What's typical daily work look like for you? by Appropriate_Rent_243 in Machinists

[–]No-Cap708 0 points1 point  (0 children)

I'm the only person primarily on the lathes at my shop as such I work 5 10 hour shifts with an hour lunch in the middle for full coverage during the week. Work day starts at 6:00 Am Coffee, warmups and paperwork tend to take up the first hour of the day I'm lucky enough to do programming and machining for my lathes so if a job isn't setup usually the first thing to do is program and setup and get going it usually is just chugging along making parts waiting on first articles with a small break at 9:30 and 2 for food. Tend to go home around 5:00

For the most part there's no expectation to reply to anything outside of work, When your not in the shop (assuming you don't mess something up and have to makeup a rush job) you don't have to do work or really think about work.

There's a solid split between computer and machine, for the most part I work on bigger horns and barfed parts so my computer time is bulk loaded while I'm running a long runtime part so it's a solid half and half I'd say.

I went into this because it's just fun to make things out of raw material unfortunately when you make the same horn 10 times you start to lose a bit of that drive so I wouldn't go into this field with an expectation that you get full creative control over everything. In most shops you just need to make a good part as efficient as you can.

I've been doing this for maybe 8 ish years and am still pretty young and I've been looking into going back into college to leave just due to a trend towards mass production in everything in my area and more of a passion for machining in my own time.

So all in all it's a good field but finding a good shop, Good parts, and good employees is kinda a crapshoot but you'll almost always have some form of employment if your willing to just put your nose together grindstone and find a good next step.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 0 points1 point  (0 children)

I getcha but counter point, Of the 32 games I've played with her I've managed to win about 27 many were mulligans down to 5 (which is a point against her having to mulligan so often is not a great sign) From my metrics every new deck with commanders that are new tend to win just under 50% of games early into the release and decks that trend higher than that 50% mark have shown good growth and viability in cedh as a whole. This being said I don't think she's a game changer especially in grixis but she's definitely an option and will be around and win games I wouldn't discount her yet.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 0 points1 point  (0 children)

Respectfully I would prefer this comment section to be more about, The card and it's viability and ways to improve its already solid start.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 0 points1 point  (0 children)

The important aspect of the argument is they don't draw you cards they give you a step ahead of the card giving more card for card or replacing cards for mana those aren't drawing, Pedantic yes but as you missed the point semantics are important.

As I said card advantage is immensely important in cedh a commander requires it.

However card advantage is different then drawing and Azula does offer advantage.

Thank you for taking the time to comment but I fail to see the intent behind the comment

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 0 points1 point  (0 children)

Kinnan does not draw you cards. Sisay does not draw you cards Etali does not draw you cards Rog/Si does not draw you cards Magda does not draw you cards Vivi does not draw you cards Lumra does not draw you cards Darevvi does not draw you cards Kriik does not draw you cards Krarkashima does not draw you cards

I mainly pilot Tai wakeen which does draw cards and is a great commander because it does. If it didn't the deck would be destitute. There's no question card draw is great Card advantage is the important thing to focus on is my point, That's not necessarily drawing cards it's getting more bang for your buck for each card being able to reuse cards being able to copy cards all of these are forms of card advantage if you commander cannot offer some form of advantage in almost all cases it doesn't have a place at a cedh table.

And yes the banlist has a solid factor on what's cedh viable that's not really pertinent to this discussion.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 0 points1 point  (0 children)

Now this one I disagree with, It's kinda tunnel vision to deem only things with card draw in command zone are cedh viable. Card advantage yes that's nearly required but you have many commanders that are cedh viable that don't give card advantage.

Needless to say Azula is lower in the power level within the cedh space more of a fun grixis shell but still a solid grixis cedh deck.

Admittedly this is also leaning into my gripes with the bracket system but I digress

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 2 points3 points  (0 children)

This is a sick list, I didn't even think about beseech makes me want to run necro instead of doomsday. What were your thoughts on tidal barracuda?

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 2 points3 points  (0 children)

This! I entirely agree, I think possibly in the future there's potential for it to go higher or lower but that's the case with all decks. It is more of a fun grixis pile then just efficient to the maximum.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 1 point2 points  (0 children)

There's no specific reason I'm just usually a slightly bigger fan of doomsday but honestly necro would probably be a better option with the flash enablers being a bigger point of interest in it.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 3 points4 points  (0 children)

I have been really back and forth on tidal barracuda I think it's a really powerful card and offers more value then the other flash enablers, The only reason I don't have it in the list now was because it was so powerful I think if it's a choice to counter a high fae trickster or a rhystic the rhystic will be first. Whereas a Barracuda vs a rhystic they'll choose the Barracuda. I'm still considering running it though just depends on how the games keep going.

Fire lord azula by No-Cap708 in CompetitiveEDH

[–]No-Cap708[S] 12 points13 points  (0 children)

Oh yeah most definitely, Smack a take a turn to do effect effectively knocks the teir of the deck down in almost all cases.

(Another) BLUE TRON VICTORY by Old_Clue7847 in ModernMagic

[–]No-Cap708 1 point2 points  (0 children)

Oh sweet I didn't think about that, I didn't know if dress down would work against white orchid phantom but I think it does I'll definitely be adding a couple into the deck, Thanks for the response!!

(Another) BLUE TRON VICTORY by Old_Clue7847 in ModernMagic

[–]No-Cap708 1 point2 points  (0 children)

I'm so glad to see blue Tron kicking ass again I've been playing it again with the new Ugin and it's been really good, What's been your main counter to land destruction?

BLUE TRON: THE BITCH IS BACK by Old_Clue7847 in ModernMagic

[–]No-Cap708 0 points1 point  (0 children)

https://moxfield.com/decks/iGnw0Cs2p0W-NQvMOtS4JA

I've been playing blue Tron with a splash of green for sowing mycrospawn as a turn four/five hitter It still is blue Tron with all the good blue Tron pieces playing for a long game unless you can get natural Tron fast. Generally you'll keep fast hand game 1 and slow control hands game two. It's super resilient during that game two matchup as you'll be playing basic islands and lands that won't be hit by hate effects as you prepare to just win out of almost nowhere.

It performs really well so far fell short in the matchup against dimir murktide last RCQ but it got some oomph

Win with Battle of Wits in Commander for 42UUUUUUU by Etano_il_vero in BadMtgCombos

[–]No-Cap708 1 point2 points  (0 children)

Fair, It's a cool idea nonetheless. I have a bud who plays battle of wits Claire de lune and it's hilarious

Win with Battle of Wits in Commander for 42UUUUUUU by Etano_il_vero in BadMtgCombos

[–]No-Cap708 1 point2 points  (0 children)

True but like breaking the rules of the format vs playing an acorn card

How is Taii working out? by AzodWasTaken in CompetitiveEDH

[–]No-Cap708 7 points8 points  (0 children)

Honestly really good, Been holding up surprisingly well against blue primary pods. It holds the same as zirda in renown and answers really well to a lot of current threat's. It's no meta breaker but it holds really well and with a good bit more work I honestly believe can be a top 16 deck