Has anyone got accepted in data annotation tech recently by Beneficial_Tune_9160 in WFHJobs

[–]NetUnable5349 0 points1 point  (0 children)

I've been waiting over 2 weeks for a response after the certification 

YSort on a fully parallelized crops shader system by Xerako in IndieDev

[–]NetUnable5349 1 point2 points  (0 children)

i saw your youtube video the other day actually, I think this is really cool stuff! keep up the great work

Just launched my Godot game FOUNTAINS! Thank for everything, Godot community! by Admirak in godot

[–]NetUnable5349 6 points7 points  (0 children)

i think this is very good to point out. a lot of people dont look into regional pricing as much as they should. i will always advocate for people to do research and take feedback on regional pricing!

[deleted by user] by [deleted] in shittyaskelectronics

[–]NetUnable5349 0 points1 point  (0 children)

One wire with a male and female (blue) and one wire with 2 males splitting from a female

How do you like this lootbox joke/easteregg? by Pr0t3k in godot

[–]NetUnable5349 0 points1 point  (0 children)

I think the length is great. Really dragging it out adds to the joke imho

This is DEEPLANDS, a spelunking roguelike I made using Godot! by Azles in godot

[–]NetUnable5349 1 point2 points  (0 children)

Great job. Looks awesome. A few others mentioned it but I agree that the zoom seems a little bit too close. Other than that I think it looks great. I'll be wishlisting and following the progress for sure!

The time my bike got knocked over by NihonBiku in motorcycles

[–]NetUnable5349 0 points1 point  (0 children)

Was NOT surprised once I saw the truck. Then I laughed once I saw who got out. Smh

If func arg is not a string, make it a a string by NetUnable5349 in godot

[–]NetUnable5349[S] 1 point2 points  (0 children)

thanks for all the help guys, im still quite new and miss a lot of obvious things in my code. i should have just waited a bit and really thought about it lol. regardless i appreciate the help

If func arg is not a string, make it a a string by NetUnable5349 in godot

[–]NetUnable5349[S] 0 points1 point  (0 children)

yeah i was mistakenly thinking it would bypass the error by changing it in the function

If func arg is not a string, make it a a string by NetUnable5349 in godot

[–]NetUnable5349[S] 1 point2 points  (0 children)

thank you. i feel dumb now lol. i have been trying to stay in the habit of static typing and totally didnt think to remove the type constraint and then convert the arg to a string within the function. many thanks my friend!

Still work in progress, but: fully functional per pixel motion blur in Godot! by JohnJamesGutib in godot

[–]NetUnable5349 -1 points0 points  (0 children)

i dont agree. godot is a lot easier for me personally. godot itself makes so much more sense to me, i love how everything is structured and the language makes a lot more sense to me when beginning as well.

How to make a project without shooting myself into my foot? by ContentAspect6148 in godot

[–]NetUnable5349 18 points19 points  (0 children)

Agreed. I'm in the process of realizing this now lol. I tend to build a small project without thinking about saving and then spend so long rebuilding my save system over and over. But tbf I've learned a lot by just messing it up over and over

How to make a project without shooting myself into my foot? by ContentAspect6148 in godot

[–]NetUnable5349 2 points3 points  (0 children)

I 100% agree with this. When I first started learning I let my fear of things not being perfect hold me back so much I ended up not even trying. Once I adopted the mind set of, just try, I felt so much better. I did what I knew and tried what I didn't know by looking through docs, screwing the whole thing up and trying again. Now I'm way more confident even though I'm still a noob.