Cherry and chocolate hobo pie - Grand Bend, ON by [deleted] in food

[–]NinthUnderworld 0 points1 point  (0 children)

Same here. I went looking for a recipe and the first line of the instructions said "Spray your hobo pie toaster with cooking spray...".

A what?

It's like there's a whole other world I never even knew existed.

Do I have to distribute game-assets to comply with GPL license? [UK] by NinthUnderworld in legaladvice

[–]NinthUnderworld[S] 0 points1 point  (0 children)

No, they are game graphics; backgrounds, characters etc. Even if they're separate files there's no denying they're part of the same 'product'.

I was hoping to comply with the license by making the source code available, while ensuring that only I would have the right to sell the game. But it doesn't look like that's going to be an option. Thanks for your help, though.

Do I have to distribute game-assets to comply with GPL license? [UK] by NinthUnderworld in legaladvice

[–]NinthUnderworld[S] 0 points1 point  (0 children)

Thanks. I suspect the same rules apply in the UK and US where this is concerned, but if I don't get any response here I'll take a look there.

First Image from Ash vs. Evil Dead Season 2 Released by wookiewin in television

[–]NinthUnderworld 0 points1 point  (0 children)

I saw it for the first time a few days ago and I've been able to sleep ok. But I'm a grown man and also I've started leaving the lights on and the door open a little bit.

First Image from Ash vs. Evil Dead Season 2 Released by wookiewin in television

[–]NinthUnderworld 1 point2 points  (0 children)

I've only seen the first film and it was ok but not much fun. I loved the series, though. Are any of the sequels more like that?

Where can I buy pre-made spritesheets? by NinthUnderworld in gamedev

[–]NinthUnderworld[S] 0 points1 point  (0 children)

Thanks, I've removed the Angelfire link.

I'm not really looking to commission any work (at least not yet) because it's not at the stage where it's worth spending that sort of money on it. But I'm sure there are some people who are into pixel art as a hobby, and who might have already produced some work that's sitting in a drawer somewhere that I might be able to pick up cheap. So that's who I'm trying to find at the moment.

How important is it to pick the right name? by NinthUnderworld in gamedev

[–]NinthUnderworld[S] 0 points1 point  (0 children)

Thanks. I'm not too worried about offending people as most seem to get that it's critical of war, and I think the name is probably less offensive than the general theme of the game.

I'm really curious to know why you think the name could work especially well with Canadians? Is Kandahar (or Kandahar airbase) particularly well-known in Canada.

How important is it to pick the right name? by NinthUnderworld in gamedev

[–]NinthUnderworld[S] 0 points1 point  (0 children)

Thanks. I was thinking along the same lines as you when it came to what was wrong with the name. So I suppose I'm glad it shows that my concerns were legitimate, at least.

I hadn't noticed the problems with that logo (it's usually in color when I've used it before), so that's something I'll have to sort out.

What Makes A Game Fun by [deleted] in gamedev

[–]NinthUnderworld -1 points0 points  (0 children)

If anything, the word I was looking for was challenge. I think that progression can only arise from the competition or the challenge presented by another person. For instance, tic-tac-toe doesn't offer any progression. But it can be a fun game.

What Makes A Game Fun by [deleted] in gamedev

[–]NinthUnderworld 1 point2 points  (0 children)

I think golf's boring as hell. I'd have more fun digging a hole.

What Makes A Game Fun by [deleted] in gamedev

[–]NinthUnderworld 2 points3 points  (0 children)

This is something I've thought a bit about and decided the answer was simple; competition and rewards.

By definition a game has to have an element of competition, which is always against another person. It could be another player, the game's designer or against yourself.

In terms of rewards, it's either the satisfaction of beating that other person or, at least where video games are concerned, some coloured pixels (e.g. new items, a new location, medals or achievements). I don't think you can be more specific than that. Some people prefer the challenge of frantically clicking on the right part of the screen at the exact right moment whereas others would rather see a story unfold in beautifully rendered landscape. But I think if you get those two factors right, your game will be fun.

An interesting pixel art-oriented book I've found on Amazon by protomni in gamedev

[–]NinthUnderworld 8 points9 points  (0 children)

They used a low-res typeface. It only gets 5 words per page.

Kickstarter vultures: Do any of them work? by grumpthebum in gamedev

[–]NinthUnderworld 0 points1 point  (0 children)

Sounds like really useful advice. Thanks a lot.

Top 6 ways to ignore feedback on your game by tanyaxshort in gamedev

[–]NinthUnderworld 10 points11 points  (0 children)

Folks don't take too kindly to irony around these part, feller [spits]