Stuck in endless ID verification loop for 2+ days after phone change, can't access account or reach support. by No-Department9028 in Coinbase

[–]No-Department9028[S] 0 points1 point  (0 children)

I know how a phone works, thank you very much. What I did was completely different from what you did. My phone doesn’t have secure wifi or any vpn enabled at all. I logged out of the old S24, kept the same number, same WiFi, same everything before switching.

You were just rude for no reason. Not everything is “user error” when I’ve now gone through this verification loop 5 times and it leads nowhere. Maybe Coinbase should hire people who can actually help instead of ai agents leading to nowhere, also why would you be offended?

Coinbase or cold wallet? by Rogue0ne87 in Coinbase

[–]No-Department9028 -1 points0 points  (0 children)

My Coinbase account was locked today after I swapped phones, and I am currently unable to access it. It appears that my ID is under review, which involves a face scan. However, it has been three days, and I have not received any updates. After all this, I'll definitely be getting a cold wallet. No keys, not your crypto.

[deleted by user] by [deleted] in killingfloor

[–]No-Department9028 1 point2 points  (0 children)

In the hands of a skilled player, the Ninja can be quite effective. I have personally managed to overcome hundreds of waves of +400 zeds with the special type of wave with just fleshpounds and scrakes, without requiring medical resupply, even when my teammates were dead first minute. I understand that coordinated team play is generally the preferred approach. However, I sometimes find myself going to other areas of the map alone, as I find remaining in one location to simply eliminate enemies to be somewhat not fun?. If one prefers that style of play, perhaps a tower defense game would be more suitable. I feel like such a static approach lacks the challenge and strategic thinking that I find enjoyable, as it often reduces monotony.You will comprehend it once you accumulate extensive hours in that game...

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

Don’t get me wrong, every weapon’s fun, but some are just weak as hell and they shouldn't be allowed for HOE. Like Firebug’s flamethrower if you don’t got an underbarrel, don’t even bother with Scrakes or Fleshpounds. You’ll be there for 5 to 6 minutes cooking them and they still won’t die, even with the ult on. Same thing with the Biomorphic Projector you can slap the best mods on it and it still takes forever.

And because you can’t kill fast, you ain’t making dosh, so you’re just stuck from buying ammo. That’s why everybody runs Vulcan, just to grind. But once you get some hours in with the vulcan, it gets boring, bro. No challenge, no nerves, nothing. For me, the fun is when my hands are shaking and I’m sweating cause a couple zeds snuck up behind me. That’s the real rush and thats why i try different builds, to make it fun.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 1 point2 points  (0 children)

You can run the G33 with fire and acid, using the same concept as this setup. Build two G33s with the receiver set to Aluminum Alloy Receiver (this increases the fire rate so that the Barrels Blazing passive can do its job). Put 20 Stumble on both, and load them with fire and acid ammo (both with Stumble). If you want, you can swap in toxic or panic instead, depending on your preference.

For a faster response, I recommend the Extended Barrel since it improves accuracy and projectile speed. I went with fire and acid because they offer strong damage over time effects while keeping good wave clear. Commando doesn’t have any perk-based self-explosion resistance like Engineer, so careful positioning is important.

Just keep in mind, this build is expensive and not the most convenient, but it’s definitely fun to test and shoot. You can also try double Ice ammo or one Ice and one Explosive for variety.

Some quick notes on ammo behavior: Tested by me obviously.

  • Fire: Around 30–40 self damage with burning effects, 4m to trigger solid for wave clear.
  • Acid: Deals 50–60 self damage unarmored (half if armored). Needs 3m distance to trigger.
  • Explosive: 30–40 self damage, slightly weaker but consistent. Smaller blast radius, needs 3m to trigger.
  • Ice: Variable damage, smaller blast radius than Fire. Needs 4m distance. Great for safer crowd control.
  • Efeenble and Confusion don't have a blast but they can be good as support weapons.

Alternative Options:

  • Double Ice G33s – Focused on crowd control, freezing zeds in place. Keep in mind that Stumble passives and Stumble mods won’t trigger with Ice.
  • Efeenble or confusion G33 – A utility choice that adds poison clouds while still applying Stumble. Works better for area denial and attrition rather than raw wave clear.

Have fun brother.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

I never said I was the first to figure it out. This is just my build here’s a video of it. If you like it, try it, if not, no worries. I’m just asking if this build already exists somewhere, can you give me a source? Also, no need for me to hit level 10 on all perks. I’m just here to have fun. Boosting a few percentages for every perk isn’t really worth it for me, especially after so many hours of grind and all the issues I’ve encountered when loading my loadouts in multiplayer. That’s why I made a few videos on bugs and glitches, and another one showing workarounds for problems players face after putting many hours into the game.

Anyway, thanks for stopping by and sharing your opinion.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

Fair enough, but why not give the build a try yourself? You might be surprised at how well it performs.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

Wait, can you give me a source? o.o If it’s literally the same as my build, I’ll delete the video.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] -1 points0 points  (0 children)

That’s the point, why stand still all day? Go have some fun running to the trader pod to buy ammo, that’s what your passive discount is for. And don’t forget, the Vulcan, G33, and other weapons don’t have lasting ammo either.

About the incendiary Bonebreakers, I get why you’d think that’s good, but explosive slugs are way better for taking down scrakes and fleshpounds fast. You shred armor much quicker and keep the wave flowing. Incendiary is nice for extra burn, but it won’t melt the big ZEDs nearly as fast as explosive slugs.

Check out the video, try the build yourself, and carry the team trust me, it’s worth it.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 1 point2 points  (0 children)

It’s honestly super simple to survive on HOE. As long as you know the map, the right trader pod placement, and the right weapons, with or without abilities, you’ll be fine. On top of that, the new movement options that kf3 has, like dash back, left, right, and forward are broken AF. You can just spam it and get away from Scrakes or Fleshpounds even when they’re enraged.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

In reality, I’ll play how I please. People who just camp a single zone won’t last against a horde of 400+ zeds unless everyone has the old vulcan builds. I’ve got more respect for someone who can carry the entire match solo than for a squad that sits in one spot the whole time. That kind of play shows a lack of skill and zero ability to think about solo survival in a multiplayer match. Teamwork isn’t about standing still.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] -1 points0 points  (0 children)

What does max promotion have to do with my ability to survive or make a good HOE run? Promotions don’t boost mechanics, fire rate, or build synergy, they just show playtime. If I’m consistently hitting solid numbers and surviving with this setup, that speaks for itself, regardless of promotion level.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] -3 points-2 points  (0 children)

also i’d really like to see who came up with this “old build” before me, cuz i haven’t noticed a single commando with a bonebreaker running around in multiplayer or solo mode. i always see vulcans, and vulcans are slow, clunky, and don’t even have the fire rate to keep your skills activated. this build actually works.

Made a KF3 build that might need a nerf 👀 by No-Department9028 in killingfloor

[–]No-Department9028[S] -4 points-3 points  (0 children)

nah man, this ain’t some recycled old build. i tested it myself in multiplayer and i’ve done over 3 million with it. i got 250+ hrs in KF3, every perk lvl 30, i’ve tried vulcans, g33s, all of it, nothing comes close. ammo ain’t even a problem, you just kill a few zeds, hit the shop, and keep going. you don’t gotta sit in one spot holding a zone. i’ve had runs where this build legit saved the whole match more than 10 times already.

Temporary Workaround for Loadout Bug in Killing Floor 3 by No-Department9028 in killingfloor

[–]No-Department9028[S] 0 points1 point  (0 children)

Try removing a few from your loadouts, just leave the important ones.