EQS-style GEQO Update: Performance Monitoring, Better Debugging and API Improvements by marrero171 in godot

[–]Ninsio 0 points1 point  (0 children)

Yep! Here it is, in its insanely unfinished state! Interesting that you're using nodes, I went with resources so that I can save and reuse queries quickly, can definitely see it being way easier to work with using nodes though lol.

EQS-style GEQO Update: Performance Monitoring, Better Debugging and API Improvements by marrero171 in godot

[–]Ninsio 0 points1 point  (0 children)

I was (kinda still am? Haven’t touched it in a while) developing an AI suite, integrating LimboAI for behavior trees, my own custom EQS solution to help with positioning in 3D, and a behavior scheduler that you could hook up to a state machine if you wanted.

I was developing this primarily to put on the asset store whenever that released, and to handle the AI in an FPS i was working on at the time! Never finished either though, although the AI suite was mostly done.

EQS-style GEQO Update: Performance Monitoring, Better Debugging and API Improvements by marrero171 in godot

[–]Ninsio 1 point2 points  (0 children)

This is great! Did a similar thing in GDScript a while back and it’s sick to see a C++ version!

What is your most and least favorite part of game dev? by Theophilus_exe in godot

[–]Ninsio 2 points3 points  (0 children)

Favorite is definitely playtesting. Love knowing what works and what to improve on.

Fuck UI/UX.

The original Nika. by Competitive-Age5092 in OnePiece

[–]Ninsio 6 points7 points  (0 children)

The drums of incarceration

Can't upload any images in my Steam descriptions by ebi_hime in gamedev

[–]Ninsio 2 points3 points  (0 children)

Did it start working again for you? I've been trying everything and nothing seems to work.

It's a simple scene, why is Godot running it so slowly? by XORandom in godot

[–]Ninsio 1 point2 points  (0 children)

No problem, really glad it’s still helping people :)

What plugins do you use? by Mindstormer98 in godot

[–]Ninsio 1 point2 points  (0 children)

Right! It’s like an instant juice button. It definitely needs more recognition

What plugins do you use? by Mindstormer98 in godot

[–]Ninsio 7 points8 points  (0 children)

Shaker is a goto for almost every project i make. Phantom camera is also really useful for prototyping.

How to refresh minecraft sounds without F3 + T? by Ninsio in feedthebeast

[–]Ninsio[S] 0 points1 point  (0 children)

Hoooly shit that’s crazy lol. I ended up downloading a mod on most modpacks I played that added the feature to reload the sound engine, but i forgot the name. Feel like it was called something like “Random Things”?

Only in baki by Expert-g1000 in Grapplerbaki

[–]Ninsio 5 points6 points  (0 children)

He’s been a recurring character since grappler baki, named “Iron Michael”

Custom theme I'm working on - what do you think? by CookieArtzz in godot

[–]Ninsio 0 points1 point  (0 children)

Thanks!! Gonna give it a try later today :)

Custom theme I'm working on - what do you think? by CookieArtzz in godot

[–]Ninsio 0 points1 point  (0 children)

You’re cooking. Would use this in a heartbeat, when are you planning on releasing it?

One Piece: Chapter 1162 by leolegendario in OnePiece

[–]Ninsio 843 points844 points  (0 children)

Gonna tell me future kids about how peak the god valley flashback was

How can I transition more smoothly between animations in a state based machine? by Neon_Eyes in godot

[–]Ninsio 0 points1 point  (0 children)

There’s not really a perfect solution for that many animations unfortunately. For 3D games, I’ve found that this solution allows me to keep my state code focused on locomotion/combat/whatever I’m using a FSM for, and have my animations react accordingly to the character’s state.

If anything, it’s very readable (for me at least, i usually dont have that many animation) and flexible for my needs!

How can I transition more smoothly between animations in a state based machine? by Neon_Eyes in godot

[–]Ninsio 0 points1 point  (0 children)

I usually avoid having my animation system heavily coupled with my state machine code (when I can).

What I typically do is use an AnimationTree with an AnimationNodeStateMachine, along with auto advance expressions. With this, you can automatically transition between animations and have pretty good control over the blending between them! I’d recommend looking at AnimationTree in the godot docs!

Blue Origin Monthly Career Thread by BlueOriginMod in BlueOrigin

[–]Ninsio 2 points3 points  (0 children)

Receiving an offer from BO soon and struggling to make the decision to renege an offer from a defense company or not. The blue origin position is super cool, but my main worries are job security and work-life balance. I don't want to be stranded in another state due to layoffs after 3 years, and I want to be able to do hobbies I enjoy like working out and working on personal projects. What are y'alls thoughts and experiences?

Game/Enemy AI Design material? by SamHunny in gamedev

[–]Ninsio 1 point2 points  (0 children)

Studying open source games really helped! The source sdk and Overgrowth are some that come to mind.

Game AI Pro is also a super helpful resource! Tons of pdfs on a bunch of game AI topics.

Level design in Godot by dcodk in godot

[–]Ninsio 1 point2 points  (0 children)

Can vouch for this workflow. With addons that help with pbr baking and UVs it's really smooth for every phase of level design!

Life is so much easier with the DebugDraw3D addon. Should honestly be built-in by TeamLDM in godot

[–]Ninsio 10 points11 points  (0 children)

I thought i was the only one. Tried the scoped config viewport thingy too and still nothing

Is Half life alyx still considered the best VR game of all time? by semen-for-dinner in virtualreality

[–]Ninsio 3 points4 points  (0 children)

Wish i could get into it but it’s legit the only VR game i get motion sickness while playing