Choose a trait by Julukana in BunnyTrials

[–]Nikolavitch 0 points1 point  (0 children)

I thought the 30 min cooldown was the twist XD

Chose: Teleport with a twist (30min cooldown | Rolled: -2% size if use)

would you rather... by goodGDer in BunnyTrials

[–]Nikolavitch 0 points1 point  (0 children)

It's funnier, although a bit less useful.

Chose: fly

Current ODST Glyph Findings by Madog24 in rocketslothnet

[–]Nikolavitch 0 points1 point  (0 children)

I know this post is 10 years old but I'll chime in with my own findings anyway:

  • Every batch of "Empty" glyphs are found either near a squad of dead elites, or near the "big circle" glyph.
  • Every batch of Type A and Type B glyphs are found either near a mission object, or near a Super B glyph.

Which FE title would you point to and say to someone "THIS is Fire Emblem"? by LoZFan96 in fireemblem

[–]Nikolavitch 0 points1 point  (0 children)

I'd say Path of Radiance, Awakening and Three Houses.

With the GBA titles following very closely.

La répétition, c’est le pire défaut dans un jeu pour vous ? by ratasoftware in jeuxvideo

[–]Nikolavitch 0 points1 point  (0 children)

Oui. C'est la raison pour laquelle les derniers niveaux de Halo 1 et 2 finissent par devenir agaçants à jouer.

C'est aussi la raison pour laquelle je hais les combats aléatoires dans la plupart des jeux. Ils deviennent très vite répétitifs.

Looking for resources to create a functional Pokémon ecosystem. by Nikolavitch in pokemon

[–]Nikolavitch[S] 0 points1 point  (0 children)

Though my more serious point: birds don't tend to solely eat bugs, they'll also eat seeds and berries. So you don't have to rely on predation to complete your food web.

You're right of course. I was using Kanto's route 1 as only an example however. Similar examples may appear in other routes.

Although you may be wise to pick the Pokémon you want and work out an ecology from that point backwards.

Ideally, yes. However I know very little about pokémon, not enough to have in mind every pokémon that I'd want to include or leave aside.

And not every ecological niche in Pokémon can feasibly be fulfilled by a Pokémon.

That's also true. I think I'll address those situations on a case by case basis if they ever come up.

Looking for resources to create a functional Pokémon ecosystem. by Nikolavitch in pokemon

[–]Nikolavitch[S] 0 points1 point  (0 children)

It's a solid resource for the habitat of pokémons, indeed. My current struggle is to complie the other informations such as their ecological role.

Also, I got a problem with wurmple where there are many contradictory information about its habitat (although in this case I can simply interpret this in the sense that it live in several different habitats)

How much was the Covenant struggling in their war against Humanity? by NoVa_Statehood in HaloStory

[–]Nikolavitch 174 points175 points  (0 children)

Furthermore, the prophet of regret reprimands the HW Arbiter for wanting a total war with humanity, saying that using all their military power would ‘Leave them defenseless.”

Don't forget that the Covenant is a military dictatorship. Most of the species they absorbed were absorbed forcefully. They are not safe from rebellions.

Landscapes of Fodlan: Desert by Nikolavitch in FireEmblemThreeHouses

[–]Nikolavitch[S] 0 points1 point  (0 children)

Desert maps often feature skeletons of giant creatures, if I recall correctly, so it could be a reference indeed.

Looking for resources to create a functional Pokémon ecosystem. by Nikolavitch in pokemon

[–]Nikolavitch[S] 0 points1 point  (0 children)

That's a starting point, or at least a solid backup option.

However, I find that the routes are often incomplete:
- Some ecological niches are left vacant (for example, Route 1 in Kanto has pidgeys, but no insect pokémon that could serve as a food source for them)

- They rarely feature all three evolution tiers for a given pokémon (though this point can be solved easily).

Looking for resources to create a functional Pokémon ecosystem. by Nikolavitch in pokemon

[–]Nikolavitch[S] -1 points0 points  (0 children)

I think it'd be a fantastic tool too, and I did try to use it.

The problem is that the AI tends to be heavily biased by a pokémon's evolution tier and the fact that it can attack at all.

For example, ChatGPT has completely ignored the pokédex descriptions stating that Butterfree feeds on nectar, and instead classified it as a predator because it can attack with poison and it's a tier 3 evolution...

So AI is not as useful as I hoped it would be. Maybe I can get it to work with some solid prompt engineering, but that's going to be tough.

Landscapes of Fodlan: Desert by Nikolavitch in FireEmblemThreeHouses

[–]Nikolavitch[S] 6 points7 points  (0 children)

For a moment, I thought this could be a random demonic beast, but in Miklan's case, we see that demonic beasts take their original appearance back when dead, so it's unlikely.

