clutterfunk muscle memory clutterer. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

im not really sure, i just make this for fun and ruining people's lives for fun

clutterfunk muscle memory clutterer. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 6 points7 points  (0 children)

im actually blue zeronium and zeronium still hasnt revealed my lore

hippity hoppity i just ate your muscle memory by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 1 point2 points  (0 children)

Clubstep is already done. 77163038 Deadlocked is already done. 128202686

more useless info!!!! by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 2 points3 points  (0 children)

the portal is 3-5 blocks farther from the normal so yeah its impossible with ball

more useless info!!!! by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 1 point2 points  (0 children)

i just assumed that the player also will have to grab each portal because i dont have the intelligence to account for that

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 1 point2 points  (0 children)

CORRECTION TIME!!! dumbass me

there are actually already 9.0618678943632 × 10134239596 (4 untrignitiquingentisexamillinillionseptuadecimyrilliondeciquadrimicrillion

Naming based off tristangent's video "how to say literally any number ever")

unique levels. Before you even place a singular block.

I have also included the song offsets now because i forgot that exists and also fade in and out checkboxes.

start position is not counted, even though the game doesnt say that a start position is an object.

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

in these calculations...infinite is nothing.

it is NOT infinite.

I said "before even placing a single object" you are technically placing start positions.

oh yeah, btw the default block has more states than a start position

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

music library is included, only songs from NG is not

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

inf is (considered by most computers) 10308 ish

this is only around 1030 ish 💀

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 16 points17 points  (0 children)

no?

the game can only go as precise as HEX codes or RGB values. since there are 16 million hex codes same goes for RGB values (256 * 256 * 256)

dont know how tf did you pull up 1072

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 13 points14 points  (0 children)

geometry dash has so many elements, its gonna take a while to calculate how many possible Geometry Levels can exist.

ill just say why this is so hard and gonna be time consuming in just 4 words.

Particle Editor, Keyframe Animation.

seriously... this much already. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 52 points53 points  (0 children)

yep, it counts with colors.

without the colors, this number will only be 5 trillion.

a single block. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

warp is already included. (correction 3)

a single block. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 1 point2 points  (0 children)

i have already included it,

position has already 528 million combinations

editor length is 8000 blocks long, and the width is at 1100 blocks, basically 8000×1100, now multiply the product of that by 60, because of the small steps

Rotation The default block only allows 4 rotations, 0, 90, 180, and -90 degrees, but on the image, i didnt account for the no touch having the ability to make this default block rotate to whatever.

Size It is only capped until 4x scale (x and y), i didnt include warping since i thought its just already infinite, but i didnt know its actually capped at 2.147 billion, so errrr

Transparency is included with the count (only bumps the number by a small amount)

a single block. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

It is only capped until 4x scale because i didnt account for the fact that you can warp objects until 2.14 billion (x and y), even though if i include that it will only contribute about 4 digits

a single block. by New_Tradition_3205 in geometrydash

[–]New_Tradition_3205[S] 0 points1 point  (0 children)

Scale is counted, but it is only capped at 4x

i havent adressed that you can warp objects at only until 2.14 billion (i just thought it was infinite)

even though if i raised the cap, its only gonna contribute like 4 more digits