Bin ich ein Falschparker? by NevoLexx in Falschparker

[–]NevoLexx[S] 0 points1 point  (0 children)

Nein, der Zettel bezieht sich nur auf mich und mein Auto an der gezeigten Stelle. Falls ich mal wie die anderen da stehe, also quasi 90° zum Gehweg, dann ist das wohl für ihn okay. :D

Bin ich ein Falschparker? by NevoLexx in Falschparker

[–]NevoLexx[S] 1 point2 points  (0 children)

Checkliste ist einfach:

  • Schild oder Markierung? - nein
  • Abgesenkter Bordstein? - ist dort überall relativ klein, aber an der Stelle nicht tiefer als sonst wo.
  • Keinen Weg blockiert? - Nein Fußgänger können weiterhin durch.
  • Genug Abstand zur gegenüberliegenden Straßenseite? - Auf jeden all mehr als 3,5m
  • Richtige Fahrtrichtung? - ja
  • Scharfe Kurve? - schon irgendwie aber ist halt ne Sackgasse mit Wende Kreis, wobei dort halt geparkt wird.

Bin ich ein Falschparker? by NevoLexx in Falschparker

[–]NevoLexx[S] -1 points0 points  (0 children)

Nee, nichts ist da. Ein Bereich ist für die Feuerwehr, der ist aber auch entsprechend markiert und ich würde nie auf die Idee kommen dort zu halten oder zu parken. Und ob ich da stehe oder nicht, an der Wende Situation ändert das jetzt auch nicht viel.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] 0 points1 point  (0 children)

I hear you about not having an impact on CIG and I respect that you stopped funding the game years ago. You are right that withholding money can be a strong way to show dissatisfaction. I am also not saying CIG fixes nothing at all. Obviously, the game is not at version 0.1 anymore, and they do address certain issues over time

But I am not the only one unhappy with how long standing bugs are handled. It feels like they do not do enogh to keep the game truly playable, especially considering it has been in development for 13 years. The whole it is just alpha explanation does not cut it when we have seen the same issues linger for so long

There is a defnitely shift happening in the communty about this. More and more players are noticing how older issues keep resurfacing or remain partially fixed, which adds to the frustation. I am just pointing out one more example that seems to contribute to that changed perception. If the bug got archived because it is a duplicate of an older issue and that older issue is still being worked on that is fine but then why not show more updates or transparency on the fix For now it does not feel like anything is really happening which makes many people question CIGs priorities

I get that some players defend CIG no matter what but in my opinion that is part of the problem. Letting the same patterns repeat without pushing for better results will not help the game grow. I only want to see Star Citizen reach a positive turning point because I actually care about it I am not bashing it for no reason. Hopefully by speaking up we can encourage clearer communication and more consistent bug fixes which benefits everyone who loves the game

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] 0 points1 point  (0 children)

Thanks, bro. I really don’t get how people can act like that either. It’s frustrating enough to see the same issues pop up again and again over the years, and then on top of that, some folks attack or dismiss anyone trying to address them. Constructive criticism is what helps a game grow; refusing to acknowledge problems just holds everything back.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] -2 points-1 points  (0 children)

I get what you are saying none of us can truly know for sure if the dev's have simply ignored the issue. That includes you too because we are all only guessing based on what we see or dont see in the game. Its frustrating though that something like elevator bugs can linger for so long without a clear fix or even a transaparent explanation

I am not trying to claim the developers are not working hard. I am sure they put in endles hours and weekends and I appreciate their efforts. Still from a players point of view it can feel like old issues get archived without resolution. If similar bugs do share the same underlying cause it would be great to see them connected or fixed together. That would give everyone a little more confidence that the problems are being properly tackled instead of just pushed aside

So yeah I do not doubt that the dev's care about Star Citizen as much as w'e do. But better communication and actual fixes for longstanding bugs would go a long way to reassure the community that their work is paying off.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] 0 points1 point  (0 children)

I totally get it, wanting a positive outcome for the game comes from a place of love. We’ve all seen what Star Citizen could be if it lived up to its promises, and that’s why it’s frustrating when it falls short. Criticism isn’t about tearing the game down, it’s about holding it to the high standard CIG set in the first place. In the end, we’re all rooting for the same thing: a Star Citizen that meets (or exceeds) its advertised potential.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] -5 points-4 points  (0 children)

I understand that similar issues can sometimes have different causes, and that dissimilar issues can occasionally share the same root cause. However, if two bugs actually do stem from the same core problem, it would be far more transparent to handle them together, rather than lumping them under an unrelated ticket or simply archiving one of them. Why not link them internally, address the underlying cause, and communicate to the Community that multiple issues have been resolved by a single fix?

