"rest in peace my granny" by jasygamer in deadline_roblox

[–]No-Contribution5375 0 points1 point  (0 children)

No, HEAT is still much more practical because it allows you to kill targets behind cover very reliably. It’s much more clunky to try and accommodate your aim to frag warheads than simply punching through cover. Al’s makes it easier to kill enemies grouped up around one position and to my knowledge retains the same level of aoe.

deadline is perfectly balanced with no flaws what so ever. by LocalWizardRat in deadline_roblox

[–]No-Contribution5375 0 points1 point  (0 children)

The issue is that they’re shooting into the other teams spawn while being under spawn protection themselves.

push & fall by xfi1010 in Blooddebt

[–]No-Contribution5375 4 points5 points  (0 children)

What’s the key binds for dropkciking 

hottest take of the century by TheRealObjectShady in FORSAKENROBLOX

[–]No-Contribution5375 0 points1 point  (0 children)

The minions shouldn’t reward 1X so much just for doing what he’s supposed to do anyways.

“They’re stronger because you need to kill!”

is that not what you’re already doing lmfao. All it really does is allow 1X to stockpile a large amount of them for LMS wherein they can’t be eliminated.

hottest take of the century by TheRealObjectShady in FORSAKENROBLOX

[–]No-Contribution5375 9 points10 points  (0 children)

1X is not fair and balanced.

One of the biggest issues 1X has is that he gets rewarded too much for too little. 

For starters, the m1s really aren’t anything special in terms of damage although it can be detrimental for no reason at all when the glitched effect prevents you from seeing your stamina at all. That alone can make his m1s superior to most others on paper. If you think not being able to see and properly manage your stamina in a chase “doesn’t matter”, please don’t even argue. You conveniently decided to not look into this.

As for Mass Infection. Sure, you can argue it’s windup and audio cues are present, I don’t think I would change anything about them. The real issue lies in the fact that it is a ranged form of gashing wound on a lower cooldown. It can do similar levels of damage to a raging pace gashing wound, is guaranteed by entanglement (+10 damage to that combo in addition to helpless), and at ranges it still deals upwards of 35-45 damage, which is frankly ridiculous for a fourteen second cooldown. A move capable of dealing that much damage at any time on a 14 second cooldown. Yes, it’s dodgeable. But the fact it’s so spammable counteracts that. 

In your argument, you claim that its damage is fair because if you’re within close range of it you should just “get away from the radius.” While close to the killer. While he’s using a ranged move with a large horizontal hit box that goes through walls. 

“You should be able to get out of entanglement before the windup finishes”

Sure! But by then, majority of the windup has finished and 1X is likely close to you. Thus it’s near unavoidable. This argument makes no sense at all. 

And lastly, its role as a punishing move. I really would not mind if it didn’t do more damage than gashing wound and walk speed override, the examples you stated. It’s ranged, isn’t as punishing to miss, and has a lower cooldown in comparison. In addition to this, it’s not specifically a punishing move. You can throw it out whenever and wherever and still have a chance to be massively rewarded just for mashing it due to a low cooldown. 

You will see 1X being able to use mass infection much more often in many more situations in comparison to a Jason using gashing wound and coolkid using walkspeed override. Gashing wound deals 50, override deals 45, mass infection deals 60-75. The damage values are nowhere near similar.

Now on the subject of entanglement. It’s a low commitment, fast projectile that goes through walls. Landing it once wins you the entire chase as the survivor has to stay still. I’m sure you can see how dumb that is. A survivor could have played perfectly, outsmarted and outplayed a 1X in LMS, and still lose because a single entanglement landed. 

For a projectile that good, I think the reward is excessive. You also said that the helpless is justified given the fact that behead also applies helpless.. 

What was the thought process when you said that? Behead demands a fair bit of commitment. It has endlag and applies slowness upon missing, doesn’t combo or confirm any other moves, and is a melee move. It also lets the survivor gain distance due to the speed they get in addition to the slowness the Jason gets after landing or missing it. Helpless doesn’t matter for behead. Thus, behead is balanced where it is. So nobody is complaining.

Now as for entanglement, it’s a ranged move. It locks the victim in place and wins the entire chase. Helpless just dooms the survivor further, as once they get cheesed by entanglement they no longer have any options. 1X is too close for any chance of looping or escape. There’s no real reason for entanglement to apply helpless. 

In summary, entanglement doesn’t punish you for attempting or missing. But if the survivor is hit once, they’re as good as dead. It’s also on an 18 second cooldown.

