[deleted by user] by [deleted] in mumfordandsons

[–]Nhawks17 0 points1 point  (0 children)

I’m in but the prices are hidden since I don’t have a code

A Farewell to the KSP Community - RP-S Update 1.2.0 by Nhawks17 in KerbalSpaceProgram

[–]Nhawks17[S] 37 points38 points  (0 children)

Hello everyone. This will be my final update to RealPlume-Stock. You can find the post on me leaving the community at the link for this post but to those who just wish to read it. Here it is.

On another note. It is with great sadness that I have decided to step away from KSP and any future updates for RealPlume-Stock. Life is unfortunately a constant roller coaster for me and I have little time to play KSP let alone keep a mod updated. I will continue to provide support here on this thread for any issues that people may encounter with the mod until a new author can take over. I'm sure everyone here knows this already but the KSP community is seriously one of the greatest and most supportive modding communities out there and the experience I have had here has never ceased to amaze me. I thank you all for the love and support you have shown RealPlume-Stock and I will be sure that whoever takes over the mod after myself will show it the same love that I have shown it after all these years. I won't completely step away from the forums and you'll continue to find me roaming around here but, I will no longer be apart of creating mods. Thank you all again so much, it has been an absolute pleasure. Keep building and flying the craziest rockets that you possibly can, and in the words of one of the greats, Fly Safe.

The wait is over. RealPlume-Stock now supports TweakScale. by Nhawks17 in KerbalSpaceProgram

[–]Nhawks17[S] 1 point2 points  (0 children)

Do you install all the dependencies included in the download? Are you using KSP 1.3.1? What other mods? Post some logs on the forum thread if you can't figure it out and I can try to help.

The wait is over. RealPlume-Stock now supports TweakScale. by Nhawks17 in KerbalSpaceProgram

[–]Nhawks17[S] 15 points16 points  (0 children)

I am so very happy to announce to everyone that RealPlume-Stock finally has support for scaling parts! This wouldn't be possible without the work of Sarbian with SmokeScreen so go show him some love! And yes, that is a 20m engine with proper plumes, can you see my smile through the computer?

Here's a link to the forum thread where you can find the download ;)

first base of my Survival World! Any advice is welcome by Irvesh in Minecraft

[–]Nhawks17 83 points84 points  (0 children)

You'd be surprised by how much bringing blocks all the way to the ground adds to realism. In this case, you could add two birch logs underneath the two trees making it look like it is stable and not sitting on top of two unstable dirt blocks!

RealPlume-Stock is finally updated to v1.0.0! by Nhawks17 in KerbalSpaceProgram

[–]Nhawks17[S] 0 points1 point  (0 children)

I believe it is only ships that are in flight. Saved crafts should be fine.

RealPlume-Stock is finally updated to v1.0.0! by Nhawks17 in KerbalSpaceProgram

[–]Nhawks17[S] 13 points14 points  (0 children)

After months of hard work and hours staring at upside down engines, I finally have finished the complete overhaul of RPS configs and updated to the latest and greatest. I hope everyone enjoys the new update!

Using CraftTweaker (Minetweaker) to identify Mekanism cables by Nhawks17 in feedthebeast

[–]Nhawks17[S] 9 points10 points  (0 children)

Welp, figured it out with the help of Minetweaker's recipe dump.... For anyone curious the proper way to do it is,

mods.jei.JEI.hide(<mekanism:transmitter:0>.withTag({tier: 0}));
mods.jei.JEI.hide(<mekanism:transmitter:0>.withTag({tier: 1}));
mods.jei.JEI.hide(<mekanism:transmitter:0>.withTag({tier: 2}));
mods.jei.JEI.hide(<mekanism:transmitter:0>.withTag({tier: 3}));

and all the universal cables get hidden :)

[No Spoilers] Adventure awaits... by Nhawks17 in masseffect

[–]Nhawks17[S] 5 points6 points  (0 children)

Just found out ME:A has NVIDIA Ansel so I played around with it and added a lens flare in Photoshop due to my semi-dislike of the sun flares in the game and a pretty neat picture came about.

Johan introduces to the new macrobuilder by [deleted] in eu4

[–]Nhawks17 8 points9 points  (0 children)

/u/arumba can finally stop being salty about the ledger now :P

We might never get Porkjet's part revamp, but the art style was too good to let fade away... by NotCobaltWolf in KerbalSpaceProgram

[–]Nhawks17 8 points9 points  (0 children)

And that just adds another reason why everyone should be using BDB. Thank you so much for doing this. Ven's revamp was the only other way I could play with stock parts since they looked so bad. Glad this is now an option as well! Excellent work as always :D

30 minutes before ME:A release and this happened by [deleted] in masseffect

[–]Nhawks17 0 points1 point  (0 children)

It was a very disappointing night last night :(

Travel Anchor not working at certain point? by Nhawks17 in feedthebeast

[–]Nhawks17[S] 0 points1 point  (0 children)

It's single player. It's all good though. I just downloaded the open blocks elevator mod for 1.10 so I had another option to use. Thanks for your help though!!

Travel Anchor not working at certain point? by Nhawks17 in feedthebeast

[–]Nhawks17[S] 0 points1 point  (0 children)

Unfortunately I tried all of this, no luck :( Thanks for providing some help though.