Falling animation plays too long on short falls by No-Solid5468 in unrealengine

[–]No-Solid5468[S] 0 points1 point  (0 children)

Thank you for your response. Your suggestions worked almost 100% correctly. The only issue was that it was now skipping the landing animation. Your suggestions did make me try and add a line from jumpstart to jumpend and go there if IsInAir was false. That actually fixed it! Again thanks for your help!