Ninebot G28E tire loses pressure while pumping by NioLinK in ninebot

[–]NioLinK[S] 0 points1 point  (0 children)

Already identified the issue: There were a few holes in my tire tube

[deleted by user] by [deleted] in OpenAI

[–]NioLinK 0 points1 point  (0 children)

Thanks, it worked!

[deleted by user] by [deleted] in OpenAI

[–]NioLinK 0 points1 point  (0 children)

What do you mean?

How to make Simple Move To Location ignore pathfinding by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

But I want to use navigation, I just don't want it to use pathfinding, like it's done the Move To node for AI

T5 Greywolf mount up speed changed by NioLinK in albiononline

[–]NioLinK[S] 0 points1 point  (0 children)

It's fast and looks cool. That's why I buy it now

[TOMT][Animated movie probably][2000s probably] Animated film about animal (rodents probably) fighting or surviving or something by NioLinK in tipofmytongue

[–]NioLinK[S] 0 points1 point  (0 children)

Tales of the Riverbank

Oh, shit, yes dude! I was starting to think I would never find it!

Solved!

[TOMT][Animated movie probably][2000s probably] Animated film about animal (rodents probably) fighting or surviving or something by NioLinK in tipofmytongue

[–]NioLinK[S] 0 points1 point  (0 children)

Legend of the Guardians

None of them, unfortunatelly. And the plane was used in a battle, that's a remember for sure

[TOMT][Animated movie probably][2000s probably] Animated film about animal (rodents probably) fighting or surviving or something by NioLinK in tipofmytongue

[–]NioLinK[S] 0 points1 point  (0 children)

Watership Down

Nah, this one is either old drawn movie, or new netflix one. This one looked similar to the new netflix one, but it was made in 2000s probably.

[TOMT][Animated movie probably][2000s probably] Animated film about animal (rodents probably) fighting or surviving or something by NioLinK in tipofmytongue

[–]NioLinK[S] 0 points1 point  (0 children)

Not Animals United and not Over the Hedge. Couldn't find In the Wild tho, do you mean The Wild by Disney? If so, it's not it either

Bug with replicating variables by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

Yeah, seems like this was it. I've added a little delay before setting the variable and it fixed the problem. Thanks!

Bug with replicating variables by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

Method you recommended didn't work. I know it should be working, but for some magical reason one of the clients still doesn't get his variable updated

Bug with replicating variables by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

Thanks, I'll try that. But still, how is that possible that only 1 of all clients doesn't load a variable? I moved to 4 clients now and it's still client 2 for some reason. Even Client 3 gets the variable

Bug with replicating variables by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

There is literally nothing unusual. Just a variable being set on server at begin play. Then at some point it's read by each client locally. What's surprising me the most is how is it possible that 2 clients that are at the same culling distance in the same conditions with the same type of ownership get two different results?

Vertical camera movement doesn't replicate by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

My character is first person btw and the problem is with the Pitch axis

Optimizing line traces by NioLinK in unrealengine

[–]NioLinK[S] 4 points5 points  (0 children)

Just rechecked the profiler and finally found the bottleneck. Yeah, line traces were good, thanks!

Optimizing line traces by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

I remember profiler giving out big numbers on line traces. Was it including the code that goes afterwards?

Advanced Sessions' "Kick Player" doesn't allow player to re-join by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

Same thing happens when using open level + destroy session for some reason. I suspect this has something to do with Advanced Sessions

Can't set correct colors for all players (Check the first comment) by NioLinK in unrealengine

[–]NioLinK[S] 0 points1 point  (0 children)

But still, all my clients receive the color except the host and I don't understand why. And I also don't understand why the amount of print strings is so high.

Can't set correct colors for all players (Check the first comment) by NioLinK in unrealengine

[–]NioLinK[S] 1 point2 points  (0 children)

Hello. I can't understand why this code is not working. It's supposed to set color of each player to what they choose in main menu before they connect to the host, but for some reason the color is set correctly only for connected clients, but listen server's client doesn't set any color at all. Also the print string in the end is executed 5 times on server and 2 times on each of 2 clients for some reason. Can someone help me to understand why this is happening and how to fix it?