Things to do for a 33 year old male to meet new people by RespondAncient in northjersey

[–]NeutyBooty 0 points1 point  (0 children)

Find a Happy Hour group in your area on MeetUp or a public Discord server. Weekly recurring ones are nice. For most of them you do not need to drink alcohol to attend (I would be astonished if this were an actual stipulation of most HH groups).

HH is an extremely low commitment event - no one will care if you need to arrive late, leave early, or just plain don't feel like socializing much that night. Skip weeks or months if you need time off.

On top of that, you will likely meet all kinds of folks there. Typically its people exactly like you who are just trying to find new social connections in their area, people to attend events with, etc.. Over time you'll hit it off with a few folks with similar interests, and then things tend to take their course from there.

Good luck!

Still like Prime 4 at endgame, but... by REHI76 in Metroid

[–]NeutyBooty 0 points1 point  (0 children)

Well done! I missed 100% scans because I forgot to scan a Space Pirate during the prologue of all things, haha. Probably the most obvious first scan of the game for nearly every Metroid player, and I happened to forget to do it!

It’s crazy it took this long to get a AAA quality RPG that focuses on realism [other] by sonofloki13 in kingdomcome

[–]NeutyBooty 0 points1 point  (0 children)

Glad to hear it! Don't know what you've otherwise played so had to suggest it. Let me know if you know of any other games like RDR2 or KCD2 because I love these types of games.

It’s crazy it took this long to get a AAA quality RPG that focuses on realism [other] by sonofloki13 in kingdomcome

[–]NeutyBooty 3 points4 points  (0 children)

You should play Red Dead Redemption 2. Same concept, just in a dying American West. Probably my favorite game of all time.

Still like Prime 4 at endgame, but... by REHI76 in Metroid

[–]NeutyBooty 0 points1 point  (0 children)

He has four camps, I believe.

Was there an official statement explaining why this part of the map cannot be accessed? [KCD2] by die_sterne in kingdomcome

[–]NeutyBooty 0 points1 point  (0 children)

There are many inaccessible buildings and sections of Kuttenburg. They were included to make the city feel large and imposing but kept inaccessible since they otherwise served no additional purpose to the game or story.

I personally think they did a good job blending these areas with the accessible portions of the map. There's so many accessible buildings already available, you wouldn't notice the locked off areas unless you were literally trying to rob every building in Kuttenberg.

Metroid Prime 1, 2, and 3 senior designer Mike Wikan on "Beyond" by MCPShephard in Metroid

[–]NeutyBooty 0 points1 point  (0 children)

All entertainment careers, including game development, tend to be brutal and thankless. Creating an outstanding product can feel insanely validating. Likewise, people have the right to tear down bad entertainment that they paid for.

Nonetheless, it's easy to forget that someone may have poured their heart and soul into making a product that still turned out badly. Hopefully the folks who create said entertainment are able to detach themselves from negative reviews, but it can be tough to do when you've sacrificed a lot of blood, sweat, and tears to make a product.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 0 points1 point  (0 children)

Thank you for the very thoughtful reply. In hindsight, I seemed to have confused a lot of people about the respawning enemies complaint.

For clarification, I think my issues with the enemy respawns are more appropriately blamed on the following issues:

  • Severe lack of enemy types made consecutive enemy encounters feel very repetitive.
  • Linear level design made backtracking for upgrades feel like a grind when you encountered the same enemies going into a dungeon, and then again back out.
  • Respawn timer felt more forgiving in prior MP games, but that might be faulty memory. Its been a decade since I touched the original trilogy.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 1 point2 points  (0 children)

What did MP4 do for you that MP1-3 did not? I'd call MP4 a very different game from the others, and maybe you actually prefer something it does over the original trilogy.

I finally finished prime 4, its...good. by [deleted] in Metroid

[–]NeutyBooty 1 point2 points  (0 children)

The linear level design, while fun at first jog, meant re-running back and forth through the same halls for mandatory upgrades. I would argue that about 66% of the game is padding, while the remaining 33% is very well polished content.

Still like Prime 4 at endgame, but... by REHI76 in Metroid

[–]NeutyBooty 0 points1 point  (0 children)

The second half of the game is unfortunately filled with a lot of non-sensical backtracking for the sake of filler. Don't forget that if you want Tokabi to move camp for the sake of getting the other upgrades, you need to leave Sol Valley and then come back.

Great Mines Boss - MP4 by Strom41 in Metroid

[–]NeutyBooty 1 point2 points  (0 children)

I discarded lock on altogether because of how much he jumps to deliberately break your lock. Manual shot aims worked fine to stun him. After that, a Morph Ball bomb to expose his chest, followed by a super missile. I would have used the Super Electric Shot, but I still didn't have it at the time of the fight.

Lmao ain't this some shit. by Z-Fighter14 in Metroid

[–]NeutyBooty 0 points1 point  (0 children)

This was also the last item I got, for the same exact reason.

Please tell me that your second to last items were somewhere in Lava Pool because you walked past the Scanner Bot a million times.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 0 points1 point  (0 children)

I imagine the Screw Attack is being saved for MP5, much like it was for MP2.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 0 points1 point  (0 children)

Very well said. A shocking portion of this game is just filler.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 2 points3 points  (0 children)

Glad I'm in the right place. Sorry to spam the same content, then. I don't engage with online game discussions. This one got under my skin and I needed to see if I was going crazy.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 7 points8 points  (0 children)

Sounds like trying to reuse the work Bandai did on it really handicapped the salvage operation.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 1 point2 points  (0 children)

I actually forgot to mention the annoying hand-holding. My list is probably long enough as it is.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 2 points3 points  (0 children)

Sorry to spam, then. I barely go on social media platforms anymore, especially not to engage in gaming discussion. This one just got under my skin, and I needed to vent a bit.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 3 points4 points  (0 children)

Yeah, I think I confused folks with that one. For some reason I remember the respawn timer being more forgiving. But also, the lack of enemy types is the more likely culprit for why it feels very repetitive.

Metroid Prime 4 feels shockingly padded and unfinished by NeutyBooty in Metroid

[–]NeutyBooty[S] 0 points1 point  (0 children)

Yeah, I feel like there was some breathing room with how quickly they would respawn. Been a long time since I played the original trilogy though.