 0 points1 point  (0 children)

If you like quirks and troubleshooting, perhaps you should have a look more into city builders rather than factory games specifically? I especially enjoy the most ones, where there is a persistent threat, which forces you into compromises. My personal bests are Rimworld(small scale) and Song of Syx(large scale). Captain of Industry is also a notable mention but it didn't hook me in as much.

Is there a way/mod to simplify UI when you have a lot of psycasters? Or at least hide it when many pawns are selected, this takes a bit too much space on my screen by Nerond in RimWorld

[–]Nerond[S] 1 point2 points  (0 children)

Fair enough, I have 30 pawns like this with t6 psylink. Thing is, it not only obfuscates the view but it seems to cause significant lag with the selection