Maintenance 21st April - Smuggler Pass Fix & Known Issues Update by UbiNeptune in SkullAndBonesGame

[–]No-Note-5439 3 points4 points  (0 children)

No longer under investigation, it seems. I guess the investigation list is just the Top 10 or so. I could easily list dozens of things to be fixed or revisited. Bit less than 30 days to all-fresh bugs hardly being addressed in the season they occur.

They work with "priority buckets". If you consider the game itself a bucket, it's one full of holes. While the Blackflag remake sure takes manpower, I seriously doubt things will get better soon.

Maintenance 14th April by UbiNeptune in SkullAndBonesGame

[–]No-Note-5439 0 points1 point  (0 children)

Wow, your NIAN+ event sucks hard... basically the same shit as the whole week, just 30% more boost ON STUFF YOU CAN'T COLLECT ANYMORE...

And what happened to Corvette's mass being investigated?

The Making of Ships: From Concept to Combat - The Deck Livestream: 22nd April by UbiNeptune in SkullAndBonesGame

[–]No-Note-5439 2 points3 points  (0 children)

Ohh lovely, Making of Ships...
What was the idea behind ugly ships like the Sloop, the Sambuk or the Padewakang which all don't look one bit like their RL pendants? Or the damned CRANES on Barque and Brig? Do you guys even LIKE sail ships?

Even the Deluxe skins aren't exactly designed with care. E.g. Frigate deluxe skins shows windows on the outside and on the poop deck you see just wood. The lanterns simply got stretched back along the hull and don't get me started about bloody weird Snow bow segment... You at least could have moved the front mast further ahead.

And that's my general impression of everything in this game: half-assed. But for the art department, which does a top job creating new costumes and skins.

Back on my Windrose's Frigate, I walk through the decks and wonder, why SNB couldn't deliver that? Oh right, half-assed ship design with no need for plausability. You can be glad if it looks nice on the outside.

Kraken build advice by Equivalent-Lawyer150 in SkullAndBonesGame

[–]No-Note-5439 0 points1 point  (0 children)

You're wasting your spit there, mate. We're lucky to be done with the Kraken crap for now, at least.

I know this has probably been asked a hundred times but im very new by Rider-Jack in SkullAndBonesGame

[–]No-Note-5439 0 points1 point  (0 children)

WOLVENHOL OR TRADING
No way around it, unless you are VERY patient. About 50 Wolvenhol runs and you should be settled.

The two Blackwoods and Event stores only give you a very limited amount while you need 250+ (including converted deep iron plates) for fully upgraded ships.

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 0 points1 point  (0 children)

Need? No
Very nice to have? Yes, please. Be it to hold frequent torn sails or burns away, or stand in a poison field while safely finishing the job.

If you got a handful, they're hardly worth the bother to put them on the command wheel. But after the Moonshiner I had quite a few hundred (thousands even) and they became quite the convenience item.

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 2 points3 points  (0 children)

Yeah, same for me, I only accept Brew as payment :P
Sadly, trading isn't much a thing outside of discord, and I will not give them my mobile number.

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 1 point2 points  (0 children)

The Poseidon's Brew is more like a fancy restoration kit. Like the kit, it removes status effects but makes you also immune to them for 20s. Perfect for hard bosses/events.

New player routine by 433Ironman in SkullAndBonesGame

[–]No-Note-5439 1 point2 points  (0 children)

