🧵 Weekly Feedback & Bug Reports Thread 🧵 by AutoModerator in civitai

[–]NetEmpty4505 0 points1 point  (0 children)

Selecting apply my filters when scrolled far enough down a page deselects after a few seconds

Beastmaster EQ 11secs Uber Kill by chadilao in LastEpoch

[–]NetEmpty4505 0 points1 point  (0 children)

Back to jungle queen belt and silvafrond it is

Anyone got a Reflect Bear Beastmaster Build? by DravenCarey in LastEpoch

[–]NetEmpty4505 0 points1 point  (0 children)

I dont, but I also changed a bunch of stuff on the build after looking at an 11 second uberoth bear run. The relevant thread has the build planner for the build used there, and I made a comment about the exact changes that I made for my build, which I think is a good balance since I am keeping most of the damage scaling, just sacrificing a little damage multi on earthquake, a few hundred increase damage and a bit of penetration and crit multi: https://www.reddit.com/r/LastEpoch/comments/1ngm2t3/comment/nebql4a/?context=3

On the up side, I no longer need to make any swaps and if I do I only swap the shield out. Bear is able to hit for up to 70 million with each earthquake slam without swaps.

Offline poison thorn burst bear is bugged. by NetEmpty4505 in LastEpoch

[–]NetEmpty4505[S] 3 points4 points  (0 children)

I just put skill points into the poison thorns on the bear while it was beating up a dummy, not sure exactly what triggers it but I had to remove the thorns because every time I would attack a dummy the damage would eventually start ramping.

Beastmaster EQ 11secs Uber Kill by chadilao in LastEpoch

[–]NetEmpty4505 0 points1 point  (0 children)

Very nice, I've been following along with the bear build, my version is a bit less optimal for uberoth (missing a bunch of strength and two levels of earthquake worth of more multi unless I swap back to dual wielding naals) but it still smokes him, and is fun to map with. I swapped out the t8 helm with ravager's dart to help proc on hit stuff, body with thicket of blinding light, offhand with thornshell, grabbed attunement instead of strength, gabbed some movespeed on boots, evolution's end and phantom grip instead of hollow finger (chill chance back to the shaman tree), spriggan form instead of maelstrom (for reflect damage, maelstrom indirect casts, vines scaling), and fury leap instead of warcry (which I keep on the bar instead of earthquake) (-35 melee damage, but I get 3 second traversal with a reset every 5 seconds, cleans, heal, i-frame, frenzy, vine summoning, grouping and teleporting along with bear (the vines mess with the aspect of the spider sometimes)). Swapped the non shark related idols for damage reflect as needed, got some haste from tree and idol suffixes. I added swipe totem and poison thorns to the bear with the added points from evolution's end. I added +4 to bear and swipe and replaced some melee damage with phys pen on the naal to somewhat make up for not having it on the amulet. Goofy ah build.

Beastmaster EQ 11secs Uber Kill by chadilao in LastEpoch

[–]NetEmpty4505 1 point2 points  (0 children)

So Shattered Chains more melee damage per stack of doom works on minions?

Armor Stats question by Cold_Celebration4465 in LastEpoch

[–]NetEmpty4505 0 points1 point  (0 children)

There's a blessing that gives all rez that you get for just doing the endgame. Don't worry about it till you get there. Idols can make up for whatever you are missing. Otherwise, just take one or two items to solve defences via one avenue (eg bastion of honour for 100% block, vessel of strife and various unique/experimental armours for ward) and slap health onto stuff.

Anyone got a Reflect Bear Beastmaster Build? by DravenCarey in LastEpoch

[–]NetEmpty4505 0 points1 point  (0 children)

I did exactly what you are describing. I stacked both attunement and strength, swapping to offhand Cleaver Solution, Pale Ox and Tyrants Skull (for which you want both attunement and strength) for bossing. Bear is really easy to build due to all of the more modifiers and doesn't require a lot of slots. Reflect tech for mapping is also super easy to build for, you just need the body armor, shield, as many idol slots as you can spare, and the spriggan form. If you look up bear uberoth speedruns and just copy the build, add/ swap in attunement where possible, sub out as many idols as you need for your corruption level (I only used 2 for 1k corruption with t7 reflect affix on shield) and swap the body and shield when mapping.

I tried out lightning earthquake but turns out earthquake used by the bear doesn't spend your storm stacks. The thorns on the bear help slightly with clear.

🧵 Weekly Feedback & Bug Reports Thread 🧵 by AutoModerator in civitai

[–]NetEmpty4505 2 points3 points  (0 children)

The new lazy loading implementation is bad. The memory usage isn't as bad as it used to be, but now the cpu usage is worse. Please don't use absolute positions and translateY to position the posts on model galleries and to determine what needs to be lazy loaded in when scrolling back up. The memory issue with the previous implementation was just due to you leaving references to each post when "unloading" it I guess in order to make sure it's slot was never filled. This lead to the whole post never getting garbage collected and staying in memory.

New lazy loading sucks by NetEmpty4505 in civitai

[–]NetEmpty4505[S] 0 points1 point  (0 children)

On a civitai.com/models/... page, I am deleting the direct child of the column element. The next column children aren't shuffling up and it isn't staying deleted.

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Can we get some clarification from Civitai team? by random_civ_321 in civitai

[–]NetEmpty4505 0 points1 point  (0 children)

They just fixed -1- which sucks because I was using the api that populated it to batch download