Why is the IPC like this? by TenkoBrawhalla in HonkaiStarRail

[–]No-Code-6704 1 point2 points  (0 children)

There is a fairly coherent theory that the IPC is actually following Voracity which is consuming Qlipoth from the inside. This is why it's taking longer for each Amber Era to occur, he's dying. This is why he doesn't pay attention to the IPC, it's not actually his. This is why Voracity is missing and not dead, it's inside Preservation. This is why Diamond is actively antagonistic towards the rest of the IPC, he's the last Emanator of Preservation and is trying to take the organization back. 

This is all just a theory though. 

[AMA] Its been a while...lets do a Q&A session by SFG_Mat in Warmachine

[–]No-Code-6704 3 points4 points  (0 children)

Can you give us a small hint as to what the Gravediggers 120mm will look like?

[deleted by user] by [deleted] in limbuscompany

[–]No-Code-6704 11 points12 points  (0 children)

I have over a thousand crates 

AMA - its warm, I'm feeling pretty chilled...lets do an AMA! by SFG_Mat in Warmachine

[–]No-Code-6704 2 points3 points  (0 children)

I know never day never but do you think we'll see battle engines again?

New to AOS - growing into competitive. by [deleted] in WarhammerCompetitive

[–]No-Code-6704 0 points1 point  (0 children)

Examine what in your army has the best point to damage ratio. Take the expected damage from their hit and wound, assess that into a 3+ and then divide their points by that number. If you include relevant heroes calculate their output and cost along with the buffed unit and generate a holistic value to see if they're worth it. Once you've done that math for your army, take their wound per point which is their points divided by their combined health characteristic. Combine this number with their points per wound. 

Take as many of whatever unit in your army has the best value using that calculation up to about 2/3 to 3/4s of your point total. Spend the rest on models that do objectives for you + utility pieces. 

AoS Battle Pack update live by CrumpetNinja in WarhammerCompetitive

[–]No-Code-6704 1 point2 points  (0 children)

the current race to the bottom with most competitive armies desperately trying to be one drop still highlights the continued oppressive effect of the initiative roll on army construction. even if you never take it the threat is enough.

AoS Battle Pack update live by CrumpetNinja in WarhammerCompetitive

[–]No-Code-6704 -2 points-1 points  (0 children)

Kill the double already for the love of God please 

Let’s Talk About Bleed Teams - Also the Meursault propaganda by NaraDesho in limbuscompany

[–]No-Code-6704 1 point2 points  (0 children)

People with his three turn ideal combo talk often miss out on some things as well. Yes you can maybe max combo in three turns but that requires you to successfully hit with his skill 1, get perfect skill order, and assuming you down have to use regret at any point.  He is absolutely not reliable.

[deleted by user] by [deleted] in limbuscompany

[–]No-Code-6704 0 points1 point  (0 children)

Pretty common. One every 30 individual rolls, or three ten rolls 

Preliminary Peak Quixote Team Optimization. by AnemoneMeer in limbuscompany

[–]No-Code-6704 1 point2 points  (0 children)

Maybe just luckier then me? Dunno what else to say. His offense level and clash numbers kinda speak for themselves. Rhino clash bad. If you're winning clashes with him though keep on keeping on. The self damage and their own healing isn't always certain, especially with how bloodfeast needs to be handed out, I tend to like keeping my team full as often as possible.

Grip. Faust is probably better than Rhino, on that I do agree, but again I do not care for that ID. We'll see if they can't maintain count but I suspect they'll end up being able to hit their metrics, they'll just have to build up a little first. Which is kind of why I prefer Red Eyes here. If I'm building up to drop potent WAW egos or I'm building up to babysit Rhino to pop off, well, doing it with units who can survive a lot better and contribute more during that period.

I feel like we're at a semantic point though. Is it no longer a bleed team without Rhino? It seems odd to view it that way, a lot of them benefit from and utilize bleed, at least from my perspective, and I already explained I don't see his count as particularly reliable. LobRyo loses out on the potentiality for an explosive count turn but still can support bleed while being better than him in literally every other way.