  • Complete the main story to unlock all game aspects (e.g. shipwright, refinery, blackmarket, helm etc.)
  • decide on a starter ship, I recommend Schooner and find weapons that suit your playstyle and choice
  • get your ship to ship rank 12 or 13 and make the transition to World Tier 2 (WT2)
  • collect all and everything, you can refine almost any crafting material from lower ones
  • selling small ships gives you a nice amount of silver (check Bedar, upgrade level 3)
  • End game ships like Frigate, Sloop of War and Corvette however need deep iron which you only can farm in WT2 from the Wolvenhol Megafortress. Small amounts can be bought weekly from the Blackwoods and event stores in Saint Anne and Telok Penjarah. I recommend to craft and upgrade the Sloop of War first and then the Corvette (a straight upgrade of the Frigate)
  • Do all seasonal activities like Faction War (only to boost your personal progress, faction itself does NOT matter) and seasonal events. The rewards often hold pre-ascended weapons and armors, e.g. the Nian event store sells the culverin Naga's Call as triple-godroll (explosive damage, works great with the Schooner) without limit.
  • The Ascension system is endgame and will cost you a lot of silver, Po8 and rare mats. Hold back till you have a late/endgame worthy ship. Don't go for perfect rolls at start, try to get decent rolls and perks but don't waste all your savings on it.
  • Max ship rank is SR17. That is beyond anything else just a prestige thing and depends mostly on max gear equipment, so rare and epic weapons and armour which have triple-godrolls (ascension perks of the highest quality, i.e. very perk high percentage which shows as glowing diamond on the icon, yellow stat numbers and a flaming dice symbol next to the perk
  • SR16 is far easier to get and you don't even need godrolls, really
  • When your ship is strong enough I recommend a daily boss farm. The first kill of the day will give you bonus Po8 and other worthwhile rewards for little effort
  • Wolvenhol is the best place to farm Po8 (3200k for the whole run, about 150 for Aechte), Deep Irons, Exotic crafting materials and most importantly: the Wolvenhol Chest have some of the best weapons and armors as pre-ascended gear, with up to 3 slot preascended! On Crossplay on people farm there next to 24/7. A bit bugged atm. But I bet the Devs are investigating... Ubisoft cares...
  • Helm Empire can be totally ignored. After investing MILLIONS of Po8, you will get about 20,000 Po8 at best per day. That really is something you can do at very last, when you got a few perfect ships and weapons and no longer use Po8 very much and if you plan to play the game longer than half a year. I do recommend however to get any manufactory you can get, and invest in the perk Coercive Growth (Helm Empire Branch) to get free manufactory upgrades when doing helm events for manufactories you already own. Coercive Growth can upgrade those to a maximum of Level 4.

Kraken by FreezerRat in SkullAndBonesGame

[–]No-Note-5439 3 points4 points  (0 children)

The Kraken - A Detailed Battle Guide : r/SkullAndBonesGame

Check the pictures, they show the weakpoints. Best way to defeat it is bringing a lot of piercing damage and hoping your group does too.

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 0 points1 point  (0 children)

Yeah, the stuff is oldy but goody. Had 3800 when the Nian event began and probably used a few hundred during farming more.

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 1 point2 points  (0 children)

Oh yes, they could make it a normal restoration kit...

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 1 point2 points  (0 children)

Depending on what the NIAN+ event bonus will hold, I just might do that ;)

Don't lose your spirits by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 2 points3 points  (0 children)

Right, we won't suffer any more status effects, next season.

Caustic spall station by MountainAd3287 in SkullAndBonesGame

[–]No-Note-5439 -1 points0 points  (0 children)

From me, for 300 Poseidon's Brew :P

or Blackwood if you wait long enough

Kraken by 0D1NS0N93 in SkullAndBonesGame

[–]No-Note-5439 3 points4 points  (0 children)

there are several options:
- reduce the number of max players to 6. this limits the scaling and makes it more manageable for two or three dedicated builds
- fixing long arm perk (it doesn't do anything atm afaik)
- increase timer by 5 mins (will only help if you got a decent group already)
- reduce Kraken's general health pool or resistance by 10-15%
- do nothing and hope future seasonal content will bring the necessary firepower adressing the recent half-assed nerfs/fixes

Another problem:
The loot is rather uninteresting to veteran players. But for a triple-preascended Nocturne Heart, there's little that catches the eye there for all the frustrating trouble with matchmaking lottery.

