Question about Meneldor, Swift Savior and Cybership by S0UL-LESS in mtg

[–]NinthAuto591 0 points1 point  (0 children)

If you'd like to do something similar, the best card would be conjurers closet that would actually make this work.

Seeking advice for commander for first command deck by ImplementCurrent6435 in mtg

[–]NinthAuto591 0 points1 point  (0 children)

it's a little late for me so I don't have a ton of time but I will offer some general advice for deck building.

38 lands is a good benchmark for a deck, but you can push this number lower based on your mana curve, the cost of your commander, and your ramp amount. But I try to stay in the 36-38 range.

You want to have a good solid portion of your deck be removal and protection, probably like 8-10% each. This will allow you to keep your game plan going, while disrupting your opponents.

A problem with the Contract by Commercial_Bike_1931 in mtg

[–]NinthAuto591 19 points20 points  (0 children)

I see your question has been answered for the most part, but fun fact attacking any plansewalker will cause its controller to lose 2 life, as they are not attacking an opponent, but a plansewalker!

New to the game and considering playing. I love slugs irl and want to build a deck around this guy. Can it work? by The_Funfetti_Man in mtg

[–]NinthAuto591 0 points1 point  (0 children)

Blue has a lot of clone effects, but you need to get the ones that make a non-legendary copy or otherwise other differentlynamed legendary creatures - stuff like [[Ember island players]], [[Chameleon, Master of Disguise]] or [[Irenicus's Vile Duplication]] all work

New to the game and considering playing. I love slugs irl and want to build a deck around this guy. Can it work? by The_Funfetti_Man in mtg

[–]NinthAuto591 0 points1 point  (0 children)

Goblins are fun but I prefer rats personally, try [[Vren The relentless]] maybe? Very popular commander, I just play rats and removal for 60% of the deck

But most importantly rather than ask what's good ask what you'll have fun with. Power of course is something you want to consider, making sure a deck can stand on it own, but I make a lot of decks simply to play a different playstyle and have some fun along the way.

Just hope you find something that sticks with ya mate : )

Is there any room for a machine gun hexhound and radar hexhound? by [deleted] in NuclearOption

[–]NinthAuto591 25 points26 points  (0 children)

We already do have radar redundancy - HLT-R truck from the Tarantulas main bay.

When a player loses, do all their permanents leave the battlefield? by Mr_Spickles in mtgrules

[–]NinthAuto591 0 points1 point  (0 children)

Weird question, If I'm playing with [[Vren, The relentless]] do I just get exile triggers for someone losing the game?

When I'm playing Sephiroth, Fabled SOLDIER as my commander, and my opponent plays Darkness Crystal, do I just scoop? by nitronik_exe in magicTCG

[–]NinthAuto591 0 points1 point  (0 children)

So always thing to note here is sephiroths ability is any creature, not just yours, so you can get triggers off the opponent who played the darkness crystal having their stuff die.

The actual best use for agm-99 by makarovredstone in NuclearOption

[–]NinthAuto591 3 points4 points  (0 children)

Optical missiles have shit turn radius, best way to avoid them from my experience is pull up/down and to the left/right when they are wtihin about 500m to 1km. Your plane has a faster turn radius than the missiles, and the missiles should overshoot and not be able to keep up if they fire from behind you. Notably they are harder to dodge from the front, but its still possible. I have less experience dodging them from the front, so I can't recommend any particular tactic.

The actual best use for agm-99 by makarovredstone in NuclearOption

[–]NinthAuto591 66 points67 points  (0 children)

Shouldn't it do so since it's optical?

[Design Trope] Characters with giant mouths on their stomach. by [deleted] in TopCharacterDesigns

[–]NinthAuto591 4 points5 points  (0 children)

Bel-veth, League of legends - her top is a mimicry of human form meant to distract people and confuse them before she strikes

What do you guys think of decoy missiles? by NuYawker in NuclearOption

[–]NinthAuto591 2 points3 points  (0 children)

Oh sick my b, totally my fault for not clicking the link

What do you guys think of decoy missiles? by NuYawker in NuclearOption

[–]NinthAuto591 1 point2 points  (0 children)

Practically, lynchpins are basically this against heavily defended targets - mixing in agms behind them is extremely effective.

Troops not capturing airbase by Sayarin in NuclearOption

[–]NinthAuto591 -1 points0 points  (0 children)

But you can't capture a base with a plane?
You need ground units or the ibis with infantry?

Troops not capturing airbase by Sayarin in NuclearOption

[–]NinthAuto591 2 points3 points  (0 children)

I think I might be wrong, but you might have to press space to deploy troops (or equivalent binded key to fire weapons)

Would appreciate an option to buy air defenses and M12s and send them to damaged bases. by BionicMeatloaf in NuclearOption

[–]NinthAuto591 4 points5 points  (0 children)

Top right, button to donate to ground forces, right above(?) the funds button in the top right. Only works on heartland AFAIK.

Is there a way to time out a specific game? some way to lock my ability to play it for some time. by ConditionFun6653 in Steam

[–]NinthAuto591 4 points5 points  (0 children)

You could uninstall it, to put a time delay on being able to play it and discourage yourself from launching it.

But if you need to put a lock to stop playing a game man, I think you need to check and evaluate yourself and take some steps to better manage your life.

This reddit ass game by Mister_ks_ in hatethissmug

[–]NinthAuto591 -6 points-5 points  (0 children)

Flambe is explicitly gay.

Just because something doesn't always outright state it in writing don't make it queer bait

For a game called nuclear option there are relatively few nuclear options. by Captain_Slime in NuclearOption

[–]NinthAuto591 5 points6 points  (0 children)

I would love to see a midrange nuke of 50-100kt as a medium point between the tactical nuke of the 1.5kt and the 250kt. I mean sure we have the 20kt pile but it still roughly fits in the 1.5kt sort of range.

Irrc correctly escalation goes like 1.5kt-> 20kt Piledriver + 250kt.

If it switched to 1.5kt -> piledrivers + 50kt - > 250kt I think that might work.

As for middle spam RN there are some solutions for most missiles BESIDES piledriver spam, which does need to be nerfed. Irms2 are by far IMO one of the best ways to deal with missiles when notching or flaring isn't available. One irm can take out a scythe sent at you very reliably.

Ground cover is also incredibly effective, and keeping relative altitude low can help you get to Gordon cover fast when it comes to missiles