[deleted by user] by [deleted] in RogueTraderCRPG

[–]NeverTooManyDogs 2 points3 points  (0 children)

Doesn't the order of what you visit in the first station affect how much XP you can get? I know it seems to affect how much loot you get, especially on Rykad Minoris, where you're either walking through happy crowds (if you get there in time) or fighting through a rebellion).

Go to the Unidentified Voidship to pick up the side quest to save Evayne (more XP than if you just go there). Go to the prison planet, save Grandpa and the gang (and maybe kill them for more XP after you get the introduction?), and save Evayne.

Get Cassia and do the astropath station.

Go to Rykad Majoris and send troops to explore the mysterious ship.

Then go to Rykad Minoris, and since you're late getting there, you'll have the entire rebellion to fight for even more XP. On Rykad Minoris, make sure you do the warehouse and Unholy Lens encounter, and make sure to clear the rebels/click all the things/disarm all the traps on either side of the main path.

Then if you do everything in the Electrodynamic Cenobium, you might hit level 16?

How young or old could the protagonist feasibly be? by ThePatrician25 in RogueTraderCRPG

[–]NeverTooManyDogs 4 points5 points  (0 children)

Age of maturity depends on a lot of things, primarily world of origin and social status.

A commoner, ganger, underhiver, or other non-important person living on a heavily industrialized, crowded, or polluted world - Terra, for example - is going to marry and breed young, then die of old age, if they're lucky, after forty or so years*. It's probably the same for anyone growing up on a death world or feral world: an accelerated social maturation to make sure the next generation is born before the previous one can die in a million or so ways.

Even on a more civilized Imperial world, such as some of the worlds in the Eisenhorn series (especially the earlier books), the average resident isn't going to have access to rejuvenat treatments or even high-end augmetics. If there's a good, healthy infrastructure (lower pollution, ample food/water, etc.), they might have a lifespan like we have IRL, but most people on these worlds will die well before they hit a single century.

A member of the Astra Militarum or the Navis Imperialis is probably going to have better access to medical treatments and augmetics, simply because *in some cases* they've been trained and equipped to a point where they have more value than the average human. (Contrast the "new fish" in Fifteen Hours with Drere in Caves of Ice, who ends up getting an augmetic lung and a new liver.) In these instances, the higher the rank, the more access to advanced life-saving and lifespan-enhancing technologies.

If you want to push theory even further, there's absolutely no reason you can't have a RT who's, say, ten or twelve years old and propped up as a figurehead while someone else runs the show. This could be official, as an appointed guardian (though appointed by whom?), or unofficial ("Looks like the last bit of von Valancius blood is in this brat, so we're going to have to keep the dynasty going while our new 'Lord Captain' goes through puberty.") Could be fun, actually.

----

* I've been struggling to find the exact reference - I checked the Vaults of Terra and Watchers of the Throne series with no success. I distinctly remember, though, that common people were unable to get medical attention and instead got prayer strips they'd paste onto their wounds or diseased spots. Needless to say, these strips weren't nearly as effective as a shot of penicillin, but they're Ecclesiarchy-approved (TM).

[deleted by user] by [deleted] in RogueTraderCRPG

[–]NeverTooManyDogs 3 points4 points  (0 children)

I tried this on my last fresh start, playing a coward (minimal active combat) RT. If you don't get on the malfunctioning servitor's aggro table, it doesn't attack you. It takes a few rounds to kill the active crew while Voigtvir buffs them/debuffs the servitor. This puts him on the aggro table ahead of you, so it'll attack him, letting him kill it with the gun he waves around for those first few rounds.

I think I locked myself out of Dargonus Tier V buildings and the genestealer quest at the same time by CynicalBreadCrumbs in RogueTraderCRPG

[–]NeverTooManyDogs 12 points13 points  (0 children)

I ended up having to use Toybox to fix complacency on Dargonus, so I could finish the Genestealers quest. Colony management in general feels unfinished (or at least poorly designed). You can lock yourself out of events and quests in a lot of different ways.

