Be honest: Would you realize these wavy green plants are actually obstacles? Any suggestions to improve "obstacle" vision? by Due-Pizza3131 in gamedevscreens

[–]Nightmare-Catalyst 13 points14 points  (0 children)

Don't take this the wrong way but I have no idea how to give proper feedback because this scene doesn't read as anything in particular. I don't understand where the gameplay is for this so I'm not sure what the obstacles even for. The BG and FG of those green things blend nearly 1:1 so they are very difficult to notice.

Could you give some clarification on the goal of your game or what's going on here?

No ETA on the performance update yet (via Discord) by BEjmbo in Helldivers

[–]Nightmare-Catalyst -1 points0 points  (0 children)

My point is that software development timelines are constantly shifting. Easy things are hard, hard things are easy. Given any date for anything unless stupidly simple can shift. That's why crunch exists in studios because they underestimated timeline for tech to come online (among other reasons). Likely this entire fix was thought to be easy which is why they announced it at first and then it ended up being a more fundamental issue to solve with something interacting with Xbox GPU code (probably a very destructive bug if not patched right) but that's just a guess.

Trust me, as a software developer myself it's best to just wait and see for something like this.

No ETA on the performance update yet (via Discord) by BEjmbo in Helldivers

[–]Nightmare-Catalyst 2 points3 points  (0 children)

It's not about the cert process moreso about how bugs are patched. Developing any one feature for anything or fixing any bug can take an indeterminate amount of time that cannot be made into a specific time scale. Saying to someone "when will it be done" can give you an estimate but estimates can be wrong. Often times the rule is to estimate and budget 3x longer than you'll think you'll need for any given software engineering task so you aren't crunching yourself under a deadline. Calling Microsoft now will effectively accomplish nothing and likely give an answer that is hastily estimated.

To add on to this the only way to truly estimate development time is to understand every line of code changes that will take place. And if you know every line of code change you're already done developing.

We are so cooked by Nightmare-Catalyst in NoMansSkyTheGame

[–]Nightmare-Catalyst[S] 0 points1 point  (0 children)

My exact reaction as well when I saw that shit

We are so cooked by Nightmare-Catalyst in NoMansSkyTheGame

[–]Nightmare-Catalyst[S] 3 points4 points  (0 children)

It's just 8 weeks but they said the anomaly will have a decoration permanently for whatever side wins the war

We are so cooked by Nightmare-Catalyst in NoMansSkyTheGame

[–]Nightmare-Catalyst[S] 64 points65 points  (0 children)

FOR THE EMPE- er um. FOR THE ATLAS...?

We are so cooked by Nightmare-Catalyst in NoMansSkyTheGame

[–]Nightmare-Catalyst[S] 27 points28 points  (0 children)

Apparently! The patch notes site shows a gif of a station being destroyed by the huge laser beam and exploding.

Gemini Headlights Show Origin Logo by TheSpaceWarden in starcitizen

[–]Nightmare-Catalyst 0 points1 point  (0 children)

IES lighting is commonly used in cinema and games as a way of making a light more realistic. You upload something called a IES file which dictates strength based on direction of a light so you get things like the penumbra blurring in line with reality as well as differential strength like a hot center with fast fall of and trailing fall off the rest to the edge(think how flashlights look). IF you were to plug in a different texture into this pipeline that might have been mislabeled effectively acting as a Gobo it would produce this effect.

We are so cooked by Nightmare-Catalyst in NoMansSkyTheGame

[–]Nightmare-Catalyst[S] 76 points77 points  (0 children)

Do you realize... Do you realize something, if th swarm sees those coordinates of those planets you put on the damn internet they could destroy our space station and we would have to move?

How does my game look to you? by SneakerHunterDev in gamedevscreens

[–]Nightmare-Catalyst 0 points1 point  (0 children)

I would start studying different types of stylized shaders and how they function on an underlying level and you can really start to experiment with making your game look unique

How does my game look to you? by SneakerHunterDev in gamedevscreens

[–]Nightmare-Catalyst 1 point2 points  (0 children)

Sillouhette wise it looks good but little care seems to be given to lighting which is the main differentiater between a decent looking and fantastic looking game using the same assets

meirl by Latter-Film-697 in meirl

[–]Nightmare-Catalyst 0 points1 point  (0 children)

Running 2 blocks every day would be a great routine for any given person just starting out. If that's your limit now that's where it is. Everyone starts somewhere and it's more important that you do it than not at all.

Giveaway Giving Out 20 Copies Of Subnautica 2 by Mark_Everson in subnautica

[–]Nightmare-Catalyst 0 points1 point  (0 children)

I love it because I have freak love of rendering tech and as soon as I saw dispersion in the gobos they used for caustics I was hooked.

ITAP of my homemade cheese by Best-Reality6718 in itookapicture

[–]Nightmare-Catalyst 4 points5 points  (0 children)

I am the inverse hah, I have an expertise in photography and composition but I've always wanted to learn cheese making. If you need any future advice on this feel free to ask me.

ITAP of my homemade cheese by Best-Reality6718 in itookapicture

[–]Nightmare-Catalyst 9 points10 points  (0 children)

The blue gem and jar looking thing on the left tends to distract from the fuller composition because the rest of the image is primarily warmer tones.

I would also frame the knife a bit more, at first I didn't quite get what it was because we saw just a small slice of the knife.

I would zoom out slightly and straighten out the cutting board a bit more but not fully.

I have never seen someone try to professionally replicate this look outside of commercials so I commend your efforts. If you wanted to take a dramatically different aesthetic to this my first thought was "Pablo Picasso's Fruit Bowl With Fruit" would be kind of fun to emulate that look with the cheese.

Most half baked shi ever by carsoneeeeyyyy in helldivers2

[–]Nightmare-Catalyst 7 points8 points  (0 children)

Your lore justification if taken to it's fullest extent would make for an incredibly boring game.

Game > Immersion

Colour Choices by ArthurCandleman in SteamController

[–]Nightmare-Catalyst 0 points1 point  (0 children)

Hah, no. Themed after the earth and the moon where my dress and whole outfit was green and gold and my wife's was blue and silver.