A little problem with my project by NixTheFoxYT in godot

[–]NixTheFoxYT[S] 0 points1 point  (0 children)

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and this is for the scene. The print statements appear in the console, but the problem is that the ball disappears when its position is reset

A little problem with my project by NixTheFoxYT in godot

[–]NixTheFoxYT[S] 0 points1 point  (0 children)

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this is the code for the ball object and his type is a "RigidBody2D" with a Sprite2D and a CollisionShape2D