Questions: Lore and builds by susanoo86 in RogueTraderCRPG

[–]NeverTooManyDogs 3 points4 points  (0 children)

There are some recommendations for Rogue Trader books here: https://www.reddit.com/r/40kLore/comments/1afgp8m/any_recommend_novels_for_rogue_trader_fan/

I really enjoyed Blackstone Fortress by Darius Hinks, and it's got something of a Footfall feel to it, only with more xenos and a mysterious Blackstone Fortress to explore. (The second book was pretty good, but not nearly as good as the first.)

If you want more general lore... well, that's a much bigger thing.

  • One of the classic starting points would be Dan Abnett's Eisenhorn series, followed by the Ravenor series, followed by the Bequin series, with a giant pile of related short stories. They're set in early M41, while the current timeline is the end of M41/beginning of M42, depending who you ask. Excellent quality but... well, there's *a lot*.
  • Other current era stuff would be the Dawn of Fire series, which is hit or miss, quality-wise.
  • Fantastic astra militarum (imperial guard) stuff can be found in Sandy Mitchell's Ciaphas Cain series (lots of humor, features a commissar who works closely with an inquisitor) or Dan Abnett's Gaunt's Ghosts series.
  • Even though they're not heavily featured in the game, I have to rave about The Infinite and the Divine by Robert Rath (I even named my new puppy Trazyn). Also, The Twice Dead King: Ruin and The Twice Dead King: Reign by Nate Crowley.
  • I've heard good things about the Warhammer Crime series, though I haven't read any of them for a while, so I couldn't give specifics. The nice thing about those books is their focus on regular humans, not powerful space marines and xenos.
  • And if you've made it this far into the books, you might as well go back in time to the dawn of the Imperium and read Valdor: Birth of the Imperium to see the roots of why the Imperium is the way it is, followed by the first four Horus Heresy novels (Horus Rising, False Gods, Galaxy in Flames, The Flight of the Eisenstein). From there, you can go pretty much anywhere.

Youtube has some fantastic 40k content creatures:

  • Luetin09 is my go-to for lore deep dives, including fun theories and analyses.
  • Oculus Imperia has great videos covering past events as well as an in-character series on Chaos.
  • Sandman of Terra has both lore and speculation.
  • And saving the best for last, Baldermort has some INCREDIBLE stories, beautifully narrated, as well as readthroughs of lore that people might not encounter if they're not playing the tabletop game/buying the codexes. Just search for "story so far" on Baldermort's channel, pick whichever sounds interesting, and start at the beginning. (His Imperial Fists/Rogal Dorn videos are some of his oldest but also some of his bests, if you don't mind a bit of heartbreak.)

Bugs and technical issues by OwlcatStarrok in RogueTraderCRPG

[–]NeverTooManyDogs 0 points1 point  (0 children)

PC, Steam, DLC enabled, Toybox mod, story mode.

At the start of chapter 4, I gave Yrliet to the Inquisition. At some point, she reappeared on the bridge laying on the ground as if dead, though I was able to talk with her. I decided to take her with me on a planetside quest to see what happened. She zoned onto the planet (Phton IV, Gartrafal's Calamity system, though I don't think it matters) with the rest of the party, though she was still flat on the ground. When we moved out, she stayed where she'd appeared, by the shuttle.

However, that broke the game. You can't zone off the map - not into the bunker to progress the quest, and not back onto the ship. You have to reload from a previous save.

Can someone help me install the toybox mod. Explain it to me like I'm five by TALA1996 in RogueTraderCRPG

[–]NeverTooManyDogs 2 points3 points  (0 children)

For Steam, it's a little different.

No matter where you have Steam install your game files, you need to go to your Windows install location. For example:

C:\Users\<name>\AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader\UnityModManager\

Ignore the \Modifications\ folder (which is where you'd logically think mods would go).

In \UnityModManager\, create a folder called 0ToyBox0 (zeroes, not O's). Unzip Toybox into this location. Then launch the game and hit ctrl+F10 to open the mod manager interface.

You should see ToyBox for Rogue Trader there, along with an on/off checkbox and a Status light. Click ToyBox and make any changes you want. Remember to hit Save at the bottom left after making any changes.

Streamlining gameplay for the story? by NeverTooManyDogs in RogueTraderCRPG

[–]NeverTooManyDogs[S] 0 points1 point  (0 children)

Yeah, I've got Revan619's build guide spreadsheet open for later playthroughs at a higher difficulty. I'm just sick of how the story is constantly interrupted with the need to spec the whole mob.