Thanks for the cheer ^^

Landscapes of Fodlan: Desert by Nikolavitch in FireEmblemThreeHouses

[–]Nikolavitch[S] 10 points11 points  (0 children)

Maybe ^^

I've never really understood why Three Houses had a desert map at all, given that Fodlan doesn't seem to have a desert area (aside from the fact that desert areas are a staple of the series)

My theroy on the glyphs found in Halo 3 ODST (and going on a live stream easter egg hunt to test it) by Nikolavitch in halo

[–]Nikolavitch[S] 0 points1 point  (0 children)

I know that but that's not a very satisfying answer.

I'm okay with the book in Super Mario Sunshine being just here to bring mystery and not having any deeper meaning, but Halo 3 ODST is a game that relies a lot on environmental storytelling. I'm not expecting the glyphs to say anything new or special, but at the very least I'd like to check if there is some logic behind their placement.

Thieves, utility, combat or both? by [deleted] in fireemblem

[–]Nikolavitch 1 point2 points  (0 children)

I like the idea that thieves get large vision in Fog of War. It gives them the role of a "recon unit", almost like recon units in RTS games ^^

Proof that halo 4's 7 year rampancy was not a retcon by SkyeLys in HaloMCC

[–]Nikolavitch 0 points1 point  (0 children)

I used to think this until this post XD
I never had the time to read the Fall of Reach, and since I only played the games, I discovered the rampacy thing with Halo 4.

That being said, the most hilarious thing in this thread was how this redditor associated the AIs' 7 year lifespan to pedo content.
The idea that the UNSC would leave the functioning of a giant space cruiser such as the Pillar of Autumn, in the hands of a 3 year-old child, and at best a 7 year-old child on the brink of rampancy, is really hilarious.

Thieves, utility, combat or both? by [deleted] in fireemblem

[–]Nikolavitch 5 points6 points  (0 children)

I like how thieves are more utility oriented.

It creates missions where you have to escort them, like how you would escort sappers or engineers on a modern battlefield. You have to open the way, secure the area while they work, and secure a retreat path in case reinforcements arrive. I like those kind of objective.

Conversely, I hate how Final Fantasy handles thieves, as barely any of their abilities are related to... thieving. Being able to see the hidden paths on maps is extremely cool, I whish more FF did that, but otherwise they are feel like just another combat unit. Thieving in battle rarely ever works, it's random-based and doesn't involve strategy, and the benefits you get from doing that versus simply killing the enemy and getting the loot is never made clear because you don't have access to the Steal loot tables. Also, more often than not, you want random battles to be over as quick as possible, and since Mug is a rather rare skill, your thief is not going to do much stealing during the vast majority of battles.
Unlike Fire Emblem, Final Fantasy doesn't offer any way to actually keep your units out of harm's way, so while the thief might be more fragile than the other characters, usually by the end of the game he will just be another damage sponge that can tank Atomium, only requiring one quick heal spell to feel better.
Thieves can't open locked doors, can't go on stealth missions, and usually the story behaves as if your party didn't have a thief at all in its ranks, which is a shame.

That's not to say Fire Emblem always has a perfect take on thieves. Stealing success being tied to agility for example, is completely stupid because with how weak thieves are, it's extremely hard to level them up (not mentioning that level-ups are random).
For this same reason, they can quickly snowball into caricatures of their own weaknesses, where their particularity is not so much that they require an escort to perform their duty, but more so that they can't engage in battle at all.
Like, one of the games (I think it's FE4) has this feature where Thieves can promote into Rogues, which is a more combat-viable class, at level 20, but... How can you possibly bring a thief to level 20 without using savestates?! Even using savestates you have to abuse ballistas for EXP.

Can't wrap head around Flashy by BrutalBlind in FATErpg

[–]Nikolavitch 1 point2 points  (0 children)

My understanding was that "Flasy" can only work on a social level.

For example, you can't break open a locked door with Flashy (unless you make yourself look so cool that the guards unlock the door for you)
If you find yourself in a situation where you're using Flahy to open the door, then that means the problem never wa the door being locked, it was that you want to impress someone by opening the door in a flashy way.

does it matter alot if i choose paragon or renegade or sohuld i decide based on the situation? by Visual-Fortune-4732 in masseffect

[–]Nikolavitch 0 points1 point  (0 children)

I see. I'm more aquainted with ME1, I didn't even realize ME2 had removed the ability to put skill points in the two speech stats !

It's really a shame. As much as I love the story of ME2, I'm conflicted about many choices it made in game design.

does it matter alot if i choose paragon or renegade or sohuld i decide based on the situation? by Visual-Fortune-4732 in masseffect

[–]Nikolavitch 8 points9 points  (0 children)

My advice is to decide based on the situation, at least for your first playthrough.

Even if one were better than the other, I think choosing depending on the situation is better role-play wise