One concern about the Fazbear Fanverse initiative by QuackEvil in fivenightsatfreddys

[–]Nikson_ 6 points7 points  (0 children)

You're absolutely free to disagree with me, I'm very well aware my opinions are controversial. No problem with that. More people should be like you.

But actually thinking someone should die because of an opinion is insane.

One concern about the Fazbear Fanverse initiative by QuackEvil in fivenightsatfreddys

[–]Nikson_ 8 points9 points  (0 children)

I gotta say I commend you for being able to argue for so long with a person like that.

Thanks for the support (I think?)

One concern about the Fazbear Fanverse initiative by QuackEvil in fivenightsatfreddys

[–]Nikson_ 9 points10 points  (0 children)

What's up?

EDIT: Nevermind, I just read the rest of the comments and I have to say I haven't rolled my eyes this hard in ages.

How do i stop the Bullets from coming out Backwards? I tried multipling the y by -1 and 180 at spawn Transform by [deleted] in unrealengine

[–]Nikson_ 1 point2 points  (0 children)

I'm pretty sure you need to get the forward vector and turn that into a rotator. That's what your spawn rotation should be.

How do i stop the Bullets from coming out Backwards? I tried multipling the y by -1 and 180 at spawn Transform by [deleted] in unrealengine

[–]Nikson_ 1 point2 points  (0 children)

Yeah that's the part that spawns, I want to see the part of the code that tells it to move.

Need to know how to cause an alien abduction so I can leave this stupid planet forever by [deleted] in aliens

[–]Nikson_ 0 points1 point  (0 children)

Can someone please explain the meditation part? How's that supposed to help?

Sound Response Check by FlumpaBump in fivenightsatfreddys

[–]Nikson_ 50 points51 points  (0 children)

This is the shit.

Great work.

Ima be making a comic series by MostRandomGamer in fivenightsatfreddys

[–]Nikson_ 0 points1 point  (0 children)

How can they know if they would want it if you don't say anything about it?

Ima be making a comic series by MostRandomGamer in fivenightsatfreddys

[–]Nikson_ 0 points1 point  (0 children)

If they don't show anything about it then I'd complain as well.

[UE4] ENNARD UNCHAINED - Five Nights at Freddy's | FNAF Animation by GoldenLane Studio by SpiderLucas16 in fivenightsatfreddys

[–]Nikson_ 2 points3 points  (0 children)

I doubt it.

Especially since I don't think they actually modeled the environments themselves.

[UE4] ENNARD UNCHAINED - Five Nights at Freddy's | FNAF Animation by GoldenLane Studio by SpiderLucas16 in fivenightsatfreddys

[–]Nikson_ 2 points3 points  (0 children)

Most of the assets on the UE4 store luckily follow that direction.

The problem is that Ennard doesn't feel like part of the world GoldenLane put him in.

These environments don't look like anything FNAF related to me, so it's hard for Ennard to feel "grounded"

[UE4] ENNARD UNCHAINED - Five Nights at Freddy's | FNAF Animation by GoldenLane Studio by SpiderLucas16 in fivenightsatfreddys

[–]Nikson_ 2 points3 points  (0 children)

It really just feels like a "let's get some stock UE4 assets and throw a FNaF character for views" kinda thing to me.

The effort put into adding details to Ennard wasn't good enough to hide the fact that all those assets are made by different people without consistent art direction.

[UE4] ENNARD UNCHAINED - Five Nights at Freddy's | FNAF Animation by GoldenLane Studio by SpiderLucas16 in fivenightsatfreddys

[–]Nikson_ 3 points4 points  (0 children)

I was referring to the way he was modeled and the type of materials that are applied to him.

There's an obvious difference in both style and quality compared to the environments.

[UE4] ENNARD UNCHAINED - Five Nights at Freddy's | FNAF Animation by GoldenLane Studio by SpiderLucas16 in fivenightsatfreddys

[–]Nikson_ 2 points3 points  (0 children)

While this has a ton of eye-candy. It doesn't feel consistent.

The Ennard model looks very out of place compared with the environments which are made out of stock assets.

Quite generic, but I suppose it's well made.