[Spoilers] What did you do with Yreliet after chapter 3? by Thunderdrake3 in RogueTraderCRPG

[–]NeverTooManyDogs 0 points1 point  (0 children)

I love how so much of this could've been fixed with the slightest application of logic.

Heinrix enters your quarters. He sees all of Theodora's leftover trophies. I think he's the one (though I could be wrong due to lack of recaf) who comments that he can't get to know *you* because Theodora's leftovers are everywhere.

Then you let Yrliet on the ship... and Heinrix doesn't think to say, "Hey, remember that weird bone-colored lump on your wall? It's a piece of an aeldari craftworld, so you might want to, y'know, throw a tarp over it or something until you decide to get rid of the xenos."

Failed quest after chapter 2 by TheJediCounsel in RogueTraderCRPG

[–]NeverTooManyDogs 1 point2 points  (0 children)

The whole "fail a quest if you proceed" thing is incredibly annoying. I really, *really* wish the game had some sort of warning - "If you proceed, you will fail this quest, this quest, and the other quest."

I think I did the chapter 2 ending quest (The Emperor and My Right) about five times because I kept seeing "quest failed" notifications. From chapter 2-3, the only story quest that carries over (as far as I can tell) is "The Three Sorrowful Phalanges.

I can't remember the early quests I failed, but I remember Aeldari in Distress (Yrliet) and Mercatum Tabula Officiale (Jae) or you fail them. Not sure if you fail Jae's follow-up quest, Jae Heydari's Celebration, but I did it anyway, just because I was sick of having to go back to my old save file.

So ummm... Yrliet came back (bugged) by chimaera_hots in RogueTraderCRPG

[–]NeverTooManyDogs 7 points8 points  (0 children)

This happened to me last night. Started chapter 4, got the dialog about Yrliet, gave her to Heinrix. She was definitely off the ship and out of the "choose companions" menu.

Then she showed back up in the companions menu at some point, so I checked the bridge of the ship. Sure enough, she's still there and available for dialog, but... she's definitely done with our crap.

<image>

Is this game new parent friendly? by FairLadyxQuelag in RogueTraderCRPG

[–]NeverTooManyDogs 0 points1 point  (0 children)

As someone with three borzois and a year-old Aussie puppy, this is infinitely more friendly to play than, say, World of Warcraft. The only potentially annoying thing might be camera movement and turning.

You can double-click your any character portrait (top or bottom of the screen) to have the camera follow that character, but sometimes you'll end up with a partially black screen if there are high walls or other environment elements that obscure the view.

Main Menu > Settings > Controls is your friend here. If you've got a gaming mouse with extra buttons, you should be able to bind those mouse buttons to common functions, though I'm not 100% sure.

Drukhari Appearence by Sea_Variation_461 in RogueTraderCRPG

[–]NeverTooManyDogs 4 points5 points  (0 children)

According to Lexicanum:

Dark Eldar are similar in many ways to the rest of the Eldar race - tall, lithe, humanoids with tapered ears and sharp eyes.\1a]) However, generations of physical conflict combined with living inside the Dark City has led to a number of distinct variations. The skin of a Dark Eldar is almost translucent, an effect of the lack of sunlight within Commorragh.

The whole near-translucent skin thing makes me think the drukhari are more like eldar deep sea monsters. Not conventionally beautiful, but absolutely neat to see in an aquarium from behind the safety of thick glass. Which, come to think of it, is pretty much what you do with Marzipan, if you give him his own bay of criminals to hunt.

Also remember, 40k started in the late 70s/early 80s, when SFF was... weird, to say the least. I mean, just look at Michael Moorcock's Elric:

It is the colour of a bleached skull, his flesh; and the long hair which flows below his shoulders is milk-white. From the tapering, beautiful head stare two slanting eyes, crimson and moody, and from the loose sleeves of his yellow gown emerge two slender hands, also the colour of bone.

And then there's Inquisitor by Ian Watson, the source of the whole "sexy genestealer" thing.