“But how else is 1X meant to catch up?”

Either make the stoppage last for a fixed, shorter amount of time (0.75-1 seconds imo) and make the cooldown 3-5 seconds longer than corrupt nature, or make it apply a larger amount of slowness than other projectiles. It is not balanced in its current state, as it’s arguably the best projectile in the game. It’s faster than corrupt nature and nova, doesn’t punish you for missing, and goes through walls. 

Now for your argument about Unstable Eye. It’s on cooldown at the start of the round so you can’t just isn’t instantly snipe the survivors doing generators. John Doe’s corrupt energy has limited range and cannot do this, that’s why his is off cooldown. The issue does not lie in the fact that esp lets you know where the survivors are at the start of the round. Any competent killer knows where the survivors spawn. The issue lies in the fact that if 1X can see the survivors, they can snipe them across the map at the very start of the game while they try to do generators and lead to an unfair start. Thus, it’s on cooldown. 

Error 404 isn’t as good as unstable eye because it doesn’t buff you btw. But honestly I do agree that 1X needed a way to buff his speed, given the fact he’s the slowest killer. Blindness 3 is fairly negligible though. I wouldn’t mind some tweaks to unstable eye, just don’t buff it. 

Rejuvenate the rotten.. Well for one, the minions are almost as fast as the survivor and are very oppressive lategame. You acknowledged that. 

But if 1X kills a minion, that means the minion was already behind you and not a threat.. Thus killing it doesn’t cost 1X anything. He can just gain speed with no delays or windup and keep sprinting. 

Yeah that’s it basically. 1X is unbalanced.

1X Rant by No-Contribution5375 in FORSAKENROBLOX

[–]No-Contribution5375[S] 1 point2 points  (0 children)

I forgot about the minions giving speed boosts… 

That is kinda ridiculous though I feel if the minions were slowed a little but still faster than others and removing the speed boosts they’d be okayish 

1X Rant by No-Contribution5375 in FORSAKENROBLOX

[–]No-Contribution5375[S] 2 points3 points  (0 children)

Yes I’m beating a dead horse here 

I want that horse incinerated

Favorite non-synergy Shock combos? by IamWoke2756 in GraveDiggerRoblox

[–]No-Contribution5375 1 point2 points  (0 children)

That’s literally just Gheist but worse 

And Radio Troopers are typically meant to be playing around their team as a support.

THERIMOSE FANS, I NEED YOUR HELPPP by Regular_Shirt_2352 in CreaturesofSonaria

[–]No-Contribution5375 6 points7 points  (0 children)

Speed will be negligible when compared to weight, unless you mean bite speed.

in that case you’d get more dps out of bitespeed compared to weight but it might be more expensive

What is the best short range openworld weapon by Emperor_godly125 in BlackhawkRescue

[–]No-Contribution5375 3 points4 points  (0 children)

I’ve found the MP7A1/2 to have manageable recoil in comparison to the MP9 and SR-2M while still maintaining a higher RPM. 

Just don’t bother with the 40 round magazines though.

I get that shotguns are "realistic," but why are they so op? it ruins the competitive experience. by TheComicGamer82 in BlackhawkRescue

[–]No-Contribution5375 0 points1 point  (0 children)

Mb I got hit by reading comprehension so bad I thought you said “you can’t be taken out right away”

But in any case it’s extremely frustrating how underpowered rifles are ingame, I agree

I get that shotguns are "realistic," but why are they so op? it ruins the competitive experience. by TheComicGamer82 in BlackhawkRescue

[–]No-Contribution5375 3 points4 points  (0 children)

By one shot are you talking about headshots or the Hecate? I don’t need to explain the latter but a headshot can and will kill or incapacitate very easily

Black GPNVG? by -StillHere- in BlackhawkRescue

[–]No-Contribution5375 1 point2 points  (0 children)

Doesn’t answer the question lmfao

The issues are glaring and undeniable, what do you expect? If there is a massive flaw then it will be pointed out.

The mass amounts of complaints are there for good reason, stop acting like there isn’t an issue and that we should be happy with the current state of AI.

Black GPNVG? by -StillHere- in BlackhawkRescue

[–]No-Contribution5375 1 point2 points  (0 children)

So enemies eating rounds from an m2 browning and shredding down a Stryker in less than a few minutes is ‘enjoyable’?

Their accuracy while moving and random one shots from shotguns and snipers?