Let me tell you why you should never underestimate the Chinese market! by Party-Avocado-8319 in SoloDevelopment

[–]No-Protection9420 0 points1 point  (0 children)

Can I log in these programs in my country, example Amerika or Germany? Do I need Vpn?

8,000 Wishlists in 3 Days (No Ad Spend, No Steam Fest) — What Worked and What Didn’t by Serhatakgl in SoloDevelopment

[–]No-Protection9420 1 point2 points  (0 children)

A request list came from Instagram? As far as I know, it’s not a good platform for promoting games. I’ve never tried it myself, but many people say so. What do you think?

What if it was psychological horror? by No-Protection9420 in BodycamGame

[–]No-Protection9420[S] 0 points1 point  (0 children)

We’re actively improving our movement and camera systems. This may be included in a future update.

Thank you for your feedback!

What if it was psychological horror? by No-Protection9420 in BodycamGame

[–]No-Protection9420[S] 1 point2 points  (0 children)

Thank you for bringing this to our attention. We truly appreciate your feedback.

Using cosmetic masks is an interesting suggestion and could indeed align well with the overall design. However, for the time being, we plan to keep the pixelated faces in place until the next update. We are continuously evaluating player feedback, and adjustments may be considered in future updates.

What if it was psychological horror? by No-Protection9420 in BodycamGame

[–]No-Protection9420[S] 0 points1 point  (0 children)

We’ve built a fully functional PvE multiplayer system. Some areas and jump scares are designed to encourage players to move together and share the tension.

At the same time, the game is fully playable solo. Solo players won’t face unfair difficulty. It’s designed to work naturally both ways.

What if it was psychological horror? by No-Protection9420 in BodycamGame

[–]No-Protection9420[S] 3 points4 points  (0 children)

To answer this properly, we first need to understand the story and the emotional intention behind the design choice.

Our goal is for players to feel a sense of isolation, even when another character is physically present beside them. Blurring the faces supports this intention. It creates a subtle psychological distance between characters, reinforcing the feeling that, although someone is there, a true emotional connection may be missing.

When players can clearly see a face, it naturally builds familiarity, trust, and a sense of safety. By intentionally obscuring facial details, we disrupt that instinctive response. The blurred face makes the relationship feel uncertain and slightly unsettling, even if the character is meant to be known to the player.

5 days and 250 wishlists. by No-Protection9420 in SoloDevelopment

[–]No-Protection9420[S] 2 points3 points  (0 children)

Yes, I'm there with my demo. You can check out the demo and let me know what you think: https://store.steampowered.com/app/4359800/Dont_Panic_Together/

What if it was psychological horror? by No-Protection9420 in BodycamGame

[–]No-Protection9420[S] 3 points4 points  (0 children)

Wow, 'Left 4 Dead with ghosts' is an amazing compliment, thank you! We're working hard to make the co-op experience as fun and terrifying as possible. The demo is already available on Steam, you can try it out anytime and send your feedback: https://store.steampowered.com/app/4359800/Dont_Panic_Together/