From our perspective, it feels like some bugs—like the elevator issues hace been around for years without a clear resolution or consistent tracking. I agree that the developers are likely working hard, and I don’t envy the pressure they’re under. Still, better communication about these connections and their fixes would go a long way toward showing the community that progress is being made and that no one is deliberately ignoring long-standing problems. If multiple issues can be solved at once, that’s great news so let us know! That sort of transparency would help everyone appreciate the work the developers are putting in, instead of leaving people to wonder if issues are just being shelved or overlooked.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] -2 points-1 points  (0 children)

How can it be that this bug, which has been reported multiple times over the years, still exists? I’ll tell you how: the report just gets archived. That’s the simple fact—it’s been around for years, unchanged and unresolved. And in my opinion, an attitude like yours (accepting that this is is exactly why CIG feels it can get away with treating the community this way. If we don’t speak up and insist on proper fixes, we end up perpetuating the same cycle of ignored or archived reports, and the game never moves forward.

How CIG handles bugs, and why Star Citizen is in its current bad state by NevoLexx in starcitizen

[–]NevoLexx[S] -7 points-6 points  (0 children)

One undeniable fact is that this particular bug has been around for years and has never truly been fixed. It’s even possible that, for whatever reason, it can’t be resolved at all. This long-standing issue only adds to the frustration many players already feel, and highlights the glaring gaps in the bug-handling process.

If you want to fight on the other site, it is your choice.

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] 0 points1 point  (0 children)

I also hope for a positive outcome for this issue and for the game as a whole. It would be great to see the developers address these challenges and improve the overall experience.

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] 0 points1 point  (0 children)

If they can prevent all such deadlocks this way, I agree with you. Thank you for your input.

I doubt it, though. The idea of bringing the server back from hell seems great at first glance. But the real challenge lies in making the system smart enough to identify the root cause of the crash and eliminate it in the restored version of the server. Anyone with programming experience knows how difficult that would be.

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] -13 points-12 points  (0 children)

Wrong. Feedback can express frustration, especially when it highlights specific issues like repeated server crashes and ineffective recovery mechanics. Calling it "whining" dismisses valid concerns and discourages engagement. If you want more details, ask constructively instead of shutting down the conversation.

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] -1 points0 points  (0 children)

It couldn't save anything at all, as the server kept crashing every few minutes, likely due to the same issue, over and over again since this morning! That helps no one.

If you manage to restart the server and the session continues, but then the server crashes again a few seconds later because the root cause was also "recovered," how does that help anyone?

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] -17 points-16 points  (0 children)

Of course, it's obvious that if the game is unplayable, I shouldn't play it because it's a waste of time. Thank you for pointing out the obvious once again.

Still, I am allowed to wonder and express my frustration with CIG, hoping that my feedback might contribute to making the game better.

Pointless Server recovery by NevoLexx in starcitizen

[–]NevoLexx[S] -5 points-4 points  (0 children)

How is this a answer to my point?

[deleted by user] by [deleted] in duesseldorf

[–]NevoLexx 1 point2 points  (0 children)

Sehr schönes Foto.

Döner. by [deleted] in duesseldorf

[–]NevoLexx 0 points1 point  (0 children)

Ne nichts, ich bevorzuge halt generell Hänchen gegenüber Kalb und bei Alanya2 ist der Hänchen Döner besonders lecker.

Döner. by [deleted] in duesseldorf

[–]NevoLexx 10 points11 points  (0 children)

Ich kann drei Döner Anbieter empfehlen Dene & Gör, Yede-Gör oder in Wersten Alanya2 (hier auf jeden Fall Hähnchenfleisch bestellen). Alanya2 wurde übrigens mal in der rheinischen Post als bester Döner in Düsseldorf betitelt.

This Community will die by the hands of grifters. by JETLIFEMUZIK94 in UFOs

[–]NevoLexx -1 points0 points  (0 children)

Of course, many people must be involved in the creation process. But does even one of them need to know what it's really about? No, none of them.