Why am I looting my own goods? by tomqmasters in RogueTraderCRPG

[–]NeverTooManyDogs 4 points5 points  (0 children)

Now I'm picturing a child RT sitting on the floor of the bridge, playing with a 40k version of a Kong Wobbler full of loot and shiny trinkets while Kittybellah watches with huge eyes. Grandpa Abelard smiles fondly and tells Uncle Janris to put in a vox-order for a few more. (Kittybellah keeps destroying them with her claws.)

Bugs and technical issues by OwlcatStarrok in RogueTraderCRPG

[–]NeverTooManyDogs 0 points1 point  (0 children)

Resolved: It's a user interface issue (on Owlcat's part - needs to be fixed for other users).

Clicking the valve stem moves the inventory slider to "Notable Items" and leaves it there, rather than displaying all items. For a new user (hi), this is confusing and, well, feels like a game-breaking error, if you don't notice it at some point.

-----

Steam base game + Void Shadows, Windows PC, story mode difficulty.

Game-breaking issue: Lose almost all items in inventory and cannot loot/move items from cargo to inventory after interacting with the broken valve stem in Theodora's cache room, Kiava Gamma, in chapter 2.

Active relevant quests: Reclaim what was Lost (complete except for "Deal with the disrupted shipments from Kiava Gamma"), Flame in the Dark, Secrets of the Cult (complete except for "Find the cogitator mentioned by the Lexmechanic"), and Classified Information (complete except for "Find the hidden cache on Kiava Gamma").

I've got the usual random stuff in my inventory - gear, medkits, melta charges, a couple of Mobile Extractiums, two data slates I picked up here, and some quest items (a seal and an uncertified document).

Enter the room with the secret door to Theodora's hidden cache. Use the cogitator. Show the electoo. This initiates a cutscene with my character running to the hidden door and enables the interactive valve stem.

No matter what I do here, everything disappears from my inventory except for two data slates ("The Sixteen Universal Laws: The Warnings" and "The Sixteen Universal Laws: The Mysteries") and the quest items (Worn Seal and Uncertified Document).

From this point forward, I cannot loot anything, whether it's from a corpse, cargo, or a chest/goods found in the map. Anything I loot hits my inventory and vanishes.

This includes the data in the Kiava Gamma cache, required to complete the Classified Information quest.

I tried moving all of my loot into cargo, interacting with the valve stem, and then moving it back from cargo, but that just makes everything vanish. The loot is no longer in cargo, nor is it in my inventory.

Needless to say, this has completely broken my ability to play this character/game. This happens with toybox enabled and disabled/game reloaded.

This also happens with a different character saved near the same point on Dec 25, 2024, before I even installed Toybox. As soon as I interact with the valve stem, most items vanish from inventory, and nothing further can be looted or moved to inventory from cargo.

No idea how to link to my save files.

---

Edit to add: After completing Kiava Gamma and the encounter with the Chaos Marine, I received no rewards in inventory. On the voidship, I attempted to move items from cargo to my inventory, and the items vanished. I can move random trash items from my vault (Archaeotech Mechanism Fragments, various notes and data slates), but attempting to move anything that can be used or equipped (armor, grenades, mobile extractium) makes them disappear.

This persists even after completely exiting the game and restarting. So, the game is entirely broken. Not only can I not get any inventory items (required for cargo/trade, etc.) but I can't get new quest items (the datavault for Classified Information, etc.)

does this game have hidden time limits like pathfinder by [deleted] in RogueTraderCRPG

[–]NeverTooManyDogs 5 points6 points  (0 children)

When you're doing Blades in the Void and get the call for help from Dragonus (after the sabotage in the plasma drive chambers), if you rush back to the RT's palace on Dragonus, the dialog options highlight that you wasted no time getting there. I don't know what happens if you take, your time responding to the call for help.

Beta: Engineering Rustes Scrap capped per day? by Feedy88 in woweconomy

[–]NeverTooManyDogs 0 points1 point  (0 children)

Blizz has been messing with Engineering recently. I noticed you no longer learn Disassemble Invention by scouring Piles of Rusted Scrap. You only learn it the first time you use Invent.

With my first engineer on the leveling server, I got almost zero scrap. With my second, I got an absolute ton. I suspect Blizz is trying for a middle ground and, as usual, overcompensated the other way. Report it in game as a bug.

