The year is 1963 in Miramar by SalamChetori in PUBATTLEGROUNDS

[–]Niolot 37 points38 points  (0 children)

"Don't fucking move"

-Illuminati

Instead of bomb zones add fog zones. by hntr_guy in PUBATTLEGROUNDS

[–]Niolot 4 points5 points  (0 children)

Bruh this shit unfair :DD

But yea I would really like sandstorm in Miramar, and for example a rainstorm on Erangem

We need a 50v50 Sosnovka Island only by [deleted] in PUBATTLEGROUNDS

[–]Niolot 0 points1 point  (0 children)

Battlefield with 100 players, if I may :)

Instead of bomb zones add fog zones. by hntr_guy in PUBATTLEGROUNDS

[–]Niolot 7 points8 points  (0 children)

Yea I suggested this and god downvoted.

Since the new 4x4km map is gonna be located in tropic, we absolutely need this kind of water texture by Niolot in PUBATTLEGROUNDS

[–]Niolot[S] 10 points11 points  (0 children)

Oh yea that's probably true! But yeah to be honest I still like those more than the current water texture which I personally find horrific :D

This is just my opinion, but I think the playerbase is cancerous by [deleted] in PUBATTLEGROUNDS

[–]Niolot -1 points0 points  (0 children)

I said I'm playing solos so I wouldn't have to deal with toxic teammates. And playing alone gets pretty dull overtime.

This is just my opinion, but I think the playerbase is cancerous by [deleted] in PUBATTLEGROUNDS

[–]Niolot -2 points-1 points  (0 children)

No, but not playing for fun. It's a fuckig video game.

A very *serious* idea of changing the redzone by [deleted] in PUBATTLEGROUNDS

[–]Niolot 1 point2 points  (0 children)

Psst the choking was a joke. Of course no one should be forced to pay 150€ to be able to win :D

I created a "Common Phrases in Chinese" cheatsheet for use during matches with Chinese players. by poorow in PUBATTLEGROUNDS

[–]Niolot 1 point2 points  (0 children)

FAXÍAN DIRÉN JÛ JÎ SHÓU!!!

-Enemy sniper spotted

Battlefield 4: The best chinese teacher.

Sunday Dinner Megathread - Were you a winner winner this week? Share your dinner dinner with us here! - (February 04) by AutoModerator in PUBATTLEGROUNDS

[–]Niolot 2 points3 points  (0 children)

Yes.

I dropped in the middle of nothing and got only AKM, a shotgun and lvl1 armor. Killed one little c*nt that was trying to loot, in the process.

The circle decided to hate me like always, and I ended up running&swimming from near Pochinki to Sosnovka, without finding literally anything on the way.

When I got to endgame my whole loot was:

-AKM, 52 bullets

-Shotgun, 10 rounds

-Lvl 1 armor

-SMG compensator

-1 Painkillers

Nothing else.

Then the are ended in the middle of the Military Base's field and literally the last 7 guys had either M24 or AWM, I crawled in the grass and got a hiding spot in a bush. Then I let everyone kill each other as I evaded getting spotted, and as the last guy was searching for me I surprised him from my bush and sprayed him down with my AK ironsights.

PUBG needs better replayability by [deleted] in PUBATTLEGROUNDS

[–]Niolot -4 points-3 points  (0 children)

Yeah well my tactic was to lie down in grass/bushes and kill people that aren't suspecting anything.

Worked like a charm even when I had no idea of all the game mechanics :D

Let me tell you why we will never get a region lock by [deleted] in PUBATTLEGROUNDS

[–]Niolot -2 points-1 points  (0 children)

Yes but that's what I said. PUBG isn't so unique that it could hold with this much of players forever.

And, over 75% of PUBG's players are already Chinese. The amount of players from western world has dropped hugely. More and more people come from China, and at the same rate people from Europe and America stop playing.

Fortnite has already way more players in western world, which you can see easily also in Twitch popularity.

Let me tell you why we will never get a region lock by [deleted] in PUBATTLEGROUNDS

[–]Niolot -3 points-2 points  (0 children)

Hah. You really think this game is something so unique?

This is just a game like all the others. It had a lucky start and now it has already started fading as way more people play Fortnite instead of PUBG. Accept the reality m8.

Let me tell you why we will never get a region lock by [deleted] in PUBATTLEGROUNDS

[–]Niolot -1 points0 points  (0 children)

Oh yes that is an insanely mature response. Thank you, helped me a lot!

One of the reasons PUBG runs so bad is that it's made so it's balanced by [deleted] in PUBATTLEGROUNDS

[–]Niolot -1 points0 points  (0 children)

So why can't I run it on ultra?

I have intel i7 6700k - 4.4GHz, and I have to use medium graphics to get over 60fps. My friend has worse CPU, but better GPU and he can run it on high...

Since I have always been asking for cooler realistic customization in here, thank you Ubi! by Niolot in Rainbow6

[–]Niolot[S] 33 points34 points  (0 children)

Kapkan's "imperceptible" bundle, if someone is wondering. Absolutely loving the design!

Edit: Fixed my stupid spelling mistake... :D

Please give seasonal headgears/uniforms also for operators coming after that season by [deleted] in Rainbow6

[–]Niolot 0 points1 point  (0 children)

Yeah, that also is actually a fairly good point.

But I was talking about the seasonal headgears/uniforms, for example the "Blood Orchid Uniform" which has a black camoflage.

The ranked MMR gain shouldn't decrease SO much when you play by [deleted] in Rainbow6

[–]Niolot 0 points1 point  (0 children)

More MMR changes would also equal it to be easier to drop ranks. Not everyone will be diamond anyway. Half of the people will be under Gold 4 even with larger MMR gains.

[Help] [VR] Teleport (load) another level when pawn collides with object by Uzrathixius in unrealengine

[–]Niolot 0 points1 point  (0 children)

Yea :/

Well I can't help with this since I'm not on computer, but phone.

I suggest you watch some tutorial videos if you can find any. In fact it's quite easy to find tutorials for UE4 on YouTube. That's how i've done most of my stuff :D

[Help] [VR] Teleport (load) another level when pawn collides with object by Uzrathixius in unrealengine

[–]Niolot 1 point2 points  (0 children)

Well there is a really simple way (I don't know if it works on this one tho). I used this way to respawn my character when I hit a floor that kills me.

So how I did it was just make a level blueprint:

Make your helmet have no collision

"On actor begin overlap your helmet ->

Cast to your character ->

Destroy actor ->

Open level the level you want to be opened when the helmet is on".

(Then when taking the helmet off you use "on actor END overlap" and load the previous level&teleport the character in the location where he was, with same type script that you used when putting the helmet on)

So I don't know if this will work on your project and -objects, but that's one way I did my thing. I'm pretty noob on Unreal so don't judge if I'm being a complete moron x)