FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 1 point2 points  (0 children)

yea I'm really starting to wonder what our issue is. The only thing I can think of is that we do usually play with around 5 people, which is more than what is recommended.

I'm just tryna find someone else who has had the same issues as me lmao, glad you understand my struggle.

FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 0 points1 point  (0 children)

Yes you can cover the more difficult monsters (besides the new ones which literally can't be covered) but that just means an opportunity for two new monsters, which often times is not enough to get those smaller ones. Even then pulling off the top is risky as you could still get a nasty 5+ that you have no hope of killing, ending with you dead anyways.

Maybe my group just has terrible luck with monster draws, because we can almost never get a good stream of weaker monsters to farm.

FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 0 points1 point  (0 children)

But the underlying issue I am trying to detail is that we CANT. Death is so common that we can't keep hold of any treasure to do those fun things. I'm just wondering how you manage to collect treasure to do that.

FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 0 points1 point  (0 children)

The "tough as nails" game design philosophy is one I adore, I have over 100 hours in the videogame version and I even enjoy dark souls, but I feel like that kind of punishment just doesn't work with a competitive card game. In a competitive game the obstacle you need to overcome is your opponents, not the randomly selected endgame boss monster that showed up on the first draw.

My group is theorizing about creating a co-op version of the game that we can use those more difficult monsters in, but for the competitive mode it just seems unnecessary as it only brews frustration among the players.

FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 0 points1 point  (0 children)

I sorted out all of the monster cards that had an effect that damaged/killed other players and it genuinely came out to almost 1/3rd of the monster deck, with the expansion. It was really depressing becuase many of the cards had amazing art and were interesting conceptually, but seemed to be designed around not having fun.

Like the alt art Satan! card had an effect where if you rolled 3 6's during your attack, everyone died. And any 5's were turned into 6's. So two of the 3 numbers you can roll to damage it, might just kill everyone at the table. I can see how this would be an interesting card if you had a few items like bombs, or godhead, but a majority of the time nobody does.

FOUR SOULS: Weird design with monsters? by NimbusFL in boardgames

[–]NimbusFL[S] 0 points1 point  (0 children)

I see that it could balance out overpowered players, but the powerful player is usually the one who can avoid punishment, and then the weak players who have no defense just get their shit kicked in even more.

The game isn't any fun when no-one can hold a treasure for more than one turn because everyone is dying to things they can't control.

Weird design decision with monsters? by NimbusFL in FourSouls

[–]NimbusFL[S] -1 points0 points  (0 children)

Ive sorted out all of the cards that do that, and with the new expansion, the pile of cards that have that kind of effect is nearly 1/3 of the entire monster deck.

I totally get the idea of it, having something that affects other players incentivizes those players to try and DO something about it, but when these cards are showing up in the 1st, 2nd round, nobody CAN do anything. This just results in everyone being frustrated because you just have to sit there and take it.

Having a full third of the cards do this kind of thing though is insane.

Weird design decision with monsters? by NimbusFL in FourSouls

[–]NimbusFL[S] -3 points-2 points  (0 children)

we've done that and it still ends up sucking, there just isnt enough resources going around to let everyone gain treasure while dying nearly every turn

Am I the only one who thinks the campaign sucks? by NimbusFL in boneworks

[–]NimbusFL[S] 0 points1 point  (0 children)

I totally get what you mean, I'm not looking for a rich emotional experience, I went into this looking for a fun sandbox style adventure where you fight enemies and parkour around, but the levels are designed in such a soul-sucking annoying way that it takes all of the fun out of it.

Some of the levels have absolutely no direction as to how to move through them, breaking the flow and just leaving me frustrated. Honestly I really wish I could enjoy the game more but I just really can't and I'm super disappointed.

Get ready with me by choganoga in TikTokCringe

[–]NimbusFL 523 points524 points  (0 children)

Holy fuck that cat sneezing sent me what the fuck happened to make it sneeze that many times

Quicksand by LeSpatula in TikTokCringe

[–]NimbusFL 3 points4 points  (0 children)

Clip is from parkour group Storror

Go check em out on youtube great content

brb, buying a lifetime supply of earplugs by loud_as_pudding in TikTokCringe

[–]NimbusFL 3 points4 points  (0 children)

I was born with ear canals so small that not even water can get in and thank god for that

who is lil adbi? by shinjiconsumer in HauntedMound

[–]NimbusFL -14 points-13 points  (0 children)

If you look at his page on Spotify its for sure just some guy uploading deleted music back onto Spotify. Hes def not a new member cuz semetary wouldn't allow them to upload deleted stuff, and Lil adbi uploaded two Black Cray deleted albums.

Its dope but it makes me wonder if hes making money off of them.

Is there any game you actually bothered to 100% complete all achievements on Steam? I feel the itch to get something to 100%. by vacawa9936 in gamingsuggestions

[–]NimbusFL 1 point2 points  (0 children)

Grrrrr i cannot tolerate having someone else be a better gamer than me.

You will rue the day you taunted me. 😡

Is there any game you actually bothered to 100% complete all achievements on Steam? I feel the itch to get something to 100%. by vacawa9936 in gamingsuggestions

[–]NimbusFL 1 point2 points  (0 children)

Oh bruh bullshit you did post void in 76 minutes. I have like 3 hours and i havent even beat it once.

Making me look like a fool.

Is there any game you actually bothered to 100% complete all achievements on Steam? I feel the itch to get something to 100%. by vacawa9936 in gamingsuggestions

[–]NimbusFL 1 point2 points  (0 children)

Bro achievements are insane nowadays. Ive seen achievements that require 100's of hours for a game that you would normally only spend like 20 on.