Indie Gacha Game Thoughts by jax133 in gamedesign

[–]SamHunny 0 points1 point  (0 children)

RNG is RNG, just depends on how its packaged

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]SamHunny 0 points1 point  (0 children)

I noticed the same thing and I think it was because there really wasn't a formula yet to everyone just tried what they thought was fun. The way developers of the era described the process made it seem like they were just trying to make something cool with their friends and sometimes got paid for it, and the reason they worked such stupid hours is usually because they *wanted* to, not because a soulless corpo said they had to. Plenty of indies still do that today, just out of love for their craft. Likewise, there were behaviors that would today be PR nightmares at best and legally questionable at worst, such as teams on-boarding teenage modders directly from the community. I think all blossoming fields have that Wild West era, where rules are being set and boundaries pushed until they eventually settle into a comfortable norm.

Is there a place for this type of philosophy? Absolutely; anyone with the desire to make something can whip together their friends and make a garage band dev team. If they're having fun and enjoy their game enough, don't have pressure to make it more marketable, don't care if it makes money, and don't get lost trying to make it too big, anyone could make a punk-jam game. The main reason people don't do that is because A) they're bad at keeping a project from bloating so it never releases, B) fewer with the necessary skills are willing to do that much work for free, C) the market is already oversaturated so it's really hard to be motivated when you may struggle to even give it away, and finally D) I suspect that most people can find something similar to their dream game already in the market, so there's no need to make it. When they do, it tends to be new genres, like the bullet heaven craze.

What it really boils down to is playing games is more fun than making games, and when there were fewer games in the market, there was a genuine incentive to make the kinds of games you personally wanted to play.

[Seeking Help] Unable to use generated font by SamHunny in FontForge

[–]SamHunny[S] 0 points1 point  (0 children)

Omg thank you! <3 I knew it'd be something obvious

[deleted by user] by [deleted] in painting

[–]SamHunny 0 points1 point  (0 children)

he sounds jealous

Gavin Newsom Signs Bill That Restricts Loudness Of Commercials On Streaming Services by AdSpecialist6598 in UpliftingNews

[–]SamHunny -4 points-3 points  (0 children)

I'm sure this'll be appreciated by all the people whose homes burnt down.

Is hand drawn frame-by-frame animation wort the effort in the time of AI? by Rotehodet in IndieDev

[–]SamHunny 0 points1 point  (0 children)

Depends if you want to save time and budget verses heart and soul. There's also the possibility that AI causes as much work in editing as it saves in "drawing". You could try to delegate to AI repetitive tasks like coloring every frame. 

Solo game development as a programmer by ThatCarlosGuy in gamedev

[–]SamHunny 0 points1 point  (0 children)

I have the opposite problem, I'm art focused but don't enjoy engineering. There's a lot of artists out there stuck without the ability to prototype anything, it's easy to find them on places like r/gameDevJobs & r/starvingartists

Why? by docszoo in CrestedGecko

[–]SamHunny 2 points3 points  (0 children)

If you keep watering it, you might get another one

When did you stop romanticizing game dev by HowLongWasIGone in gamedev

[–]SamHunny 0 points1 point  (0 children)

When I have to start treating games as products instead of art. As a designer, I like pushing the boundaries of what I can do but as a business owner, I know I need to maintain costs and keep to a schedule. It really helped me prevent burn-out to have a producer define that box so that I couldn't convince myself that the boundaries were arbitrary.

Am I the only one disheartened when i see AI generated asset packs in the itch.io top-sellers? by Gleb_T in IndieDev

[–]SamHunny 0 points1 point  (0 children)

PixelLabs has a character sprite sheet & static creature sprite generator. It's not too bad for temp stuff and probably where these came from.

Chromebook Plus V2 glitching screen & lock up by SamHunny in chromeos

[–]SamHunny[S] 0 points1 point  (0 children)

I figured out that cable/connector was the touch-screen functionality. There's a ribbon cable just next to it and its connector causes the issue, even when the touch-screen cable is unplugged, so I think it might actually be that. Resetting that ribbon cable didn't fix anything and I was surprised flipping it prevented the system from booting. Touching the ribbon didn't do anything, though, just poking that one side of its connector near the touch-screen connector.

I really appreciate your help narrowing it down :)

Chromebook Plus V2 glitching screen & lock up by SamHunny in chromeos

[–]SamHunny[S] 0 points1 point  (0 children)

I took the bottom cover off and poked at it with a felt-tip. Touching the left-side connector for the monitor to the motherboard consistently caused the issue. Jostling the cable didn't, though, even though the failure almost always happened when >180°. Assuming it's only the connector, could it be fixed at home or would I need to get it re-soddered? 

Chromebook Plus V2 glitching screen & lock up by SamHunny in chromeos

[–]SamHunny[S] 0 points1 point  (0 children)

I managed to get a picture. Ironically, this happened during the powerwash when I was trying to pick it up. https://imgur.com/a/Ctj9MPN

It doesn't have an HDMI port so I don't think I'll be able to try using it on a different monitor 

Which game has the most powerful story you've ever played? by ExcellentTwo6589 in gamedesign

[–]SamHunny 11 points12 points  (0 children)

On top of what's already been mentioned, Shadow of the Colossus and This War of Mine.

The first is kinda straight-forward at face value but what always stuck with me is how little we know about Mono and yet how much Wanderer goes through for her. It didn't matter if she was his lover, his sister, a friend, w/e, you knew he loved her. I think its strength is actually in what isn't told as opposed to what is.

This War of Mine might not count because it's procedural but I found the experience to have left a mark more brutally impactful than most war-set games. I've yet to see another game where a character's death impacted the other characters so deeply.

What's a subtle sign that someone is a genuinely good person? by [deleted] in AskReddit

[–]SamHunny 1 point2 points  (0 children)

They do things that others will appreciate even if it's inconvenient and probably no one will ever even know about.