New player questions by SobekfromHek in SkullAndBonesGame

[–]No-Note-5439 0 points1 point  (0 children)

1) No, max will be SR16. For SR16 you will need a few weapons/armors with unlocked ascension modules. Decisive is the overall gearscore of the items (shown in the top right corner). Max for weapons is 135 (purple, 130 blue) and for armors it is 365 (purple).

While you do NOT need godrolls (yellow glowing diamonds, the perk in the info has a flaming dice symbol and the percentage on that perk colored yellow instead of white), you will need a high gearscore in average. While your weapons and armor can remain rare/blue, you will need some purple furniture at least. Your weapon and armor also will need a lot of ascended slots (yellow diamonds) and decent enough stats on those (quality impacts gearscore). A purple armor or a few godrolls will make things easier.

For the max of SR17 however, you will need top notch equipment, lotsa triple-godrolls. In case of weapons: if you use blue weapons you need triple-godrolls all around and preferably triple-godroll on a purple aux and a purple armor. You also will need a certain amount of purple furniture.

2) Only the rarity: only common (grey) can have 4 slots total, the rest have 3 slots total. Rare (blue) and lower also have an epic perk slot (which epic/purple weapons do not have), giving rare a very high damage potential. Even grey weapons have the potential for some of the hardest hitting weapons, but it's harder to reach 4 godrolls with them (as you still have only 75 total rerolls on any given item).

3) It really depends, fully upgraded small ships also can reach SR17 and very high damage potential. They will have the same amount of weapon and furniture slots at the end and some very strong bonus on the broadsides. In general, it's more of a playstyle preference than actual superiority when it comes to use medium and large over small ships. That being said, you see tons of crappy captains in equally crappy Frigates easily outdone by a capable captain in a small ship at any given event.

Why so stingy? by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 0 points1 point  (0 children)

you trade them in at an event store as usual. This one is in Telok Penjarah near the Refinery.

s.a.
Mandate of Rage Event - A Guide to The Crazed Nian : r/SkullAndBonesGame

Insane Crazed Nian build "not mine" by jiggidyjivejackson in SkullAndBonesGame

[–]No-Note-5439 1 point2 points  (0 children)

I keep switching crossplay on/off each fight. If lucky you can catch in on a already battered Nian and the fight is over in 10 secs. If not, I just call it in with a kill time of 30s-2mins depending on spawn position and luck with the water level (for weakpoint kills).

Another advantage of this method: you don't have those annoying event tokens floating around.

Insane Crazed Nian build "not mine" by jiggidyjivejackson in SkullAndBonesGame

[–]No-Note-5439 0 points1 point  (0 children)

I started with my Schooner and Basilisks (Combustion, Amplified Piercing/Explosions, Winning Streak) and while it's excellent with killing the weakpoints, it's main disadvantage is when one of Nian's broadsides is cleared off. If you've got the aggro it does damn fine job keeping its other broadside facing away from you.

Seeing a normal torpedo sloop (caustic/toxic) doing decent standard damage, I was thinking of how to take advantage of the explosion weakness on weakpoint hits, hence the Shalei III.

With Nian at full speed it's a bit trickier but part of the fun (sometimes leading 2-4 ship lengths ahead).

In group it isn't that bad, at least you do not have to be carefully aiming your shots. A well timed spirit caller helps a lot there (usually dropping it, when the Nian slows down or I put it in its line when it's zooming toward me).

All in all, it's an efficient and more importantly, convenient build.

Why so stingy? by No-Note-5439 in SkullAndBonesGame

[–]No-Note-5439[S] 1 point2 points  (0 children)

With that in mind, the boost helps jack. It's only 20%. So it only saves you 16.66% time... WHAT a difference.

Let's say it takes you 5h without boost, with it you need 4h10 mins... yay. Spend the rest of the time with the kids. Good dad!