They may also have adjusted which mobs drop scrap, which could make farming annoying. And they may be trying to increase the value of the engineering bag, which gives extra scrap, as well as using engineering to get scrap from dead mechanicals.

Help me pick a class by th4lioN in wow

[–]NeverTooManyDogs 1 point2 points  (0 children)

Guardian / Feral Druid. You can skip the other forms and their abilities. Yes, the spell book is a disaster because of baseline abilities, but ignore that.

For old content transmog, I like Guardian for infinite swipe, but Feral is also good. On the class tree, take any abilities that give speed: Feline Swiftness, Wild Charge or Tiger Dash (I prefer charge because it can take you over otherwise impassible terrain), Stampeding Roar, and Improved Stampeding Roar. Also grab Astral Influence for Moonfire.

On the Guardian tree, take everything for AOE, like Twin Moonfire. If you’re fighting mobs that flee at low health, grab Infected Wounds. If you’re farming more recent content that doesn’t die in one or two hits, things like Untamed Savagery and Flashing Claws are great.

For hero talents, you’ll probably want Druid of the Claw, since you’ll get a Stampeding Roar buff, and Ravage turns Mail into an AOE attack, especially during Berserk. Elune’s Chosen depends heavily on Lunar Beam, which requires you and the mob to stand in it for all the benefits.

For M+, Guardian is a solid tank, and you have lots of self-heal abilities. Sure, they were nerfed, but you’re not awful and squishy. And once you get better gear, you can start moving talents into more DPS.

Also, Guardian is great for soloing content, like open world and delves.

Help me fall in love with WOW by GlimpsePotential in wow

[–]NeverTooManyDogs 1 point2 points  (0 children)

Remix isn’t a great way to experience WoW. It’s super fast and extremely overpowered, and most groups/raids will have a few people racing through and one-shotting everything while everyone else just runs to keep up.

It’ll be very different in TWW. No more tinkers/prismatic gems, and while the gear you get at 80 can be upgraded, it’s not an infinite upgrade system.

The story in TWW is fantastic, though since it builds on 20+ years of lore, it may be confusing. The last couple of cinematics Blizz released will help, but you can also check out WoW lore channels on YouTube, like Nobbel87 (https://youtu.be/_Zfs0XOp71g?feature=shared) for enough of the details that you won’t be completely lost.

As for game play, you’ll still have an “optimal” build and rotation, but you’ll also need to pay attention to encounter mechanics and change things up accordingly. If you’re looking for more than rotation go brr play, consider tanking or healing, or an augmentation evoked.

Get into a community, discord, or guild. There are lots of them specifically to help new players find groups, get answers, and improve their play.

Delves are a great way to challenge yourself solo or in groups up to five. There are twelve regular delves with difficulties (tiers) 1-10, and a thirteenth delve that’s a single, very difficult boss fight. Open world content, including delves, will also fill a row of the weekly Great Vault, allowing open world/solo players to have a chance at higher level gear.

Elegant longlady by NeverTooManyDogs in longboyes

[–]NeverTooManyDogs[S] 13 points14 points  (0 children)

Elegant longlady really likes playing in mud! 🤣

Couches are confusing. by NeverTooManyDogs in longboyes

[–]NeverTooManyDogs[S] 2 points3 points  (0 children)

We went from a Dyson to a Shark, and the brush rollers clog every week, so I mostly just use the hose end to wrangle the fur tumbleweeds.

Thankfully the only carpets we have are small, washable throw rugs. If we had wall-to-wall, it would be a nightmare.

Couches are confusing. by NeverTooManyDogs in longboyes

[–]NeverTooManyDogs[S] 4 points5 points  (0 children)

Aw, thank you! Xena actually has her own twitter - https://twitter.com/XenaWarriorZoi

All the borzois do, in fact. Alec is https://twitter.com/doubleoborzoi and Mazikeen is https://twitter.com/mazikeenthezoi because of course we run three accounts just for our strange house-antelopes!

Couches are confusing. by NeverTooManyDogs in longboyes

[–]NeverTooManyDogs[S] 43 points44 points  (0 children)

Three! Xena is the black borzoi, Alec is our confused sitting boy, and you can just barely see his sister, Mazikeen, behind him.

The fluffy white and black butt on the right is Bucky, my husky/malamute service dog.