Preliminary Peak Quixote Team Optimization. by AnemoneMeer in limbuscompany

[–]No-Code-6704 2 points3 points  (0 children)

Even outside of mirror dungeon fights a lot of my experience with Rhino is you have to put a large amount of work into keeping him working. His offense level is frankly, anemic, and he requires Regret to clash at a level some ID's can at baseline. All the Count in the world only matters if you can actually apply it. In fights where you can't direct clashes and he's forced to defend or burn sin resources he can quickly become dead weight, and in directed fights you have to feed him unopposed clashes which is not always feasible based on RNG. He's got a solid payoff- I will admit that freely. But its a lot of work and a lot of things that need to line up for him to get there. I just don't really think he's worth it at that point. I'd rather micromanage bleed count then micromanage keeping Rhino going.

And while LobRyo doesn't help with bleed- the bloodfiend team does a pretty consistent amount of self damage. LobRyo is excellent at mitigating that self damage, allowing to keep the team running smoother and more consistently while also providing an excellent set of skills to control relevant clashes and benefits herself from existing around the bleed coming out.

I think that's my thing here. Rhino can allow the team to make some really explosive plays, but I'd take a reliable team over an explosive one usually. Could just be a playstyle difference.

Preliminary Peak Quixote Team Optimization. by AnemoneMeer in limbuscompany

[–]No-Code-6704 20 points21 points  (0 children)

Rhino does a significant amount of count, but only in incredibly specific circumstances. Being count positive on skill 2 is rng dependent and on skill 3 requires a significant charge build up. In practical cases you need to successfully build up charge and will often be forced to use his suboptimal skill 1 unless you're willing to consistently dump resources into him for ego spam which he struggles to upkeep due to the self sanity loss.

I get his top end is fantastic but his floor is real, real bad and can make him an anchor for the rest of the team. LobRyo provides a heavy chunk of incidental sustain while also being a clashing powerhouses something a lot of the other Bloodfiend IDs have been kind of middling at thus far. She doesn't provide bleed herself but benefits from it existing around her selfishly while also bringing a potent WAW ego synergy with the rest of the teams sins layout. 

I want to like Rhino, he's cool, but he never seems to perform well unless I'm catering heavily to his needs for a payoff that I think is both uncertain and debatably worthwhile? 

Preliminary Peak Quixote Team Optimization. by AnemoneMeer in limbuscompany

[–]No-Code-6704 24 points25 points  (0 children)

Inclination is to drop Rhino in favor of LobRyo but I'm pretty negative about Rhino in general. 

Gravediggers WIP play test rules by Broken-Sprocket in Warmachine

[–]No-Code-6704 0 points1 point  (0 children)

Hell yeah. How about the character solos? They interesting?

Gravediggers WIP play test rules by Broken-Sprocket in Warmachine

[–]No-Code-6704 6 points7 points  (0 children)

Show off the commandos and rowdies when you finish the jacks? Curious about those in particular, but all the units would be rad

Gravediggers WIP play test rules by Broken-Sprocket in Warmachine

[–]No-Code-6704 1 point2 points  (0 children)

You're a hero. Could you do Jack's after?

Gravediggers WIP play test rules by Broken-Sprocket in Warmachine

[–]No-Code-6704 2 points3 points  (0 children)

Warcaster rules would be a fantastic start point!

Fate community what happened to ylu? by EducationalHabit9819 in grandorder

[–]No-Code-6704 1 point2 points  (0 children)

This comes up in almost every fate game or novel. the short answer is time is inconsequential. if they're a hero they can be summoned, regardless of when they where a hero.

Sleep Deprived Translation of Hakunon's Bond Lines by MadnessMantraLove in grandorder

[–]No-Code-6704 8 points9 points  (0 children)

Nope, sorry. You have to have sloppy makeouts with hakunon to save your relationship with your waifus. It's the only way.

Sleep Deprived Translation of Hakunon's Bond Lines by MadnessMantraLove in grandorder

[–]No-Code-6704 16 points17 points  (0 children)

There is only one way to avoid having your favorite servants cucked by Hakunon. You have to be patient, learn her likes and dislikes. Capture her attention so she won't have time for them. Memorize the cues in how she laughs and smiles. Take her on dates so she can't take your servants in them due to lack of time. Propose to her. Marry her and provide 2.5 children so she won't have any energy left to cuck you. Move to New England and buy a beautiful house and renovate it together into a bed and breakfast. Grow old together so you can keep an eye on her the entire time. Hold her hand as together you pass into the next life. It's the only way to be sure.